Outsource the Shape trait, wquadtree, and shape types.

This commit is contained in:
Crozet Sébastien
2020-12-14 15:51:43 +01:00
parent 9bf1321f8f
commit cc6d1b9730
47 changed files with 444 additions and 3363 deletions

View File

@@ -5,7 +5,7 @@ use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody,
};
use crate::math::{
AngVector, AngularInertia, Isometry, Point, SimdBool, SimdFloat, Vector, SIMD_WIDTH,
AngVector, AngularInertia, Isometry, Point, SimdBool, SimdReal, Vector, SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[cfg(feature = "dim3")]
@@ -28,37 +28,37 @@ pub(crate) struct WPrismaticVelocityConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
r1: Vector<SimdFloat>,
r2: Vector<SimdFloat>,
r1: Vector<SimdReal>,
r2: Vector<SimdReal>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<SimdFloat>,
inv_lhs: Matrix5<SimdReal>,
#[cfg(feature = "dim3")]
rhs: Vector5<SimdFloat>,
rhs: Vector5<SimdReal>,
#[cfg(feature = "dim3")]
impulse: Vector5<SimdFloat>,
impulse: Vector5<SimdReal>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<SimdFloat>,
inv_lhs: Matrix2<SimdReal>,
#[cfg(feature = "dim2")]
rhs: Vector2<SimdFloat>,
rhs: Vector2<SimdReal>,
#[cfg(feature = "dim2")]
impulse: Vector2<SimdFloat>,
impulse: Vector2<SimdReal>,
limits_impulse: SimdFloat,
limits_forcedirs: Option<(Vector<SimdFloat>, Vector<SimdFloat>)>,
limits_rhs: SimdFloat,
limits_impulse: SimdReal,
limits_forcedirs: Option<(Vector<SimdReal>, Vector<SimdReal>)>,
limits_rhs: SimdReal,
#[cfg(feature = "dim2")]
basis1: Vector2<SimdFloat>,
basis1: Vector2<SimdReal>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<SimdFloat>,
basis1: Matrix3x2<SimdReal>,
im1: SimdFloat,
im2: SimdFloat,
im1: SimdReal,
im2: SimdReal,
ii1_sqrt: AngularInertia<SimdFloat>,
ii2_sqrt: AngularInertia<SimdFloat>,
ii1_sqrt: AngularInertia<SimdReal>,
ii2_sqrt: AngularInertia<SimdReal>,
}
impl WPrismaticVelocityConstraint {
@@ -71,20 +71,20 @@ impl WPrismaticVelocityConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1_sqrt = AngularInertia::<SimdFloat>::from(
let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -199,14 +199,14 @@ impl WPrismaticVelocityConstraint {
// FIXME: we should allow both limits to be active at
// the same time + allow predictive constraint activation.
let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
let min_limit = SimdReal::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
let max_limit = SimdReal::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
let lim_impulse = SimdReal::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
let min_enabled = dist.simd_lt(min_limit);
let max_enabled = dist.simd_gt(max_limit);
let _0: SimdFloat = na::zero();
let _1: SimdFloat = na::one();
let _0: SimdReal = na::zero();
let _1: SimdReal = na::one();
let sign = _1.select(min_enabled, (-_1).select(max_enabled, _0));
if sign != _0 {
@@ -224,8 +224,8 @@ impl WPrismaticVelocityConstraint {
ii1_sqrt,
im2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
impulse: impulse * SimdReal::splat(params.warmstart_coeff),
limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
limits_forcedirs,
limits_rhs,
basis1,
@@ -383,34 +383,34 @@ pub(crate) struct WPrismaticVelocityGroundConstraint {
joint_id: [JointIndex; SIMD_WIDTH],
r2: Vector<SimdFloat>,
r2: Vector<SimdReal>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<SimdFloat>,
inv_lhs: Matrix2<SimdReal>,
#[cfg(feature = "dim2")]
rhs: Vector2<SimdFloat>,
rhs: Vector2<SimdReal>,
#[cfg(feature = "dim2")]
impulse: Vector2<SimdFloat>,
impulse: Vector2<SimdReal>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<SimdFloat>,
inv_lhs: Matrix5<SimdReal>,
#[cfg(feature = "dim3")]
rhs: Vector5<SimdFloat>,
rhs: Vector5<SimdReal>,
#[cfg(feature = "dim3")]
impulse: Vector5<SimdFloat>,
impulse: Vector5<SimdReal>,
limits_impulse: SimdFloat,
limits_rhs: SimdFloat,
limits_impulse: SimdReal,
limits_rhs: SimdReal,
axis2: Vector<SimdFloat>,
axis2: Vector<SimdReal>,
#[cfg(feature = "dim2")]
basis1: Vector2<SimdFloat>,
basis1: Vector2<SimdReal>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<SimdFloat>,
limits_forcedir2: Option<Vector<SimdFloat>>,
basis1: Matrix3x2<SimdReal>,
limits_forcedir2: Option<Vector<SimdReal>>,
im2: SimdFloat,
ii2_sqrt: AngularInertia<SimdFloat>,
im2: SimdReal,
ii2_sqrt: AngularInertia<SimdReal>,
}
impl WPrismaticVelocityGroundConstraint {
@@ -424,15 +424,15 @@ impl WPrismaticVelocityGroundConstraint {
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdReal>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -551,14 +551,14 @@ impl WPrismaticVelocityGroundConstraint {
// FIXME: we should allow both limits to be active at
// the same time + allow predictive constraint activation.
let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
let min_limit = SimdReal::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
let max_limit = SimdReal::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
let lim_impulse = SimdReal::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
let use_min = dist.simd_lt(min_limit);
let use_max = dist.simd_gt(max_limit);
let _0: SimdFloat = na::zero();
let _1: SimdFloat = na::one();
let _0: SimdReal = na::zero();
let _1: SimdReal = na::one();
let sign = _1.select(use_min, (-_1).select(use_max, _0));
if sign != _0 {
@@ -573,8 +573,8 @@ impl WPrismaticVelocityGroundConstraint {
mj_lambda2,
im2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
impulse: impulse * SimdReal::splat(params.warmstart_coeff),
limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
basis1,
inv_lhs,
rhs,