Add cone support.
This commit is contained in:
@@ -54,10 +54,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let handle = bodies.insert(rigid_body);
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let handle = bodies.insert(rigid_body);
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let collider = match j % 3 {
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let collider = match j % 4 {
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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_ => ColliderBuilder::cylinder(rad, rad).build(),
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2 => ColliderBuilder::cylinder(rad, rad).build(),
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_ => ColliderBuilder::cone(rad, rad).build(),
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};
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};
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert(collider, handle, &mut bodies);
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@@ -50,10 +50,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let handle = bodies.insert(rigid_body);
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let handle = bodies.insert(rigid_body);
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let collider = match j % 3 {
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let collider = match j % 4 {
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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_ => ColliderBuilder::cylinder(rad, rad).build(),
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2 => ColliderBuilder::cylinder(rad, rad).build(),
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_ => ColliderBuilder::cone(rad, rad).build(),
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};
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};
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert(collider, handle, &mut bodies);
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@@ -64,10 +64,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let handle = bodies.insert(rigid_body);
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let handle = bodies.insert(rigid_body);
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let collider = match j % 3 {
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let collider = match j % 4 {
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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_ => ColliderBuilder::cylinder(rad, rad).build(),
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2 => ColliderBuilder::cylinder(rad, rad).build(),
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_ => ColliderBuilder::cone(rad, rad).build(),
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};
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};
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert(collider, handle, &mut bodies);
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30
src/dynamics/mass_properties_cone.rs
Normal file
30
src/dynamics/mass_properties_cone.rs
Normal file
@@ -0,0 +1,30 @@
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use crate::dynamics::MassProperties;
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use crate::geometry::Cone;
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use crate::math::{Point, PrincipalAngularInertia, Rotation, Vector};
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impl MassProperties {
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pub(crate) fn cone_y_volume_unit_inertia(
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half_height: f32,
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radius: f32,
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) -> (f32, PrincipalAngularInertia<f32>) {
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let volume = radius * radius * std::f32::consts::PI * half_height * 2.0 / 3.0;
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let sq_radius = radius * radius;
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let sq_height = half_height * half_height * 4.0;
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let off_principal = sq_radius * 3.0 / 20.0 + sq_height * 3.0 / 5.0;
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let principal = sq_radius * 3.0 / 10.0;
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(volume, Vector::new(off_principal, principal, off_principal))
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}
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pub(crate) fn from_cone(density: f32, half_height: f32, radius: f32) -> Self {
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let (cyl_vol, cyl_unit_i) = Self::cone_y_volume_unit_inertia(half_height, radius);
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let cyl_mass = cyl_vol * density;
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Self::with_principal_inertia_frame(
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Point::new(0.0, -half_height / 2.0, 0.0),
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cyl_mass,
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cyl_unit_i * cyl_mass,
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Rotation::identity(),
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)
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}
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}
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@@ -22,6 +22,8 @@ mod joint;
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mod mass_properties;
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mod mass_properties;
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mod mass_properties_ball;
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mod mass_properties_ball;
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mod mass_properties_capsule;
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mod mass_properties_capsule;
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#[cfg(feature = "dim3")]
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mod mass_properties_cone;
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mod mass_properties_cuboid;
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mod mass_properties_cuboid;
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mod mass_properties_cylinder;
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mod mass_properties_cylinder;
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#[cfg(feature = "dim2")]
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#[cfg(feature = "dim2")]
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@@ -1,10 +1,10 @@
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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#[cfg(feature = "dim3")]
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use crate::geometry::PolygonalFeatureMap;
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use crate::geometry::{
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use crate::geometry::{
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, Cylinder, HeightField, InteractionGraph,
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon,
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Polygon, Proximity, Ray, RayIntersection, Shape, ShapeType, Triangle, Trimesh,
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Proximity, Ray, RayIntersection, Shape, ShapeType, Triangle, Trimesh,
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};
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};
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#[cfg(feature = "dim3")]
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use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap};
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use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use downcast_rs::{impl_downcast, DowncastSync};
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use downcast_rs::{impl_downcast, DowncastSync};
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use erased_serde::Serialize;
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use erased_serde::Serialize;
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@@ -40,6 +40,13 @@ impl ColliderShape {
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ColliderShape(Arc::new(Cylinder::new(half_height, radius)))
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ColliderShape(Arc::new(Cylinder::new(half_height, radius)))
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}
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}
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/// Initialize a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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pub fn cone(half_height: f32, radius: f32) -> Self {
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ColliderShape(Arc::new(Cone::new(half_height, radius)))
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}
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/// Initialize a cuboid shape defined by its half-extents.
