Add contact force events generated above a user-defined threshold
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@@ -11,10 +11,10 @@ use crate::dynamics::{
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use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
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use crate::geometry::{
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BroadPhase, BroadPhasePairEvent, ColliderChanges, ColliderHandle, ColliderPair,
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ContactManifoldIndex, NarrowPhase,
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ContactManifoldIndex, NarrowPhase, TemporaryInteractionIndex,
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};
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use crate::math::{Real, Vector};
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use crate::pipeline::{EventHandler, PhysicsHooks};
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use crate::pipeline::{ActiveEvents, EventHandler, PhysicsHooks};
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use {crate::dynamics::RigidBodySet, crate::geometry::ColliderSet};
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/// The physics pipeline, responsible for stepping the whole physics simulation.
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@@ -31,6 +31,7 @@ use {crate::dynamics::RigidBodySet, crate::geometry::ColliderSet};
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pub struct PhysicsPipeline {
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/// Counters used for benchmarking only.
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pub counters: Counters,
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contact_pair_indices: Vec<TemporaryInteractionIndex>,
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manifold_indices: Vec<Vec<ContactManifoldIndex>>,
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joint_constraint_indices: Vec<Vec<ContactManifoldIndex>>,
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broadphase_collider_pairs: Vec<ColliderPair>,
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@@ -55,11 +56,12 @@ impl PhysicsPipeline {
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pub fn new() -> PhysicsPipeline {
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PhysicsPipeline {
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counters: Counters::new(true),
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solvers: Vec::new(),
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manifold_indices: Vec::new(),
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joint_constraint_indices: Vec::new(),
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broadphase_collider_pairs: Vec::new(),
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broad_phase_events: Vec::new(),
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solvers: vec![],
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contact_pair_indices: vec![],
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manifold_indices: vec![],
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joint_constraint_indices: vec![],
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broadphase_collider_pairs: vec![],
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broad_phase_events: vec![],
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}
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}
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@@ -148,6 +150,7 @@ impl PhysicsPipeline {
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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events: &dyn EventHandler,
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) {
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self.counters.stages.island_construction_time.resume();
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islands.update_active_set_with_contacts(
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@@ -175,6 +178,7 @@ impl PhysicsPipeline {
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narrow_phase.select_active_contacts(
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islands,
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bodies,
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&mut self.contact_pair_indices,
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&mut manifolds,
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&mut self.manifold_indices,
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);
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@@ -275,6 +279,34 @@ impl PhysicsPipeline {
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});
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});
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}
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// Generate contact force events if needed.
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let inv_dt = crate::utils::inv(integration_parameters.dt);
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for pair_id in self.contact_pair_indices.drain(..) {
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let pair = narrow_phase.contact_pair_at_index(pair_id);
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let co1 = &colliders[pair.collider1];
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let co2 = &colliders[pair.collider2];
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let threshold = co1
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.contact_force_event_threshold
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.min(co2.contact_force_event_threshold);
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if threshold < Real::MAX {
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let total_magnitude = pair.total_impulse_magnitude() * inv_dt;
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// NOTE: the strict inequality is important here, so we don’t
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// trigger an event if the force is 0.0 and the threshold is 0.0.
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if total_magnitude > threshold {
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events.handle_contact_force_event(
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integration_parameters.dt,
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bodies,
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colliders,
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pair,
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total_magnitude,
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);
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}
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}
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}
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self.counters.stages.solver_time.pause();
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}
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@@ -507,6 +539,7 @@ impl PhysicsPipeline {
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colliders,
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impulse_joints,
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multibody_joints,
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events,
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);
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// If CCD is enabled, execute the CCD motion clamping.
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