Split rigid-bodies and colliders into multiple components
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@@ -158,8 +158,8 @@ impl Box2dWorld {
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let center = na_vec_to_b2_vec(collider.position_wrt_parent().translation.vector);
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let mut fixture_def = b2::FixtureDef::new();
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fixture_def.restitution = collider.restitution;
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fixture_def.friction = collider.friction;
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fixture_def.restitution = collider.material().restitution;
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fixture_def.friction = collider.material().friction;
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fixture_def.density = collider.density().unwrap_or(1.0);
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fixture_def.is_sensor = collider.is_sensor();
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fixture_def.filter = b2::Filter::new();
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