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/// Initialize a cuboid shape defined by its half-extents.
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pub fn cuboid(half_extents: Vector<f32>) -> Self {
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pub fn cuboid(half_extents: Vector<f32>) -> Self {
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ColliderShape(Arc::new(Cuboid::new(half_extents)))
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ColliderShape(Arc::new(Cuboid::new(half_extents)))
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@@ -171,6 +178,13 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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Arc::new(shape) as Arc<dyn Shape>
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}
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}
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#[cfg(feature = "dim3")]
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Some(ShapeType::Cone) => {
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let shape: Cone = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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None => {
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None => {
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return Err(serde::de::Error::custom(
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return Err(serde::de::Error::custom(
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"found invalid shape type to deserialize",
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"found invalid shape type to deserialize",
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@@ -328,6 +342,13 @@ impl ColliderBuilder {
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Self::new(ColliderShape::cylinder(half_height, radius))
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Self::new(ColliderShape::cylinder(half_height, radius))
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}
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}
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/// Initialize a new collider builder with a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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pub fn cone(half_height: f32, radius: f32) -> Self {
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Self::new(ColliderShape::cone(half_height, radius))
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}
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/// Initialize a new collider builder with a cuboid shape defined by its half-extents.
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/// Initialize a new collider builder with a cuboid shape defined by its half-extents.
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#[cfg(feature = "dim2")]
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#[cfg(feature = "dim2")]
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pub fn cuboid(hx: f32, hy: f32) -> Self {
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pub fn cuboid(hx: f32, hy: f32) -> Self {
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@@ -76,7 +76,9 @@ impl ContactDispatcher for DefaultContactDispatcher {
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| (ShapeType::Capsule, ShapeType::Ball)
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| (ShapeType::Capsule, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Capsule)
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| (ShapeType::Ball, ShapeType::Capsule)
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| (ShapeType::Cylinder, ShapeType::Ball)
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| (ShapeType::Cylinder, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Cylinder) => (
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| (ShapeType::Ball, ShapeType::Cylinder)
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| (ShapeType::Cone, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Cone) => (
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PrimitiveContactGenerator {
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PrimitiveContactGenerator {
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generate_contacts: super::generate_contacts_ball_convex,
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generate_contacts: super::generate_contacts_ball_convex,
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..PrimitiveContactGenerator::default()
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..PrimitiveContactGenerator::default()
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@@ -99,7 +101,10 @@ impl ContactDispatcher for DefaultContactDispatcher {
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None,
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None,
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)
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)
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}
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}
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(ShapeType::Cylinder, _) | (_, ShapeType::Cylinder) => (
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(ShapeType::Cylinder, _)
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| (_, ShapeType::Cylinder)
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| (ShapeType::Cone, _)
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| (_, ShapeType::Cone) => (
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PrimitiveContactGenerator {
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PrimitiveContactGenerator {
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generate_contacts: super::generate_contacts_pfm_pfm,
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generate_contacts: super::generate_contacts_pfm_pfm,
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..PrimitiveContactGenerator::default()
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..PrimitiveContactGenerator::default()
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@@ -35,6 +35,9 @@ pub type HeightField = ncollide::shape::HeightField<f32>;
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/// A cylindrical shape.
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/// A cylindrical shape.
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#[cfg(feature = "dim3")]
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#[cfg(feature = "dim3")]
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pub type Cylinder = ncollide::shape::Cylinder<f32>;
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pub type Cylinder = ncollide::shape::Cylinder<f32>;
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/// A cone shape.
