@@ -26,6 +26,7 @@ mod pyramid2;
|
|||||||
mod restitution2;
|
mod restitution2;
|
||||||
mod sensor2;
|
mod sensor2;
|
||||||
mod trimesh2;
|
mod trimesh2;
|
||||||
|
mod rope_joints2;
|
||||||
|
|
||||||
fn demo_name_from_command_line() -> Option<String> {
|
fn demo_name_from_command_line() -> Option<String> {
|
||||||
let mut args = std::env::args();
|
let mut args = std::env::args();
|
||||||
@@ -75,6 +76,7 @@ pub fn main() {
|
|||||||
("Polyline", polyline2::init_world),
|
("Polyline", polyline2::init_world),
|
||||||
("Pyramid", pyramid2::init_world),
|
("Pyramid", pyramid2::init_world),
|
||||||
("Restitution", restitution2::init_world),
|
("Restitution", restitution2::init_world),
|
||||||
|
("Rope Joints", rope_joints2::init_world),
|
||||||
("Sensor", sensor2::init_world),
|
("Sensor", sensor2::init_world),
|
||||||
("Trimesh", trimesh2::init_world),
|
("Trimesh", trimesh2::init_world),
|
||||||
("(Debug) box ball", debug_box_ball2::init_world),
|
("(Debug) box ball", debug_box_ball2::init_world),
|
||||||
|
|||||||
62
examples2d/rope_joints2.rs
Normal file
62
examples2d/rope_joints2.rs
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
use rapier2d::prelude::*;
|
||||||
|
use rapier_testbed2d::Testbed;
|
||||||
|
|
||||||
|
pub fn init_world(testbed: &mut Testbed) {
|
||||||
|
/*
|
||||||
|
* World
|
||||||
|
*/
|
||||||
|
let mut bodies = RigidBodySet::new();
|
||||||
|
let mut colliders = ColliderSet::new();
|
||||||
|
let mut impulse_joints = ImpulseJointSet::new();
|
||||||
|
let multibody_joints = MultibodyJointSet::new();
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Ground
|
||||||
|
*/
|
||||||
|
let ground_size = 0.75;
|
||||||
|
let ground_height = 0.1;
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
|
||||||
|
let floor_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height);
|
||||||
|
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||||
|
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]);
|
||||||
|
let floor_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_height, ground_size);
|
||||||
|
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]);
|
||||||
|
let floor_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_height, ground_size);
|
||||||
|
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Character we will control manually.
|
||||||
|
*/
|
||||||
|
let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]);
|
||||||
|
let character_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(0.15, 0.3);
|
||||||
|
colliders.insert_with_parent(collider, character_handle, &mut bodies);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Tethered Ball
|
||||||
|
*/
|
||||||
|
let rad = 0.04;
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
|
||||||
|
let child_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::ball(rad);
|
||||||
|
colliders.insert_with_parent(collider, child_handle, &mut bodies);
|
||||||
|
|
||||||
|
let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0]).limits([2.0, 2.0]);
|
||||||
|
impulse_joints.insert(character_handle, child_handle, joint, true);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Set up the testbed.
