Outsource the Shape trait, wquadtree, and shape types.
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@@ -2,7 +2,7 @@ use super::AnyPositionConstraint;
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use crate::dynamics::{IntegrationParameters, RigidBodySet};
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use crate::geometry::{ContactManifold, KinematicsCategory};
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use crate::math::{
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AngularInertia, Isometry, Point, Rotation, SimdFloat, Translation, Vector, MAX_MANIFOLD_POINTS,
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AngularInertia, Isometry, Point, Rotation, SimdReal, Translation, Vector, MAX_MANIFOLD_POINTS,
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SIMD_WIDTH,
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};
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use crate::utils::{WAngularInertia, WCross, WDot};
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@@ -13,14 +13,14 @@ use simba::simd::{SimdBool as _, SimdComplexField, SimdPartialOrd, SimdValue};
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pub(crate) struct WPositionGroundConstraint {
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pub rb2: [usize; SIMD_WIDTH],
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// NOTE: the points are relative to the center of masses.
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pub p1: [Point<SimdFloat>; MAX_MANIFOLD_POINTS],
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pub local_p2: [Point<SimdFloat>; MAX_MANIFOLD_POINTS],
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pub n1: Vector<SimdFloat>,
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pub radius: SimdFloat,
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pub im2: SimdFloat,
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pub ii2: AngularInertia<SimdFloat>,
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pub erp: SimdFloat,
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pub max_linear_correction: SimdFloat,
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pub p1: [Point<SimdReal>; MAX_MANIFOLD_POINTS],
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pub local_p2: [Point<SimdReal>; MAX_MANIFOLD_POINTS],
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pub n1: Vector<SimdReal>,
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pub radius: SimdReal,
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pub im2: SimdReal,
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pub ii2: AngularInertia<SimdReal>,
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pub erp: SimdReal,
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pub max_linear_correction: SimdReal,
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pub num_contacts: u8,
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}
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@@ -45,8 +45,8 @@ impl WPositionGroundConstraint {
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}
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}
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let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let sqrt_ii2: AngularInertia<SimdFloat> =
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let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let sqrt_ii2: AngularInertia<SimdReal> =
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AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
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let local_n1 = Vector::from(
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@@ -63,15 +63,15 @@ impl WPositionGroundConstraint {
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array![|ii| if flipped[ii] { manifolds[ii].data.delta1 } else { manifolds[ii].data.delta2 }; SIMD_WIDTH],
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);
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let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]);
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let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]);
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let radius1 = SimdReal::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]);
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let radius2 = SimdReal::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]);
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let coll_pos1 =
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delta1 * Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
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let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
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let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/;
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let radius = radius1 + radius2 /*- SimdReal::splat(params.allowed_linear_error)*/;
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let n1 = coll_pos1 * local_n1;
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@@ -87,8 +87,8 @@ impl WPositionGroundConstraint {
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radius,
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im2,
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ii2: sqrt_ii2.squared(),
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erp: SimdFloat::splat(params.erp),
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max_linear_correction: SimdFloat::splat(params.max_linear_correction),
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erp: SimdReal::splat(params.erp),
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max_linear_correction: SimdReal::splat(params.max_linear_correction),
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num_contacts: num_points as u8,
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};
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@@ -131,7 +131,7 @@ impl WPositionGroundConstraint {
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// FIXME: can we avoid most of the multiplications by pos1/pos2?
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// Compute jacobians.
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let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]);
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let allowed_err = SimdFloat::splat(params.allowed_linear_error);
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let allowed_err = SimdReal::splat(params.allowed_linear_error);
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let target_dist = self.radius - allowed_err;
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for k in 0..self.num_contacts as usize {
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@@ -145,7 +145,7 @@ impl WPositionGroundConstraint {
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let dist = sqdist.simd_sqrt();
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let n = dpos / dist;
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let err = ((dist - target_dist) * self.erp)
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.simd_clamp(-self.max_linear_correction, SimdFloat::zero());
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.simd_clamp(-self.max_linear_correction, SimdReal::zero());
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let dp2 = p2.coords - pos2.translation.vector;
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let gcross2 = -dp2.gcross(n);
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let ii_gcross2 = self.ii2.transform_vector(gcross2);
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@@ -173,7 +173,7 @@ impl WPositionGroundConstraint {
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// FIXME: can we avoid most of the multiplications by pos1/pos2?
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// Compute jacobians.
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let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]);
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let allowed_err = SimdFloat::splat(params.allowed_linear_error);
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let allowed_err = SimdReal::splat(params.allowed_linear_error);
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let target_dist = self.radius - allowed_err;
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for k in 0..self.num_contacts as usize {
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@@ -186,7 +186,7 @@ impl WPositionGroundConstraint {
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// NOTE: this condition does not seem to be useful perfomancewise?
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if dist.simd_lt(target_dist).any() {
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let err = ((dist - target_dist) * self.erp)
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.simd_clamp(-self.max_linear_correction, SimdFloat::zero());
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.simd_clamp(-self.max_linear_correction, SimdReal::zero());
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let dp2 = p2.coords - pos2.translation.vector;
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let gcross2 = -dp2.gcross(n1);
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