Split rigid-bodies and colliders into multiple components

This commit is contained in:
Crozet Sébastien
2021-04-26 17:59:25 +02:00
parent aaf80bfa87
commit c32da78f2a
91 changed files with 5969 additions and 3653 deletions

View File

@@ -1,9 +1,14 @@
use crate::dynamics::RigidBodySet;
use crate::data::{BundleSet, ComponentSet, ComponentSetOption};
use crate::dynamics::{
IslandManager, RigidBodyColliders, RigidBodyForces, RigidBodyMassProps, RigidBodyPosition,
RigidBodyVelocity,
};
use crate::geometry::{
Collider, ColliderHandle, ColliderSet, InteractionGroups, PointProjection, Ray,
RayIntersection, SimdQuadTree, AABB,
ColliderGroups, ColliderHandle, ColliderParent, ColliderPosition, ColliderShape,
InteractionGroups, PointProjection, Ray, RayIntersection, SimdQuadTree, AABB,
};
use crate::math::{Isometry, Point, Real, Vector};
use parry::partitioning::SimdQuadtreeDataGenerator;
use parry::query::details::{
IntersectionCompositeShapeShapeBestFirstVisitor,
NonlinearTOICompositeShapeShapeBestFirstVisitor, PointCompositeShapeProjBestFirstVisitor,
@@ -32,11 +37,11 @@ pub struct QueryPipeline {
dilation_factor: Real,
}
struct QueryPipelineAsCompositeShape<'a> {
struct QueryPipelineAsCompositeShape<'a, Colliders> {
query_pipeline: &'a QueryPipeline,
colliders: &'a ColliderSet,
colliders: &'a Colliders,
query_groups: InteractionGroups,
filter: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
filter: Option<&'a dyn Fn(ColliderHandle) -> bool>,
}
/// Indicates how the colliders position should be taken into account when
@@ -55,7 +60,12 @@ pub enum QueryPipelineMode {
},
}
impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
impl<'a, Colliders> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a, Colliders>
where
// TODO ECS: make everything optional but the shape?
Colliders:
ComponentSet<ColliderGroups> + ComponentSet<ColliderPosition> + ComponentSet<ColliderShape>,
{
type PartShape = dyn Shape;
type PartId = ColliderHandle;
@@ -64,11 +74,15 @@ impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
shape_id: Self::PartId,
mut f: impl FnMut(Option<&Isometry<Real>>, &Self::PartShape),
) {
if let Some(collider) = self.colliders.get(shape_id) {
if collider.collision_groups.test(self.query_groups)
&& self.filter.map(|f| f(shape_id, collider)).unwrap_or(true)
let co_groups: Option<&ColliderGroups> = self.colliders.get(shape_id.0);
if let Some(co_groups) = co_groups {
if co_groups.collision_groups.test(self.query_groups)
&& self.filter.map(|f| f(shape_id)).unwrap_or(true)
{
f(Some(collider.position()), collider.shape())
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
self.colliders.index_bundle(shape_id.0);
f(Some(co_pos), &**co_shape)
}
}
}
@@ -98,12 +112,12 @@ impl QueryPipeline {
Self::with_query_dispatcher(DefaultQueryDispatcher)
}
fn as_composite_shape<'a>(
fn as_composite_shape<'a, Colliders>(
&'a self,
colliders: &'a ColliderSet,
colliders: &'a Colliders,
query_groups: InteractionGroups,
filter: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> QueryPipelineAsCompositeShape<'a> {
filter: Option<&'a dyn Fn(ColliderHandle) -> bool>,
) -> QueryPipelineAsCompositeShape<'a, Colliders> {
QueryPipelineAsCompositeShape {
query_pipeline: self,
colliders,
@@ -134,52 +148,140 @@ impl QueryPipeline {
}
/// Update the acceleration structure on the query pipeline.
pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet) {
self.update_with_mode(bodies, colliders, QueryPipelineMode::CurrentPosition)
pub fn update<Bodies, Colliders>(
&mut self,
islands: &IslandManager,
bodies: &Bodies,
colliders: &Colliders,
) where
Bodies: ComponentSet<RigidBodyPosition>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyVelocity>
+ ComponentSet<RigidBodyMassProps>
+ ComponentSet<RigidBodyForces>,
Colliders: ComponentSet<ColliderShape>
+ ComponentSet<ColliderPosition>
+ ComponentSetOption<ColliderParent>,
{
self.update_with_mode(
islands,
bodies,
colliders,
QueryPipelineMode::CurrentPosition,
)
}
/// Update the acceleration structure on the query pipeline.
