Split rigid-bodies and colliders into multiple components
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@@ -38,7 +38,12 @@ pub fn init_world(testbed: &mut Testbed) {
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// Remove then re-add the ground collider.
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let coll = physics
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.colliders
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.remove(ground_collider_handle, &mut physics.bodies, true)
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.remove(
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ground_collider_handle,
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&mut physics.islands,
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&mut physics.bodies,
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true,
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)
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.unwrap();
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ground_collider_handle = physics
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.colliders
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