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#[cfg(feature = "dim3")]
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pub type Cone = ncollide::shape::Cone<f32>;
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/// An axis-aligned bounding box.
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/// An axis-aligned bounding box.
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pub type AABB = ncollide::bounding_volume::AABB<f32>;
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pub type AABB = ncollide::bounding_volume::AABB<f32>;
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/// Event triggered when two non-sensor colliders start or stop being in contact.
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/// Event triggered when two non-sensor colliders start or stop being in contact.
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@@ -1,5 +1,5 @@
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use crate::geometry::PolyhedronFace;
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use crate::geometry::PolyhedronFace;
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use crate::geometry::{cuboid, Cuboid, Cylinder, Triangle};
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use crate::geometry::{cuboid, Cone, Cuboid, Cylinder, Triangle};
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use crate::math::{Point, Vector};
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use crate::math::{Point, Vector};
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use approx::AbsDiffEq;
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use approx::AbsDiffEq;
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use na::{Unit, Vector2, Vector3};
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use na::{Unit, Vector2, Vector3};
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@@ -85,3 +85,49 @@ impl PolygonalFeatureMap for Cylinder {
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}
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}
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}
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}
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}
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}
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impl PolygonalFeatureMap for Cone {
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fn local_support_feature(&self, dir: &Unit<Vector<f32>>, out_features: &mut PolyhedronFace) {
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// About feature ids. It is very similar to the feature ids of cylinders.
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// At all times, we consider our cone to be approximated as follows:
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// - The curved part is approximated by a single segment.
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// - The flat cap of the cone is approximated by a square.
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// - The curved-part segment has a feature ID of 0, and its endpoint with negative
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// `y` coordinate has an ID of 1.
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// - The bottom cap has its vertices with feature ID of 1,3,5,7 (in counter-clockwise order
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// when looking at the cap with an eye looking towards +y).
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// - The bottom cap has its four edge feature IDs of 2,4,6,8, in counter-clockwise order.
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// - The bottom cap has its face feature ID of 9.
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// - Note that at all times, one of the cap's vertices are the same as the curved-part
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// segment endpoints.
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let dir2 = Vector2::new(dir.x, dir.z)
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.try_normalize(f32::default_epsilon())
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.unwrap_or(Vector2::x());
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if dir.y > 0.0 {
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// We return a segment lying on the cone's curved part.
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out_features.vertices[0] = Point::new(
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dir2.x * self.radius,
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-self.half_height,
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dir2.y * self.radius,
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);
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out_features.vertices[1] = Point::new(0.0, self.half_height, 0.0);
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out_features.eids = [0, 0, 0, 0];
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out_features.fid = 0;
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out_features.num_vertices = 2;
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out_features.vids = [1, 11, 11, 11];
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} else {
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// We return a square approximation of the cone cap.
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let y = -self.half_height;
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out_features.vertices[0] = Point::new(dir2.x * self.radius, y, dir2.y * self.radius);
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out_features.vertices[1] = Point::new(-dir2.y * self.radius, y, dir2.x * self.radius);
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out_features.vertices[2] = Point::new(-dir2.x * self.radius, y, -dir2.y * self.radius);
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out_features.vertices[3] = Point::new(dir2.y * self.radius, y, -dir2.x * self.radius);
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out_features.eids = [2, 4, 6, 8];
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out_features.fid = 9;
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out_features.num_vertices = 4;
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out_features.vids = [1, 3, 5, 7];
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}
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}
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}
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@@ -1,10 +1,10 @@
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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#[cfg(feature = "dim3")]
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use crate::geometry::PolygonalFeatureMap;
|
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use crate::geometry::{
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use crate::geometry::{
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, Cylinder, HeightField, InteractionGraph,
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon,
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Polygon, Proximity, Ray, RayIntersection, Triangle, Trimesh,
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Proximity, Ray, RayIntersection, Triangle, Trimesh,
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};
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};
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#[cfg(feature = "dim3")]
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use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap};
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use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use downcast_rs::{impl_downcast, DowncastSync};
|
use downcast_rs::{impl_downcast, DowncastSync};
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use erased_serde::Serialize;
|
use erased_serde::Serialize;
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@@ -35,6 +35,9 @@ pub enum ShapeType {
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#[cfg(feature = "dim3")]
|
#[cfg(feature = "dim3")]
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/// A cylindrical shape.
|
/// A cylindrical shape.