|
||||||
|
*/
|
||||||
|
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||||
|
testbed.set_character_body(character_handle);
|
||||||
|
testbed.look_at(point![0.0, 1.0], 100.0);
|
||||||
|
}
|
||||||
@@ -42,6 +42,7 @@ mod one_way_platforms3;
|
|||||||
mod platform3;
|
mod platform3;
|
||||||
mod primitives3;
|
mod primitives3;
|
||||||
mod restitution3;
|
mod restitution3;
|
||||||
|
mod rope_joints3;
|
||||||
mod sensor3;
|
mod sensor3;
|
||||||
mod trimesh3;
|
mod trimesh3;
|
||||||
mod vehicle_controller3;
|
mod vehicle_controller3;
|
||||||
@@ -100,6 +101,7 @@ pub fn main() {
|
|||||||
("One-way platforms", one_way_platforms3::init_world),
|
("One-way platforms", one_way_platforms3::init_world),
|
||||||
("Platform", platform3::init_world),
|
("Platform", platform3::init_world),
|
||||||
("Restitution", restitution3::init_world),
|
("Restitution", restitution3::init_world),
|
||||||
|
("Rope Joints", rope_joints3::init_world),
|
||||||
("Sensor", sensor3::init_world),
|
("Sensor", sensor3::init_world),
|
||||||
("TriMesh", trimesh3::init_world),
|
("TriMesh", trimesh3::init_world),
|
||||||
("Vehicle controller", vehicle_controller3::init_world),
|
("Vehicle controller", vehicle_controller3::init_world),
|
||||||
|
|||||||
76
examples3d/rope_joints3.rs
Normal file
76
examples3d/rope_joints3.rs
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
use rapier3d::prelude::*;
|
||||||
|
use rapier_testbed3d::Testbed;
|
||||||
|
|
||||||
|
pub fn init_world(testbed: &mut Testbed) {
|
||||||
|
/*
|
||||||
|
* World
|
||||||
|
*/
|
||||||
|
let mut bodies = RigidBodySet::new();
|
||||||
|
let mut colliders = ColliderSet::new();
|
||||||
|
let mut impulse_joints = ImpulseJointSet::new();
|
||||||
|
let multibody_joints = MultibodyJointSet::new();
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Ground
|
||||||
|
*/
|
||||||
|
let ground_size = 0.75;
|
||||||
|
let ground_height = 0.1;
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||||
|
let floor_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||||
|
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||||
|
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_height, 0.0]);
|
||||||
|
let floor_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size);
|
||||||
|
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_height, 0.0]);
|
||||||
|
let floor_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size);
|
||||||
|
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||||
|
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, -ground_size - ground_height]);
|
||||||
|
let floor_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height);
|
||||||
|
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, ground_size + ground_height]);
|
||||||
|
let floor_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height);
|
||||||
|
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Character we will control manually.
|
||||||
|
*/
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3, 0.0]);
|
||||||
|
let character_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::cuboid(0.15, 0.3, 0.15);
|
||||||
|
colliders.insert_with_parent(collider, character_handle, &mut bodies);
|
||||||
|
|
||||||
|
testbed.set_initial_body_color(character_handle, [255. / 255., 131. / 255., 244.0 / 255.]);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Tethered Ball
|
||||||
|
*/
|
||||||
|
let rad = 0.04;
|
||||||
|
|
||||||
|
let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0, 0.0]);
|
||||||
|
let child_handle = bodies.insert(rigid_body);
|
||||||
|
let collider = ColliderBuilder::ball(rad);
|
||||||
|
colliders.insert_with_parent(collider, child_handle, &mut bodies);
|
||||||
|
|
||||||
|
let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0, 0.0]).limits([2.0, 2.0]);
|
||||||
|
impulse_joints.insert(character_handle, child_handle, joint, true);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Set up the testbed.
|
||||||
|
*/
|
||||||
|
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||||
|
testbed.set_character_body(character_handle);
|
||||||
|
testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]);
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
use crate::dynamics::solver::MotorParameters;
|
use crate::dynamics::solver::MotorParameters;
|
||||||
use crate::dynamics::{FixedJoint, MotorModel, PrismaticJoint, RevoluteJoint};
|
use crate::dynamics::{FixedJoint, MotorModel, PrismaticJoint, RevoluteJoint, RopeJoint};
