ImpulseJointSet::get_mut option to wake up connected bodies (#716)
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@@ -1,3 +1,5 @@
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use parry::utils::hashmap::HashMap;
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use super::ImpulseJoint;
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use crate::geometry::{InteractionGraph, RigidBodyGraphIndex, TemporaryInteractionIndex};
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@@ -40,9 +42,11 @@ pub(crate) type JointGraphEdge = crate::data::graph::Edge<ImpulseJoint>;
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/// A set of impulse_joints that can be handled by a physics `World`.
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pub struct ImpulseJointSet {
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rb_graph_ids: Coarena<RigidBodyGraphIndex>,
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joint_ids: Arena<TemporaryInteractionIndex>, // Map joint handles to edge ids on the graph.
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/// Map joint handles to edge ids on the graph.
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joint_ids: Arena<TemporaryInteractionIndex>,
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joint_graph: InteractionGraph<RigidBodyHandle, ImpulseJoint>,
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pub(crate) to_wake_up: Vec<RigidBodyHandle>, // A set of rigid-body handles to wake-up during the next timestep.
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/// A set of rigid-body handles to wake-up during the next timestep.
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pub(crate) to_wake_up: HashMap<RigidBodyHandle, ()>,
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}
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impl ImpulseJointSet {
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@@ -52,7 +56,7 @@ impl ImpulseJointSet {
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rb_graph_ids: Coarena::new(),
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joint_ids: Arena::new(),
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joint_graph: InteractionGraph::new(),
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to_wake_up: vec![],
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to_wake_up: HashMap::default(),
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}
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}
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@@ -145,9 +149,20 @@ impl ImpulseJointSet {
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}
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/// Gets a mutable reference to the joint with the given handle.
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pub fn get_mut(&mut self, handle: ImpulseJointHandle) -> Option<&mut ImpulseJoint> {
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pub fn get_mut(
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&mut self,
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handle: ImpulseJointHandle,
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wake_up_connected_bodies: bool,
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) -> Option<&mut ImpulseJoint> {
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let id = self.joint_ids.get(handle.0)?;
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self.joint_graph.graph.edge_weight_mut(*id)
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let joint = self.joint_graph.graph.edge_weight_mut(*id);
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if wake_up_connected_bodies {
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if let Some(joint) = &joint {
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self.to_wake_up.insert(joint.body1, ());
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self.to_wake_up.insert(joint.body2, ());
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}
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}
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joint
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}
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/// Gets the joint with the given handle without a known generation.
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@@ -269,8 +284,8 @@ impl ImpulseJointSet {
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self.joint_ids[handle] = self.joint_graph.add_edge(graph_index1, graph_index2, joint);
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if wake_up {
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self.to_wake_up.push(body1);
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self.to_wake_up.push(body2);
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self.to_wake_up.insert(body1, ());
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self.to_wake_up.insert(body2, ());
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}
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ImpulseJointHandle(handle)
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@@ -320,10 +335,10 @@ impl ImpulseJointSet {
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if wake_up {
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if let Some(rb_handle) = self.joint_graph.graph.node_weight(endpoints.0) {
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self.to_wake_up.push(*rb_handle);
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self.to_wake_up.insert(*rb_handle, ());
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}
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if let Some(rb_handle) = self.joint_graph.graph.node_weight(endpoints.1) {
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self.to_wake_up.push(*rb_handle);
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self.to_wake_up.insert(*rb_handle, ());
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}
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}
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@@ -372,8 +387,8 @@ impl ImpulseJointSet {
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}
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// Wake up the attached bodies.
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self.to_wake_up.push(h1);
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self.to_wake_up.push(h2);
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self.to_wake_up.insert(h1, ());
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self.to_wake_up.insert(h2, ());
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}
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if let Some(other) = self.joint_graph.remove_node(deleted_id) {
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@@ -1,3 +1,5 @@
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use parry::utils::hashmap::HashMap;
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use crate::data::{Arena, Coarena, Index};
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use crate::dynamics::joint::MultibodyLink;
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use crate::dynamics::{GenericJoint, Multibody, MultibodyJoint, RigidBodyHandle};
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@@ -94,7 +96,7 @@ pub struct MultibodyJointSet {
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// NOTE: this is mostly for the island extraction. So perhaps we won’t need
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// that any more in the future when we improve our island builder.
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pub(crate) connectivity_graph: InteractionGraph<RigidBodyHandle, ()>,
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pub(crate) to_wake_up: Vec<RigidBodyHandle>,
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pub(crate) to_wake_up: HashMap<RigidBodyHandle, ()>,
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}
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impl MultibodyJointSet {
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@@ -104,7 +106,7 @@ impl MultibodyJointSet {
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multibodies: Arena::new(),
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rb2mb: Coarena::new(),
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connectivity_graph: InteractionGraph::new(),
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to_wake_up: vec![],
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to_wake_up: HashMap::default(),
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}
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}
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@@ -200,8 +202,8 @@ impl MultibodyJointSet {
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multibody1.append(mb2, link1.id, MultibodyJoint::new(data.into(), kinematic));
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if wake_up {
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self.to_wake_up.push(body1);
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self.to_wake_up.push(body2);
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self.to_wake_up.insert(body1, ());
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self.to_wake_up.insert(body2, ());
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}
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// Because each rigid-body can only have one parent link,
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@@ -223,8 +225,8 @@ impl MultibodyJointSet {
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.remove_edge(parent_graph_id, removed.graph_id);
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if wake_up {
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self.to_wake_up.push(RigidBodyHandle(handle.0));
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self.to_wake_up.push(parent_rb);
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self.to_wake_up.insert(RigidBodyHandle(handle.0), ());
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self.to_wake_up.insert(parent_rb, ());
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}
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// TODO: remove the node if it no longer has any attached edges?
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@@ -265,7 +267,7 @@ impl MultibodyJointSet {
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let rb_handle = link.rigid_body;
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if wake_up {
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self.to_wake_up.push(rb_handle);
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self.to_wake_up.insert(rb_handle, ());
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}
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// Remove the rigid-body <-> multibody mapping for this link.
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@@ -290,8 +292,8 @@ impl MultibodyJointSet {
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// There is a multibody_joint handle is equal to the second rigid-body’s handle.
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articulations_to_remove.push(MultibodyJointHandle(rb2.0));
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self.to_wake_up.push(rb1);
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self.to_wake_up.push(rb2);
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self.to_wake_up.insert(rb1, ());
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self.to_wake_up.insert(rb2, ());
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}
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for articulation_handle in articulations_to_remove {
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