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Cylinder,
|
Cylinder,
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#[cfg(feature = "dim3")]
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/// A cylindrical shape.
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Cone,
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// /// A custom shape type.
|
// /// A custom shape type.
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// Custom(u8),
|
// Custom(u8),
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}
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}
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@@ -104,6 +107,11 @@ impl dyn Shape {
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pub fn as_cylinder(&self) -> Option<&Cylinder> {
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pub fn as_cylinder(&self) -> Option<&Cylinder> {
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self.downcast_ref()
|
self.downcast_ref()
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}
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}
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/// Converts this abstract shape to a cone, if it is one.
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pub fn as_cone(&self) -> Option<&Cone> {
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self.downcast_ref()
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}
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}
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}
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impl Shape for Ball {
|
impl Shape for Ball {
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@@ -273,3 +281,28 @@ impl Shape for Cylinder {
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Some(self as &dyn PolygonalFeatureMap)
|
Some(self as &dyn PolygonalFeatureMap)
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}
|
}
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}
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}
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#[cfg(feature = "dim3")]
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impl Shape for Cone {
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#[cfg(feature = "serde-serialize")]
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fn as_serialize(&self) -> Option<&dyn Serialize> {
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Some(self as &dyn Serialize)
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|
}
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|
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fn compute_aabb(&self, position: &Isometry<f32>) -> AABB<f32> {
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self.bounding_volume(position)
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}
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|
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fn mass_properties(&self, density: f32) -> MassProperties {
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|
MassProperties::from_cone(density, self.half_height, self.radius)
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}
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|
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||||||
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fn shape_type(&self) -> ShapeType {
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|
ShapeType::Cone
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|
}
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|
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|
#[cfg(feature = "dim3")]
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|
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
|
||||||
|
Some(self as &dyn PolygonalFeatureMap)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ use rapier::geometry::{Collider, ColliderHandle, ColliderSet, Shape};
|
|||||||
//#[cfg(feature = "fluids")]
|
//#[cfg(feature = "fluids")]
|
||||||
//use crate::objects::FluidRenderingMode;
|
//use crate::objects::FluidRenderingMode;
|
||||||
use crate::objects::capsule::Capsule;
|
use crate::objects::capsule::Capsule;
|
||||||
|
use crate::objects::cone::Cone;
|
||||||
use crate::objects::cylinder::Cylinder;
|
use crate::objects::cylinder::Cylinder;
|
||||||
use crate::objects::mesh::Mesh;
|
use crate::objects::mesh::Mesh;
|
||||||
use rand::{Rng, SeedableRng};
|
use rand::{Rng, SeedableRng};