|
||||||
use crate::math::{Isometry, Point, Real, Rotation, UnitVector, Vector, SPATIAL_DIM};
|
use crate::math::{Isometry, Point, Real, Rotation, UnitVector, Vector, SPATIAL_DIM};
|
||||||
use crate::utils::{WBasis, WReal};
|
use crate::utils::{WBasis, WReal};
|
||||||
|
|
||||||
@@ -521,6 +521,12 @@ impl GenericJoint {
|
|||||||
PrismaticJoint,
|
PrismaticJoint,
|
||||||
JointAxesMask::LOCKED_PRISMATIC_AXES
|
JointAxesMask::LOCKED_PRISMATIC_AXES
|
||||||
);
|
);
|
||||||
|
joint_conversion_methods!(
|
||||||
|
as_rope,
|
||||||
|
as_rope_mut,
|
||||||
|
RopeJoint,
|
||||||
|
JointAxesMask::FREE_FIXED_AXES
|
||||||
|
);
|
||||||
|
|
||||||
#[cfg(feature = "dim3")]
|
#[cfg(feature = "dim3")]
|
||||||
joint_conversion_methods!(
|
joint_conversion_methods!(
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ pub use self::motor_model::MotorModel;
|
|||||||
pub use self::multibody_joint::*;
|
pub use self::multibody_joint::*;
|
||||||
pub use self::prismatic_joint::*;
|
pub use self::prismatic_joint::*;
|
||||||
pub use self::revolute_joint::*;
|
pub use self::revolute_joint::*;
|
||||||
|
pub use self::rope_joint::*;
|
||||||
|
|
||||||
#[cfg(feature = "dim3")]
|
#[cfg(feature = "dim3")]
|
||||||
pub use self::spherical_joint::*;
|
pub use self::spherical_joint::*;
|
||||||
@@ -16,6 +17,7 @@ mod motor_model;
|
|||||||
mod multibody_joint;
|
mod multibody_joint;
|
||||||
mod prismatic_joint;
|
mod prismatic_joint;
|
||||||
mod revolute_joint;
|
mod revolute_joint;
|
||||||
|
mod rope_joint;
|
||||||
|
|
||||||
#[cfg(feature = "dim3")]
|
#[cfg(feature = "dim3")]
|
||||||
mod spherical_joint;
|
mod spherical_joint;
|
||||||
|
|||||||
291
src/dynamics/joint/rope_joint.rs
Normal file
291
src/dynamics/joint/rope_joint.rs
Normal file
@@ -0,0 +1,291 @@
|
|||||||
|
use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
|
||||||
|
use crate::dynamics::{JointAxis, MotorModel};
|
||||||
|
use crate::math::{Point, Real, UnitVector};
|
||||||
|
|
||||||
|
use super::{JointLimits, JointMotor};
|
||||||
|
|
||||||
|
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
|
#[repr(transparent)]
|
||||||
|
/// A rope joint, limits the maximum distance between two bodies
|
||||||
|
pub struct RopeJoint {
|
||||||
|
/// The underlying joint data.
|
||||||
|
pub data: GenericJoint,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl RopeJoint {
|
||||||
|
/// Creates a new rope joint limiting the max distance between to bodies
|
||||||
|
pub fn new() -> Self {
|
||||||
|
let data = GenericJointBuilder::new(JointAxesMask::FREE_FIXED_AXES)
|
||||||
|
.coupled_axes(JointAxesMask::LIN_AXES)
|
||||||
|
.build();
|
||||||
|
Self { data }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The underlying generic joint.
|
||||||
|
pub fn data(&self) -> &GenericJoint {
|
||||||
|
&self.data
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Are contacts between the attached rigid-bodies enabled?
|
||||||
|
pub fn contacts_enabled(&self) -> bool {
|
||||||
|
self.data.contacts_enabled
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets whether contacts between the attached rigid-bodies are enabled.
|
||||||
|
pub fn set_contacts_enabled(&mut self, enabled: bool) -> &mut Self {
|
||||||
|
self.data.set_contacts_enabled(enabled);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The joint’s anchor, expressed in the local-space of the first rigid-body.
|
||||||
|
#[must_use]
|
||||||
|
pub fn local_anchor1(&self) -> Point<Real> {
|
||||||
|
self.data.local_anchor1()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
|
||||||
|
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
|
||||||
|
self.data.set_local_anchor1(anchor1);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The joint’s anchor, expressed in the local-space of the second rigid-body.
|
||||||
|
#[must_use]
|
||||||
|
pub fn local_anchor2(&self) -> Point<Real> {
|
||||||
|
self.data.local_anchor2()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
|
||||||
|
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
|
||||||
|
self.data.set_local_anchor2(anchor2);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The principal axis of the joint, expressed in the local-space of the first rigid-body.
|
||||||
|
#[must_use]
|
||||||
|
pub fn local_axis1(&self) -> UnitVector<Real> {
|
||||||
|
self.data.local_axis1()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the principal axis of the joint, expressed in the local-space of the first rigid-body.
