Add contact force events generated above a user-defined threshold
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@@ -86,10 +86,13 @@ type Callbacks =
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#[allow(dead_code)]
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impl Harness {
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pub fn new_empty() -> Self {
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let event_channel = crossbeam::channel::unbounded();
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let event_handler = ChannelEventCollector::new(event_channel.0);
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let collision_event_channel = crossbeam::channel::unbounded();
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let contact_force_event_channel = crossbeam::channel::unbounded();
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let event_handler =
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ChannelEventCollector::new(collision_event_channel.0, contact_force_event_channel.0);
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let events = PhysicsEvents {
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events: event_channel.1,
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collision_events: collision_event_channel.1,
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contact_force_events: contact_force_event_channel.1,
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};
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let physics = PhysicsState::new();
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let state = RunState::new();
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