Add cone support.
This commit is contained in:
30
src/dynamics/mass_properties_cone.rs
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30
src/dynamics/mass_properties_cone.rs
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@@ -0,0 +1,30 @@
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use crate::dynamics::MassProperties;
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use crate::geometry::Cone;
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use crate::math::{Point, PrincipalAngularInertia, Rotation, Vector};
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impl MassProperties {
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pub(crate) fn cone_y_volume_unit_inertia(
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half_height: f32,
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radius: f32,
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) -> (f32, PrincipalAngularInertia<f32>) {
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let volume = radius * radius * std::f32::consts::PI * half_height * 2.0 / 3.0;
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let sq_radius = radius * radius;
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let sq_height = half_height * half_height * 4.0;
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let off_principal = sq_radius * 3.0 / 20.0 + sq_height * 3.0 / 5.0;
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let principal = sq_radius * 3.0 / 10.0;
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(volume, Vector::new(off_principal, principal, off_principal))
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}
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pub(crate) fn from_cone(density: f32, half_height: f32, radius: f32) -> Self {
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let (cyl_vol, cyl_unit_i) = Self::cone_y_volume_unit_inertia(half_height, radius);
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let cyl_mass = cyl_vol * density;
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Self::with_principal_inertia_frame(
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Point::new(0.0, -half_height / 2.0, 0.0),
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cyl_mass,
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cyl_unit_i * cyl_mass,
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Rotation::identity(),
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)
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}
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}
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@@ -22,6 +22,8 @@ mod joint;
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mod mass_properties;
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mod mass_properties_ball;
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mod mass_properties_capsule;
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#[cfg(feature = "dim3")]
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mod mass_properties_cone;
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mod mass_properties_cuboid;
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mod mass_properties_cylinder;
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#[cfg(feature = "dim2")]
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@@ -1,10 +1,10 @@
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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#[cfg(feature = "dim3")]
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use crate::geometry::PolygonalFeatureMap;
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use crate::geometry::{
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, Cylinder, HeightField, InteractionGraph,
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Polygon, Proximity, Ray, RayIntersection, Shape, ShapeType, Triangle, Trimesh,
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon,
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Proximity, Ray, RayIntersection, Shape, ShapeType, Triangle, Trimesh,
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};
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#[cfg(feature = "dim3")]
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use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap};
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use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use downcast_rs::{impl_downcast, DowncastSync};
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use erased_serde::Serialize;
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@@ -40,6 +40,13 @@ impl ColliderShape {
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ColliderShape(Arc::new(Cylinder::new(half_height, radius)))
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}
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/// Initialize a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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pub fn cone(half_height: f32, radius: f32) -> Self {
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ColliderShape(Arc::new(Cone::new(half_height, radius)))
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}
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/// Initialize a cuboid shape defined by its half-extents.
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pub fn cuboid(half_extents: Vector<f32>) -> Self {
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ColliderShape(Arc::new(Cuboid::new(half_extents)))
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@@ -171,6 +178,13 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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#[cfg(feature = "dim3")]
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Some(ShapeType::Cone) => {
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let shape: Cone = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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None => {
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return Err(serde::de::Error::custom(
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"found invalid shape type to deserialize",
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@@ -328,6 +342,13 @@ impl ColliderBuilder {
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Self::new(ColliderShape::cylinder(half_height, radius))
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}
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/// Initialize a new collider builder with a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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pub fn cone(half_height: f32, radius: f32) -> Self {
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Self::new(ColliderShape::cone(half_height, radius))
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}
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/// Initialize a new collider builder with a cuboid shape defined by its half-extents.
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#[cfg(feature = "dim2")]
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pub fn cuboid(hx: f32, hy: f32) -> Self {
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@@ -76,7 +76,9 @@ impl ContactDispatcher for DefaultContactDispatcher {
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| (ShapeType::Capsule, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Capsule)
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| (ShapeType::Cylinder, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Cylinder) => (
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| (ShapeType::Ball, ShapeType::Cylinder)
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| (ShapeType::Cone, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Cone) => (
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PrimitiveContactGenerator {
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generate_contacts: super::generate_contacts_ball_convex,
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..PrimitiveContactGenerator::default()
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@@ -99,7 +101,10 @@ impl ContactDispatcher for DefaultContactDispatcher {
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None,
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)
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}
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(ShapeType::Cylinder, _) | (_, ShapeType::Cylinder) => (
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(ShapeType::Cylinder, _)
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| (_, ShapeType::Cylinder)
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| (ShapeType::Cone, _)
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| (_, ShapeType::Cone) => (
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PrimitiveContactGenerator {
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generate_contacts: super::generate_contacts_pfm_pfm,
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..PrimitiveContactGenerator::default()
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@@ -35,6 +35,9 @@ pub type HeightField = ncollide::shape::HeightField<f32>;
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/// A cylindrical shape.
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#[cfg(feature = "dim3")]
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pub type Cylinder = ncollide::shape::Cylinder<f32>;
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/// A cone shape.
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#[cfg(feature = "dim3")]
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pub type Cone = ncollide::shape::Cone<f32>;
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/// An axis-aligned bounding box.