|
||||||
|
pub fn set_local_axis1(&mut self, axis1: UnitVector<Real>) -> &mut Self {
|
||||||
|
self.data.set_local_axis1(axis1);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The principal axis of the joint, expressed in the local-space of the second rigid-body.
|
||||||
|
#[must_use]
|
||||||
|
pub fn local_axis2(&self) -> UnitVector<Real> {
|
||||||
|
self.data.local_axis2()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the principal axis of the joint, expressed in the local-space of the second rigid-body.
|
||||||
|
pub fn set_local_axis2(&mut self, axis2: UnitVector<Real>) -> &mut Self {
|
||||||
|
self.data.set_local_axis2(axis2);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The motor affecting the joint’s translational degree of freedom.
|
||||||
|
#[must_use]
|
||||||
|
pub fn motor(&self, axis: JointAxis) -> Option<&JointMotor> {
|
||||||
|
self.data.motor(axis)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
|
||||||
|
pub fn set_motor_model(&mut self, model: MotorModel) -> &mut Self {
|
||||||
|
self.data.set_motor_model(JointAxis::X, model);
|
||||||
|
self.data.set_motor_model(JointAxis::Y, model);
|
||||||
|
#[cfg(feature = "dim3")]
|
||||||
|
self.data.set_motor_model(JointAxis::Z, model);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the target velocity this motor needs to reach.
|
||||||
|
pub fn set_motor_velocity(&mut self, target_vel: Real, factor: Real) -> &mut Self {
|
||||||
|
self.data
|
||||||
|
.set_motor_velocity(JointAxis::X, target_vel, factor);
|
||||||
|
self.data
|
||||||
|
.set_motor_velocity(JointAxis::Y, target_vel, factor);
|
||||||
|
#[cfg(feature = "dim3")]
|
||||||
|
self.data
|
||||||
|
.set_motor_velocity(JointAxis::Z, target_vel, factor);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the target angle this motor needs to reach.
|
||||||
|
pub fn set_motor_position(
|
||||||
|
&mut self,
|
||||||
|
target_pos: Real,
|
||||||
|
stiffness: Real,
|
||||||
|
damping: Real,
|
||||||
|
) -> &mut Self {
|
||||||
|
self.data
|
||||||
|
.set_motor_position(JointAxis::X, target_pos, stiffness, damping);
|
||||||
|
self.data
|
||||||
|
.set_motor_position(JointAxis::Y, target_pos, stiffness, damping);
|
||||||
|
#[cfg(feature = "dim3")]
|
||||||
|
self.data
|
||||||
|
.set_motor_position(JointAxis::Z, target_pos, stiffness, damping);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Configure both the target angle and target velocity of the motor.
|
||||||
|
pub fn set_motor(
|
||||||
|
&mut self,
|
||||||
|
target_pos: Real,
|
||||||
|
target_vel: Real,
|
||||||
|
stiffness: Real,
|
||||||
|
damping: Real,
|
||||||
|
) -> &mut Self {
|
||||||
|
self.data
|
||||||
|
.set_motor(JointAxis::X, target_pos, target_vel, stiffness, damping);
|
||||||
|
self.data
|
||||||
|
.set_motor(JointAxis::Y, target_pos, target_vel, stiffness, damping);
|
||||||
|
#[cfg(feature = "dim3")]
|
||||||
|
self.data
|
||||||
|
.set_motor(JointAxis::Y, target_pos, target_vel, stiffness, damping);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the maximum force the motor can deliver.
|
||||||
|
pub fn set_motor_max_force(&mut self, max_force: Real) -> &mut Self {
|
||||||
|
self.data.set_motor_max_force(JointAxis::X, max_force);
|
||||||
|
self.data.set_motor_max_force(JointAxis::Y, max_force);
|
||||||
|
#[cfg(feature = "dim3")]
|
||||||
|
self.data.set_motor_max_force(JointAxis::Z, max_force);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The limit maximum distance attached bodies can translate.
