Outsource the Shape trait, wquadtree, and shape types.
This commit is contained in:
@@ -2,7 +2,7 @@ use super::{AnyVelocityConstraint, DeltaVel};
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use crate::dynamics::{IntegrationParameters, RigidBodySet};
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use crate::geometry::{ContactManifold, ContactManifoldIndex};
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use crate::math::{
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AngVector, AngularInertia, Isometry, Point, SimdFloat, Vector, DIM, MAX_MANIFOLD_POINTS,
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AngVector, AngularInertia, Isometry, Point, SimdReal, Vector, DIM, MAX_MANIFOLD_POINTS,
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SIMD_WIDTH,
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};
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use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
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@@ -11,19 +11,19 @@ use simba::simd::{SimdPartialOrd, SimdValue};
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct WVelocityGroundConstraintElementPart {
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pub gcross2: AngVector<SimdFloat>,
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pub rhs: SimdFloat,
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pub impulse: SimdFloat,
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pub r: SimdFloat,
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pub gcross2: AngVector<SimdReal>,
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pub rhs: SimdReal,
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pub impulse: SimdReal,
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pub r: SimdReal,
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}
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impl WVelocityGroundConstraintElementPart {
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pub fn zero() -> Self {
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Self {
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gcross2: AngVector::zero(),
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rhs: SimdFloat::zero(),
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impulse: SimdFloat::zero(),
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r: SimdFloat::zero(),
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rhs: SimdReal::zero(),
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impulse: SimdReal::zero(),
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r: SimdReal::zero(),
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}
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}
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}
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@@ -45,11 +45,11 @@ impl WVelocityGroundConstraintElement {
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct WVelocityGroundConstraint {
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pub dir1: Vector<SimdFloat>, // Non-penetration force direction for the first body.
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pub dir1: Vector<SimdReal>, // Non-penetration force direction for the first body.
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pub elements: [WVelocityGroundConstraintElement; MAX_MANIFOLD_POINTS],
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pub num_contacts: u8,
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pub im2: SimdFloat,
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pub limit: SimdFloat,
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pub im2: SimdReal,
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pub limit: SimdReal,
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pub mj_lambda2: [usize; SIMD_WIDTH],
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pub manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
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pub manifold_contact_id: usize,
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@@ -64,7 +64,7 @@ impl WVelocityGroundConstraint {
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out_constraints: &mut Vec<AnyVelocityConstraint>,
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push: bool,
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) {
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let inv_dt = SimdFloat::splat(params.inv_dt());
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let inv_dt = SimdReal::splat(params.inv_dt());
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let mut rbs1 = array![|ii| &bodies[manifolds[ii].data.body_pair.body1]; SIMD_WIDTH];
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let mut rbs2 = array![|ii| &bodies[manifolds[ii].data.body_pair.body2]; SIMD_WIDTH];
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let mut flipped = [false; SIMD_WIDTH];
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@@ -76,15 +76,15 @@ impl WVelocityGroundConstraint {
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}
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}
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let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let ii2: AngularInertia<SimdFloat> =
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let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
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let ii2: AngularInertia<SimdReal> =
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AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
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let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
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let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
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let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
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let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
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let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
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let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
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let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
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let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
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@@ -109,14 +109,13 @@ impl WVelocityGroundConstraint {
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let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
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let friction = SimdFloat::from(array![|ii| manifolds[ii].data.friction; SIMD_WIDTH]);
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let restitution = SimdFloat::from(array![|ii| manifolds[ii].data.restitution; SIMD_WIDTH]);
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let restitution_velocity_threshold =
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SimdFloat::splat(params.restitution_velocity_threshold);
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let friction = SimdReal::from(array![|ii| manifolds[ii].data.friction; SIMD_WIDTH]);
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let restitution = SimdReal::from(array![|ii| manifolds[ii].data.restitution; SIMD_WIDTH]);
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let restitution_velocity_threshold = SimdReal::splat(params.restitution_velocity_threshold);
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let warmstart_multiplier =
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SimdFloat::from(array![|ii| manifolds[ii].data.warmstart_multiplier; SIMD_WIDTH]);
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let warmstart_coeff = warmstart_multiplier * SimdFloat::splat(params.warmstart_coeff);
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SimdReal::from(array![|ii| manifolds[ii].data.warmstart_multiplier; SIMD_WIDTH]);
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let warmstart_coeff = warmstart_multiplier * SimdReal::splat(params.warmstart_coeff);
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for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
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let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
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@@ -143,10 +142,10 @@ impl WVelocityGroundConstraint {
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array![|ii| if flipped[ii] { manifold_points[ii][k].local_p1 } else { manifold_points[ii][k].local_p2 }; SIMD_WIDTH],
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);
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let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
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let dist = SimdReal::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
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let impulse =
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SimdFloat::from(array![|ii| manifold_points[ii][k].data.impulse; SIMD_WIDTH]);
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SimdReal::from(array![|ii| manifold_points[ii][k].data.impulse; SIMD_WIDTH]);
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let dp1 = p1 - world_com1;
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let dp2 = p2 - world_com2;
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@@ -157,12 +156,12 @@ impl WVelocityGroundConstraint {
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{
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let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1));
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let r = SimdFloat::splat(1.0) / (im2 + gcross2.gdot(gcross2));
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let r = SimdReal::splat(1.0) / (im2 + gcross2.gdot(gcross2));
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let mut rhs = (vel1 - vel2).dot(&force_dir1);
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let use_restitution = rhs.simd_le(-restitution_velocity_threshold);
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let rhs_with_restitution = rhs + rhs * restitution;
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rhs = rhs_with_restitution.select(use_restitution, rhs);
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rhs += dist.simd_max(SimdFloat::zero()) * inv_dt;
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rhs += dist.simd_max(SimdReal::zero()) * inv_dt;
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constraint.elements[k].normal_part = WVelocityGroundConstraintElementPart {
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gcross2,
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@@ -177,16 +176,16 @@ impl WVelocityGroundConstraint {
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for j in 0..DIM - 1 {
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#[cfg(feature = "dim2")]
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let impulse = SimdFloat::from(
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let impulse = SimdReal::from(
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array![|ii| manifold_points[ii][k].data.tangent_impulse; SIMD_WIDTH],
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);
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#[cfg(feature = "dim3")]
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let impulse = SimdFloat::from(
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let impulse = SimdReal::from(
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array![|ii| manifold_points[ii][k].data.tangent_impulse[j]; SIMD_WIDTH],
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);
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let gcross2 = ii2.transform_vector(dp2.gcross(-tangents1[j]));
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let r = SimdFloat::splat(1.0) / (im2 + gcross2.gdot(gcross2));
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let r = SimdReal::splat(1.0) / (im2 + gcross2.gdot(gcross2));
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let rhs = -vel2.dot(&tangents1[j]) + vel1.dot(&tangents1[j]);
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constraint.elements[k].tangent_parts[j] =
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@@ -274,7 +273,7 @@ impl WVelocityGroundConstraint {
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let elt = &mut self.elements[i].normal_part;
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let dimpulse =
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-self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs;
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let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdFloat::zero());
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let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdReal::zero());
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let dlambda = new_impulse - elt.impulse;
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elt.impulse = new_impulse;
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