Merge pull request #173 from DasEtwas/must-use-pub
Add #[must_use] to builders, expose more fields
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@@ -704,21 +704,35 @@ impl RigidBody {
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}
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/// A builder for rigid-bodies.
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#[derive(Clone, Debug, PartialEq)]
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#[must_use = "Builder functions return the updated builder"]
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pub struct RigidBodyBuilder {
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position: Isometry<Real>,
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linvel: Vector<Real>,
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angvel: AngVector<Real>,
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gravity_scale: Real,
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linear_damping: Real,
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angular_damping: Real,
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/// The initial position of the rigid-body to be built.
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pub position: Isometry<Real>,
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/// The linear velocity of the rigid-body to be built.
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pub linvel: Vector<Real>,
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/// The angular velocity of the rigid-body to be built.
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pub angvel: AngVector<Real>,
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/// The scale factor applied to the gravity affecting the rigid-body to be built, `1.0` by default.
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pub gravity_scale: Real,
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/// Damping factor for gradually slowing down the translational motion of the rigid-body, `0.0` by default.
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pub linear_damping: Real,
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/// Damping factor for gradually slowing down the angular motion of the rigid-body, `0.0` by default.
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pub angular_damping: Real,
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rb_type: RigidBodyType,
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mprops_flags: RigidBodyMassPropsFlags,
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mass_properties: MassProperties,
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can_sleep: bool,
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sleeping: bool,
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ccd_enabled: bool,
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dominance_group: i8,
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user_data: u128,
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/// The additional mass properties of the rigid-body being built. See [`RigidBodyBuilder::additional_mass_properties`] for more information.
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pub mass_properties: MassProperties,
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/// Whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
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pub can_sleep: bool,
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/// Whether or not the rigid-body is to be created asleep.
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pub sleeping: bool,
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/// Whether continuous collision-detection is enabled for the rigid-body to be built.
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pub ccd_enabled: bool,
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/// The dominance group of the rigid-body to be built.
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pub dominance_group: i8,
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/// An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.
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pub user_data: u128,
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}
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impl RigidBodyBuilder {
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@@ -962,7 +976,7 @@ impl RigidBodyBuilder {
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self
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}
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/// Enabled continuous collision-detection for this rigid-body.
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/// Sets whether or not continuous collision-detection is enabled for this rigid-body.
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pub fn ccd_enabled(mut self, enabled: bool) -> Self {
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self.ccd_enabled = enabled;
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self
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