Add compound demo.
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@@ -14,6 +14,7 @@ mod add_remove3;
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mod balls3;
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mod boxes3;
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mod capsules3;
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mod compound3;
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mod debug_boxes3;
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mod debug_triangle3;
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mod domino3;
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@@ -71,6 +72,7 @@ pub fn main() {
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("Balls", balls3::init_world),
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("Boxes", boxes3::init_world),
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("Capsules", capsules3::init_world),
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("Compound", compound3::init_world),
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("Domino", domino3::init_world),
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("Heightfield", heightfield3::init_world),
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("Joints", joints3::init_world),
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@@ -1,4 +1,4 @@
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use na::Point3;
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use na::{Point3, Vector3};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed3d::Testbed;
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@@ -41,14 +41,20 @@ pub fn init_world(testbed: &mut Testbed) {
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for i in 0..num {
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for k in 0usize..num {
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let x = i as f32 * shift - centerx + offset;
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let y = j as f32 * shift + centery + 3.0;
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let y = j as f32 * (shift * 2.0) + centery + 3.0;
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let z = k as f32 * shift - centerz + offset;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
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colliders.insert(collider, handle, &mut bodies);
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let collider1 = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
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let collider2 = ColliderBuilder::cuboid(rad, rad, rad)
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.translation(0.0, -rad * 3.0, 0.0)
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.rotation(Vector3::x() * 0.5)
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.density(1.0)
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.build();
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colliders.insert(collider1, handle, &mut bodies);
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colliders.insert(collider2, handle, &mut bodies);
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}
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}
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