pub fn update_with_mode(
pub fn update_with_mode<Bodies, Colliders>(
&mut self,
bodies: &RigidBodySet,
colliders: &ColliderSet,
islands: &IslandManager,
bodies: &Bodies,
colliders: &Colliders,
mode: QueryPipelineMode,
) {
if !self.tree_built {
match mode {
QueryPipelineMode::CurrentPosition => {
let data = colliders.iter().map(|(h, c)| (h, c.compute_aabb()));
self.quadtree.clear_and_rebuild(data, self.dilation_factor);
}
QueryPipelineMode::SweepTestWithNextPosition => {
let data = colliders.iter().map(|(h, c)| {
let next_position =
bodies[c.parent()].next_position * c.position_wrt_parent();
(h, c.compute_swept_aabb(&next_position))
});
self.quadtree.clear_and_rebuild(data, self.dilation_factor);
}
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
let data = colliders.iter().map(|(h, c)| {
let next_position = bodies[c.parent()]
.predict_position_using_velocity_and_forces(dt)
* c.position_wrt_parent();
(h, c.compute_swept_aabb(&next_position))
});
self.quadtree.clear_and_rebuild(data, self.dilation_factor);
) where
Bodies: ComponentSet<RigidBodyPosition>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyVelocity>
+ ComponentSet<RigidBodyMassProps>
+ ComponentSet<RigidBodyForces>,
Colliders: ComponentSet<ColliderShape>
+ ComponentSet<ColliderPosition>
+ ComponentSetOption<ColliderParent>,
{
struct DataGenerator<'a, Bs, Cs> {
bodies: &'a Bs,
colliders: &'a Cs,
mode: QueryPipelineMode,
}
impl<'a, Bs, Cs> SimdQuadtreeDataGenerator<ColliderHandle> for DataGenerator<'a, Bs, Cs>
where
Bs: ComponentSet<RigidBodyPosition>
+ ComponentSet<RigidBodyMassProps>
+ ComponentSet<RigidBodyVelocity>
+ ComponentSet<RigidBodyForces>,
Cs: ComponentSet<ColliderShape>
+ ComponentSet<ColliderPosition>
+ ComponentSetOption<ColliderParent>,
{
fn size_hint(&self) -> usize {
ComponentSet::<ColliderShape>::size_hint(self.colliders)
}
#[inline(always)]
fn for_each(&mut self, mut f: impl FnMut(ColliderHandle, AABB)) {
match self.mode {
QueryPipelineMode::CurrentPosition => {
self.colliders.for_each(|h, co_shape: &ColliderShape| {
let co_pos: &ColliderPosition = self.colliders.index(h);
f(ColliderHandle(h), co_shape.compute_aabb(&co_pos))
})
}
QueryPipelineMode::SweepTestWithNextPosition => {
self.colliders.for_each(|h, co_shape: &ColliderShape| {
let co_parent: Option<&ColliderParent> = self.colliders.get(h);
let co_pos: &ColliderPosition = self.colliders.index(h);
if let Some(co_parent) = co_parent {
let rb_pos: &RigidBodyPosition =
self.bodies.index(co_parent.handle.0);
let next_position = rb_pos.next_position * co_parent.pos_wrt_parent;
f(
ColliderHandle(h),
co_shape.compute_swept_aabb(&co_pos, &next_position),
)
} else {
f(ColliderHandle(h), co_shape.compute_aabb(&co_pos))
}
})
}
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
self.colliders.for_each(|h, co_shape: &ColliderShape| {
let co_parent: Option<&ColliderParent> = self.colliders.get(h);
let co_pos: &ColliderPosition = self.colliders.index(h);
if let Some(co_parent) = co_parent {
let (rb_pos, vels, forces, mprops): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyForces,
&RigidBodyMassProps,
) = self.bodies.index_bundle(co_parent.handle.0);
let predicted_pos =
rb_pos.integrate_force_and_velocity(dt, forces, vels, mprops);
let next_position = predicted_pos * co_parent.pos_wrt_parent;
f(
ColliderHandle(h),
co_shape.compute_swept_aabb(&co_pos, &next_position),
)
} else {
f(ColliderHandle(h), co_shape.compute_aabb(&co_pos))
}
})
}
}
}
}
if !self.tree_built {
let generator = DataGenerator {
bodies,
colliders,
mode,
};
self.quadtree
.clear_and_rebuild(generator, self.dilation_factor);
// FIXME: uncomment this once we handle insertion/removals properly.
