Split rigid-bodies and colliders into multiple components
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@@ -1,5 +1,5 @@
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use na::Point3;
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use rapier3d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed3d::Testbed;
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@@ -30,9 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift - centerz;
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let status = if j == 0 {
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BodyStatus::Static
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RigidBodyType::Static
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} else {
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BodyStatus::Dynamic
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RigidBodyType::Dynamic
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};
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let density = 0.477;
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