Split rigid-bodies and colliders into multiple components

This commit is contained in:
Crozet Sébastien
2021-04-26 17:59:25 +02:00
parent aaf80bfa87
commit c32da78f2a
91 changed files with 5969 additions and 3653 deletions

View File

@@ -1,4 +1,6 @@
use crate::dynamics::{BallJoint, IntegrationParameters, RigidBody};
use crate::dynamics::{
BallJoint, IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyPosition,
};
#[cfg(feature = "dim2")]
use crate::math::SdpMatrix;
use crate::math::{AngularInertia, Isometry, Point, Real, Rotation, SimdReal, SIMD_WIDTH};
@@ -25,26 +27,35 @@ pub(crate) struct WBallPositionConstraint {
impl WBallPositionConstraint {
pub fn from_params(
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
rbs1: (
[&RigidBodyMassProps; SIMD_WIDTH],
[&RigidBodyIds; SIMD_WIDTH],
),
rbs2: (
[&RigidBodyMassProps; SIMD_WIDTH],
[&RigidBodyIds; SIMD_WIDTH],
),
cparams: [&BallJoint; SIMD_WIDTH],
) -> Self {
let local_com1 = Point::from(array![|ii| rbs1[ii].mass_properties.local_com; SIMD_WIDTH]);
let local_com2 = Point::from(array![|ii| rbs2[ii].mass_properties.local_com; SIMD_WIDTH]);
let im1 = SimdReal::from(array![|ii| rbs1[ii].effective_inv_mass; SIMD_WIDTH]);
let im2 = SimdReal::from(array![|ii| rbs2[ii].effective_inv_mass; SIMD_WIDTH]);
let ii1 = AngularInertia::<SimdReal>::from(
array![|ii| rbs1[ii].effective_world_inv_inertia_sqrt; SIMD_WIDTH],
)
let (mprops1, ids1) = rbs1;
let (mprops2, ids2) = rbs2;
let local_com1 = Point::from(gather![|ii| mprops1[ii].mass_properties.local_com]);
let local_com2 = Point::from(gather![|ii| mprops2[ii].mass_properties.local_com]);
let im1 = SimdReal::from(gather![|ii| mprops1[ii].effective_inv_mass]);
let im2 = SimdReal::from(gather![|ii| mprops2[ii].effective_inv_mass]);
let ii1 = AngularInertia::<SimdReal>::from(gather![
|ii| mprops1[ii].effective_world_inv_inertia_sqrt
])
.squared();
let ii2 = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].effective_world_inv_inertia_sqrt; SIMD_WIDTH],
)
let ii2 = AngularInertia::<SimdReal>::from(gather![
|ii| mprops2[ii].effective_world_inv_inertia_sqrt
])
.squared();
let local_anchor1 = Point::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]);
let local_anchor2 = Point::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]);
let position1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_anchor1 = Point::from(gather![|ii| cparams[ii].local_anchor1]);
let local_anchor2 = Point::from(gather![|ii| cparams[ii].local_anchor2]);
let position1 = gather![|ii| ids1[ii].active_set_offset];
let position2 = gather![|ii| ids2[ii].active_set_offset];
Self {
local_com1,
@@ -61,8 +72,8 @@ impl WBallPositionConstraint {
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
let mut position1 = Isometry::from(array![|ii| positions[self.position1[ii]]; SIMD_WIDTH]);
let mut position2 = Isometry::from(array![|ii| positions[self.position2[ii]]; SIMD_WIDTH]);
let mut position1 = Isometry::from(gather![|ii| positions[self.position1[ii]]]);
let mut position2 = Isometry::from(gather![|ii| positions[self.position2[ii]]]);
let anchor1 = position1 * self.local_anchor1;
let anchor2 = position2 * self.local_anchor2;
@@ -129,30 +140,36 @@ pub(crate) struct WBallPositionGroundConstraint {
impl WBallPositionGroundConstraint {
pub fn from_params(
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
rbs1: [&RigidBodyPosition; SIMD_WIDTH],
rbs2: (
[&RigidBodyMassProps; SIMD_WIDTH],
[&RigidBodyIds; SIMD_WIDTH],
),
cparams: [&BallJoint; SIMD_WIDTH],
flipped: [bool; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].next_position; SIMD_WIDTH]);
let poss1 = rbs1;
let (mprops2, ids2) = rbs2;
let position1 = Isometry::from(gather![|ii| poss1[ii].next_position]);
let anchor1 = position1
* Point::from(array![|ii| if flipped[ii] {
* Point::from(gather![|ii| if flipped[ii] {
cparams[ii].local_anchor2
} else {
cparams[ii].local_anchor1
}; SIMD_WIDTH]);
let im2 = SimdReal::from(array![|ii| rbs2[ii].effective_inv_mass; SIMD_WIDTH]);
let ii2 = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].effective_world_inv_inertia_sqrt; SIMD_WIDTH],
)
}]);
let im2 = SimdReal::from(gather![|ii| mprops2[ii].effective_inv_mass]);
let ii2 = AngularInertia::<SimdReal>::from(gather![
|ii| mprops2[ii].effective_world_inv_inertia_sqrt
])
.squared();
let local_anchor2 = Point::from(array![|ii| if flipped[ii] {
let local_anchor2 = Point::from(gather![|ii| if flipped[ii] {
cparams[ii].local_anchor1
} else {
cparams[ii].local_anchor2
}; SIMD_WIDTH]);
let position2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_com2 = Point::from(array![|ii| rbs2[ii].mass_properties.local_com; SIMD_WIDTH]);
}]);
let position2 = gather![|ii| ids2[ii].active_set_offset];
let local_com2 = Point::from(gather![|ii| mprops2[ii].mass_properties.local_com]);
Self {
anchor1,
@@ -165,7 +182,7 @@ impl WBallPositionGroundConstraint {
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
let mut position2 = Isometry::from(array![|ii| positions[self.position2[ii]]; SIMD_WIDTH]);
let mut position2 = Isometry::from(gather![|ii| positions[self.position2[ii]]]);
let anchor2 = position2 * self.local_anchor2;
let com2 = position2 * self.local_com2;