|
||||||
|
#[must_use]
|
||||||
|
pub fn limits(&self, axis: JointAxis) -> Option<&JointLimits<Real>> {
|
||||||
|
self.data.limits(axis)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the `[min,max]` limit distances attached bodies can translate.
|
||||||
|
pub fn set_limits(&mut self, limits: [Real; 2]) -> &mut Self {
|
||||||
|
self.data.set_limits(JointAxis::X, limits);
|
||||||
|
self.data.set_limits(JointAxis::Y, limits);
|
||||||
|
#[cfg(feature = "dim3")]
|
||||||
|
self.data.set_limits(JointAxis::Z, limits);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Into<GenericJoint> for RopeJoint {
|
||||||
|
fn into(self) -> GenericJoint {
|
||||||
|
self.data
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Create rope joints using the builder pattern.
|
||||||
|
///
|
||||||
|
/// A rope joint, limits the maximum distance between two bodies.
|
||||||
|
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
|
pub struct RopeJointBuilder(pub RopeJoint);
|
||||||
|
|
||||||
|
impl RopeJointBuilder {
|
||||||
|
/// Creates a new builder for rope joints.
|
||||||
|
///
|
||||||
|
/// This axis is expressed in the local-space of both rigid-bodies.
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self(RopeJoint::new())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets whether contacts between the attached rigid-bodies are enabled.
|
||||||
|
#[must_use]
|
||||||
|
pub fn contacts_enabled(mut self, enabled: bool) -> Self {
|
||||||
|
self.0.set_contacts_enabled(enabled);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
|
||||||
|
#[must_use]
|
||||||
|
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
|
||||||
|
self.0.set_local_anchor1(anchor1);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
|
||||||
|
#[must_use]
|
||||||
|
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
|
||||||
|
self.0.set_local_anchor2(anchor2);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the principal axis of the joint, expressed in the local-space of the first rigid-body.
|
||||||
|
#[must_use]
|
||||||
|
pub fn local_axis1(mut self, axis1: UnitVector<Real>) -> Self {
|
||||||
|
self.0.set_local_axis1(axis1);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the principal axis of the joint, expressed in the local-space of the second rigid-body.
|
||||||
|
#[must_use]
|
||||||
|
pub fn local_axis2(mut self, axis2: UnitVector<Real>) -> Self {
|
||||||
|
self.0.set_local_axis2(axis2);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
|
||||||
|
#[must_use]
|
||||||
|
pub fn motor_model(mut self, model: MotorModel) -> Self {
|
||||||
|
self.0.set_motor_model(model);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the target velocity this motor needs to reach.
|
||||||
|
#[must_use]
|
||||||
|
pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self {
|
||||||
|
self.0.set_motor_velocity(target_vel, factor);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the target angle this motor needs to reach.
|
||||||
|
#[must_use]
|
||||||
|
pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self {
|
||||||
|
self.0.set_motor_position(target_pos, stiffness, damping);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Configure both the target angle and target velocity of the motor.
|
||||||
|
#[must_use]
|
||||||
|
pub fn set_motor(
|
||||||
|
mut self,
|
||||||
|
target_pos: Real,
|
||||||
|
target_vel: Real,
|
||||||
|
stiffness: Real,
|
||||||
|
damping: Real,
|
||||||
|
) -> Self {
|
||||||
|
self.0.set_motor(target_pos, target_vel, stiffness, damping);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the maximum force the motor can deliver.
|
||||||
|
#[must_use]
|
||||||
|
pub fn motor_max_force(mut self, max_force: Real) -> Self {
|
||||||
|
self.0.set_motor_max_force(max_force);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the `[min,max]` limit distances attached bodies can translate.
|
||||||
|
#[must_use]
|
||||||
|
pub fn limits(mut self, limits: [Real; 2]) -> Self {
|
||||||
|
self.0.set_limits(limits);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Builds the rope joint.
|
||||||
|
#[must_use]
|
||||||
|
pub fn build(self) -> RopeJoint {
|
||||||
|
self.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Into<GenericJoint> for RopeJointBuilder {
|
||||||
|
fn into(self) -> GenericJoint {
|
||||||
|
self.0.into()
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user