Add cone support.
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@@ -64,10 +64,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let handle = bodies.insert(rigid_body);
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let collider = match j % 3 {
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let collider = match j % 4 {
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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_ => ColliderBuilder::cylinder(rad, rad).build(),
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2 => ColliderBuilder::cylinder(rad, rad).build(),
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_ => ColliderBuilder::cone(rad, rad).build(),
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};
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colliders.insert(collider, handle, &mut bodies);
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