// self.tree_built = true;
return;
}
for (_, body) in bodies
.iter_active_dynamic()
.chain(bodies.iter_active_kinematic())
{
for handle in &body.colliders {
for handle in islands.iter_active_bodies() {
let body_colliders: &RigidBodyColliders = bodies.index(handle.0);
for handle in &body_colliders.0 {
self.quadtree.pre_update(*handle)
}
}
@@ -187,17 +289,28 @@ impl QueryPipeline {
match mode {
QueryPipelineMode::CurrentPosition => {
self.quadtree.update(
|handle| colliders[*handle].compute_aabb(),
|handle| {
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
colliders.index_bundle(handle.0);
co_shape.compute_aabb(&co_pos)
},
self.dilation_factor,
);
}
QueryPipelineMode::SweepTestWithNextPosition => {
self.quadtree.update(
|handle| {
let co = &colliders[*handle];
let next_position =
bodies[co.parent()].next_position * co.position_wrt_parent();
co.compute_swept_aabb(&next_position)
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
colliders.index_bundle(handle.0);
if let Some(co_parent) = co_parent {
let rb_pos: &RigidBodyPosition = bodies.index(co_parent.handle.0);
let next_position = rb_pos.next_position * co_parent.pos_wrt_parent;
co_shape.compute_swept_aabb(&co_pos, &next_position)
} else {
co_shape.compute_aabb(&co_pos)
}
},
self.dilation_factor,
);
@@ -205,11 +318,26 @@ impl QueryPipeline {
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
self.quadtree.update(
|handle| {
let co = &colliders[*handle];
let next_position = bodies[co.parent()]
.predict_position_using_velocity_and_forces(dt)
* co.position_wrt_parent();
co.compute_swept_aabb(&next_position)
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
colliders.index_bundle(handle.0);
if let Some(co_parent) = co_parent {
let (rb_pos, vels, forces, mprops): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyForces,
&RigidBodyMassProps,
) = bodies.index_bundle(co_parent.handle.0);
let predicted_pos =
rb_pos.integrate_force_and_velocity(dt, forces, vels, mprops);
let next_position = predicted_pos * co_parent.pos_wrt_parent;
co_shape.compute_swept_aabb(&co_pos, &next_position)
} else {
co_shape.compute_aabb(&co_pos)
}
},
self.dilation_factor,
);
@@ -232,15 +360,20 @@ impl QueryPipeline {
/// - `filter`: a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn cast_ray(
pub fn cast_ray<Colliders>(
&self,
colliders: &ColliderSet,
colliders: &Colliders,
ray: &Ray,
max_toi: Real,
solid: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, Real)> {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, Real)>
where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
RayCompositeShapeToiBestFirstVisitor::new(&pipeline_shape, ray, max_toi, solid);
@@ -263,15 +396,20 @@ impl QueryPipeline {
/// - `filter`: a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn cast_ray_and_get_normal(
pub fn cast_ray_and_get_normal<Colliders>(
&self,
colliders: &ColliderSet,
colliders: &Colliders,
ray: &Ray,
max_toi: Real,
solid: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, RayIntersection)> {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, RayIntersection)>
where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = RayCompositeShapeToiAndNormalBestFirstVisitor::new(
&pipeline_shape,
@@ -301,26 +439,31 @@ impl QueryPipeline {
/// - `callback`: function executed on each collider for which a ray intersection has been found.
/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
/// this method will exit early, ignore any further raycast.
pub fn intersections_with_ray<'a>(
pub fn intersections_with_ray<'a, Colliders>(
&self,
colliders: &'a ColliderSet,
colliders: &'a Colliders,
ray: &Ray,
max_toi: Real,
solid: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
mut callback: impl FnMut(ColliderHandle, &'a Collider, RayIntersection) -> bool,
) {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
mut callback: impl FnMut(ColliderHandle, RayIntersection) -> bool,
) where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let mut leaf_callback = &mut |handle: &ColliderHandle| {
if let Some(coll) = colliders.get(*handle) {
if coll.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle, coll)).unwrap_or(true)
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
if let Some(co_shape) = co_shape {
let (co_groups, co_pos): (&ColliderGroups, &ColliderPosition) =
colliders.index_bundle(handle.0);
if co_groups.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle)).unwrap_or(true)
{
if let Some(hit) =
coll.shape()
.cast_ray_and_get_normal(coll.position(), ray, max_toi, solid)
if let Some(hit) = co_shape.cast_ray_and_get_normal(co_pos, ray, max_toi, solid)
{
return callback(*handle, coll, hit);
return callback(*handle, hit);
}
}
}
@@ -343,14 +486,19 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn intersection_with_shape(
pub fn intersection_with_shape<Colliders>(
&self,
colliders: &ColliderSet,
colliders: &Colliders,
shape_pos: &Isometry<Real>,
shape: &dyn Shape,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<ColliderHandle> {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<ColliderHandle>
where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = IntersectionCompositeShapeShapeBestFirstVisitor::new(
&*self.query_dispatcher,
@@ -379,14 +527,19 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn project_point(
pub fn project_point<Colliders>(
&self,
colliders: &ColliderSet,
colliders: &Colliders,
point: &Point<Real>,
solid: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, PointProjection)> {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, PointProjection)>
where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
PointCompositeShapeProjBestFirstVisitor::new(&pipeline_shape, point, solid);
@@ -408,21 +561,30 @@ impl QueryPipeline {
/// is either `None` or returns `true`.
