Add compound demo.

This commit is contained in:
Sébastien Crozet
2020-08-31 19:03:56 +02:00
parent 5731b99463
commit ce26fe1077
4 changed files with 16 additions and 8 deletions

View File

@@ -14,6 +14,7 @@ mod add_remove3;
mod balls3;
mod boxes3;
mod capsules3;
mod compound3;
mod debug_boxes3;
mod debug_triangle3;
mod domino3;
@@ -71,6 +72,7 @@ pub fn main() {
("Balls", balls3::init_world),
("Boxes", boxes3::init_world),
("Capsules", capsules3::init_world),
("Compound", compound3::init_world),
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
("Joints", joints3::init_world),

View File

@@ -1,4 +1,4 @@
use na::Point3;
use na::{Point3, Vector3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
@@ -41,14 +41,20 @@ pub fn init_world(testbed: &mut Testbed) {
for i in 0..num {
for k in 0usize..num {
let x = i as f32 * shift - centerx + offset;
let y = j as f32 * shift + centery + 3.0;
let y = j as f32 * (shift * 2.0) + centery + 3.0;
let z = k as f32 * shift - centerz + offset;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
colliders.insert(collider, handle, &mut bodies);
let collider1 = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
let collider2 = ColliderBuilder::cuboid(rad, rad, rad)
.translation(0.0, -rad * 3.0, 0.0)
.rotation(Vector3::x() * 0.5)
.density(1.0)
.build();
colliders.insert(collider1, handle, &mut bodies);
colliders.insert(collider2, handle, &mut bodies);
}
}