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pub type AABB = ncollide::bounding_volume::AABB<f32>;
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/// Event triggered when two non-sensor colliders start or stop being in contact.
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@@ -1,5 +1,5 @@
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use crate::geometry::PolyhedronFace;
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use crate::geometry::{cuboid, Cuboid, Cylinder, Triangle};
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use crate::geometry::{cuboid, Cone, Cuboid, Cylinder, Triangle};
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use crate::math::{Point, Vector};
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use approx::AbsDiffEq;
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use na::{Unit, Vector2, Vector3};
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@@ -85,3 +85,49 @@ impl PolygonalFeatureMap for Cylinder {
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}
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}
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}
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impl PolygonalFeatureMap for Cone {
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fn local_support_feature(&self, dir: &Unit<Vector<f32>>, out_features: &mut PolyhedronFace) {
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// About feature ids. It is very similar to the feature ids of cylinders.
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// At all times, we consider our cone to be approximated as follows:
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// - The curved part is approximated by a single segment.
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// - The flat cap of the cone is approximated by a square.
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// - The curved-part segment has a feature ID of 0, and its endpoint with negative
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// `y` coordinate has an ID of 1.
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// - The bottom cap has its vertices with feature ID of 1,3,5,7 (in counter-clockwise order
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// when looking at the cap with an eye looking towards +y).
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// - The bottom cap has its four edge feature IDs of 2,4,6,8, in counter-clockwise order.
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// - The bottom cap has its face feature ID of 9.
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// - Note that at all times, one of the cap's vertices are the same as the curved-part
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// segment endpoints.
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let dir2 = Vector2::new(dir.x, dir.z)
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.try_normalize(f32::default_epsilon())
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.unwrap_or(Vector2::x());
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if dir.y > 0.0 {
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// We return a segment lying on the cone's curved part.
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out_features.vertices[0] = Point::new(
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dir2.x * self.radius,
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-self.half_height,
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dir2.y * self.radius,
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);
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out_features.vertices[1] = Point::new(0.0, self.half_height, 0.0);
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out_features.eids = [0, 0, 0, 0];
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out_features.fid = 0;
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out_features.num_vertices = 2;
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out_features.vids = [1, 11, 11, 11];
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} else {
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// We return a square approximation of the cone cap.
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let y = -self.half_height;
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out_features.vertices[0] = Point::new(dir2.x * self.radius, y, dir2.y * self.radius);
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out_features.vertices[1] = Point::new(-dir2.y * self.radius, y, dir2.x * self.radius);
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out_features.vertices[2] = Point::new(-dir2.x * self.radius, y, -dir2.y * self.radius);
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out_features.vertices[3] = Point::new(dir2.y * self.radius, y, -dir2.x * self.radius);
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out_features.eids = [2, 4, 6, 8];
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out_features.fid = 9;
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out_features.num_vertices = 4;
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out_features.vids = [1, 3, 5, 7];
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}
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}
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}
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@@ -1,10 +1,10 @@
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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#[cfg(feature = "dim3")]
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use crate::geometry::PolygonalFeatureMap;
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use crate::geometry::{
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, Cylinder, HeightField, InteractionGraph,
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Polygon, Proximity, Ray, RayIntersection, Triangle, Trimesh,
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon,
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Proximity, Ray, RayIntersection, Triangle, Trimesh,
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};
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#[cfg(feature = "dim3")]
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use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap};
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use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use downcast_rs::{impl_downcast, DowncastSync};
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use erased_serde::Serialize;
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@@ -35,6 +35,9 @@ pub enum ShapeType {
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#[cfg(feature = "dim3")]
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/// A cylindrical shape.
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Cylinder,
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#[cfg(feature = "dim3")]
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/// A cylindrical shape.
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Cone,
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// /// A custom shape type.
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// Custom(u8),
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}
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@@ -104,6 +107,11 @@ impl dyn Shape {
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pub fn as_cylinder(&self) -> Option<&Cylinder> {
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self.downcast_ref()
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}
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/// Converts this abstract shape to a cone, if it is one.
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pub fn as_cone(&self) -> Option<&Cone> {
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self.downcast_ref()
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}
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}
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impl Shape for Ball {
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@@ -273,3 +281,28 @@ impl Shape for Cylinder {
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Some(self as &dyn PolygonalFeatureMap)
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}
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}
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#[cfg(feature = "dim3")]
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impl Shape for Cone {
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#[cfg(feature = "serde-serialize")]
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fn as_serialize(&self) -> Option<&dyn Serialize> {
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Some(self as &dyn Serialize)
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}
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fn compute_aabb(&self, position: &Isometry<f32>) -> AABB<f32> {
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self.bounding_volume(position)
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}
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fn mass_properties(&self, density: f32) -> MassProperties {
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MassProperties::from_cone(density, self.half_height, self.radius)
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}
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fn shape_type(&self) -> ShapeType {
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ShapeType::Cone
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}
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#[cfg(feature = "dim3")]
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fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
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Some(self as &dyn PolygonalFeatureMap)
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}
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}
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