/// * `callback` - A function called with each collider with a shape
/// containing the `point`.
pub fn intersections_with_point<'a>(
pub fn intersections_with_point<'a, Colliders>(
&self,
colliders: &'a ColliderSet,
colliders: &'a Colliders,
point: &Point<Real>,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
mut callback: impl FnMut(ColliderHandle, &'a Collider) -> bool,
) {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
mut callback: impl FnMut(ColliderHandle) -> bool,
) where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let mut leaf_callback = &mut |handle: &ColliderHandle| {
if let Some(coll) = colliders.get(*handle) {
if coll.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle, coll)).unwrap_or(true)
&& coll.shape().contains_point(coll.position(), point)
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
if let Some(co_shape) = co_shape {
let (co_groups, co_pos): (&ColliderGroups, &ColliderPosition) =
colliders.index_bundle(handle.0);
if co_groups.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle)).unwrap_or(true)
&& co_shape.contains_point(co_pos, point)
{
return callback(*handle, coll);
return callback(*handle);
}
}
@@ -451,13 +613,18 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn project_point_and_get_feature(
pub fn project_point_and_get_feature<Colliders>(
&self,
colliders: &ColliderSet,
colliders: &Colliders,
point: &Point<Real>,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, PointProjection, FeatureId)> {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, PointProjection, FeatureId)>
where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
PointCompositeShapeProjWithFeatureBestFirstVisitor::new(&pipeline_shape, point, false);
@@ -493,16 +660,21 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn cast_shape<'a>(
pub fn cast_shape<'a, Colliders>(
&self,
colliders: &'a ColliderSet,
colliders: &'a Colliders,
shape_pos: &Isometry<Real>,
shape_vel: &Vector<Real>,
shape: &dyn Shape,
max_toi: Real,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, TOI)> {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, TOI)>
where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = TOICompositeShapeShapeBestFirstVisitor::new(
&*self.query_dispatcher,
@@ -535,17 +707,22 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn nonlinear_cast_shape(
pub fn nonlinear_cast_shape<Colliders>(
&self,
colliders: &ColliderSet,
colliders: &Colliders,
shape_motion: &NonlinearRigidMotion,
shape: &dyn Shape,
start_time: Real,
end_time: Real,
stop_at_penetration: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
) -> Option<(ColliderHandle, TOI)> {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, TOI)>
where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let pipeline_motion = NonlinearRigidMotion::identity();
let mut visitor = NonlinearTOICompositeShapeShapeBestFirstVisitor::new(
@@ -574,27 +751,36 @@ impl QueryPipeline {
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
pub fn intersections_with_shape<'a>(
pub fn intersections_with_shape<'a, Colliders>(
&self,
colliders: &'a ColliderSet,
colliders: &'a Colliders,
shape_pos: &Isometry<Real>,
shape: &dyn Shape,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle, &Collider) -> bool>,
mut callback: impl FnMut(ColliderHandle, &'a Collider) -> bool,
) {
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
mut callback: impl FnMut(ColliderHandle) -> bool,
) where
Colliders: ComponentSet<ColliderGroups>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
let dispatcher = &*self.query_dispatcher;
let inv_shape_pos = shape_pos.inverse();
let mut leaf_callback = &mut |handle: &ColliderHandle| {
if let Some(coll) = colliders.get(*handle) {
if coll.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle, coll)).unwrap_or(true)
{
let pos12 = inv_shape_pos * coll.position();
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
if dispatcher.intersection_test(&pos12, shape, coll.shape()) == Ok(true) {
return callback(*handle, coll);
if let Some(co_shape) = co_shape {
let (co_groups, co_pos): (&ColliderGroups, &ColliderPosition) =
colliders.index_bundle(handle.0);
if co_groups.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle)).unwrap_or(true)
{
let pos12 = inv_shape_pos * co_pos.as_ref();
if dispatcher.intersection_test(&pos12, shape, &**co_shape) == Ok(true) {
return callback(*handle);
}
}
}