|
||||||
@@ -419,6 +420,17 @@ impl GraphicsManager {
|
|||||||
window,
|
window,
|
||||||
)))
|
)))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(feature = "dim3")]
|
||||||
|
if let Some(cone) = shape.as_cone() {
|
||||||
|
out.push(Node::Cone(Cone::new(
|
||||||
|
handle,
|
||||||
|
cone.half_height,
|
||||||
|
cone.radius,
|
||||||
|
color,
|
||||||
|
window,
|
||||||
|
)))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ impl Capsule {
|
|||||||
window: &mut window::Window,
|
window: &mut window::Window,
|
||||||
) -> Capsule {
|
) -> Capsule {
|
||||||
let r = capsule.radius;
|
let r = capsule.radius;
|
||||||
let h = capsule.half_height() * 2.0;
|
let h = capsule.half_height * 2.0;
|
||||||
#[cfg(feature = "dim2")]
|
#[cfg(feature = "dim2")]
|
||||||
let node = window.add_planar_capsule(r, h);
|
let node = window.add_planar_capsule(r, h);
|
||||||
#[cfg(feature = "dim3")]
|
#[cfg(feature = "dim3")]
|
||||||
|
|||||||
74
src_testbed/objects/cone.rs
Normal file
74
src_testbed/objects/cone.rs
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
use crate::objects::node::{self, GraphicsNode};
|
||||||
|
use kiss3d::window::Window;
|
||||||
|
use na::Point3;
|
||||||
|
use rapier::geometry::{ColliderHandle, ColliderSet};
|
||||||
|
use rapier::math::Isometry;
|
||||||
|
|
||||||
|
pub struct Cone {
|
||||||
|
color: Point3<f32>,
|
||||||
|
base_color: Point3<f32>,
|
||||||
|
gfx: GraphicsNode,
|
||||||
|
collider: ColliderHandle,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Cone {
|
||||||
|
pub fn new(
|
||||||
|
collider: ColliderHandle,
|
||||||
|
half_height: f32,
|
||||||
|
radius: f32,
|
||||||
|
color: Point3<f32>,
|
||||||
|
window: &mut Window,
|
||||||
|
) -> Cone {
|
||||||
|
#[cfg(feature = "dim2")]
|
||||||
|
let node = window.add_rectangle(radius, half_height);
|
||||||
|
#[cfg(feature = "dim3")]
|
||||||
|
let node = window.add_cone(radius, half_height * 2.0);
|
||||||
|
|
||||||
|
let mut res = Cone {
|
||||||
|
color,
|
||||||
|
base_color: color,
|
||||||
|
gfx: node,
|
||||||
|
collider,
|
||||||
|
};
|
||||||
|
|
||||||
|
// res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
|
||||||
|
res.gfx.set_color(color.x, color.y, color.z);
|
||||||
|
res
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn select(&mut self) {
|
||||||
|
self.color = Point3::new(1.0, 0.0, 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn unselect(&mut self) {
|
||||||
|
self.color = self.base_color;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_color(&mut self, color: Point3<f32>) {
|
||||||
|
self.gfx.set_color(color.x, color.y, color.z);
|
||||||
|
self.color = color;
|
||||||
|
self.base_color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update(&mut self, colliders: &ColliderSet) {
|
||||||
|
node::update_scene_node(
|
||||||
|
&mut self.gfx,
|
||||||
|
colliders,
|
||||||
|
self.collider,
|
||||||
|
&self.color,
|
||||||
|
&Isometry::identity(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn scene_node(&self) -> &GraphicsNode {
|
||||||
|
&self.gfx
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
|
||||||
|
&mut self.gfx
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn object(&self) -> ColliderHandle {
|
||||||
|
self.collider
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
pub mod ball;
|
pub mod ball;
|
||||||
pub mod box_node;
|
pub mod box_node;
|
||||||
pub mod capsule;
|
pub mod capsule;
|
||||||
|
pub mod cone;
|
||||||
pub mod convex;
|
pub mod convex;
|
||||||
pub mod cylinder;
|
pub mod cylinder;
|
||||||
pub mod heightfield;
|
pub mod heightfield;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ use crate::objects::mesh::Mesh;
|
|||||||
use kiss3d::window::Window;
|
use kiss3d::window::Window;
|
||||||
use na::Point3;
|
use na::Point3;
|
||||||
|
|
||||||
|
use crate::objects::cone::Cone;
|
||||||
use crate::objects::cylinder::Cylinder;
|
use crate::objects::cylinder::Cylinder;
|
||||||
use rapier::geometry::{ColliderHandle, ColliderSet};
|
use rapier::geometry::{ColliderHandle, ColliderSet};
|
||||||
use rapier::math::Isometry;
|
use rapier::math::Isometry;
|
||||||
@@ -30,6 +31,7 @@ pub enum Node {
|
|||||||
Mesh(Mesh),
|
Mesh(Mesh),
|
||||||
Convex(Convex),
|
Convex(Convex),
|
||||||
Cylinder(Cylinder),
|
Cylinder(Cylinder),
|
||||||
|
Cone(Cone),
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Node {
|
impl Node {
|
||||||
@@ -45,6 +47,7 @@ impl Node {
|
|||||||
Node::Mesh(ref mut n) => n.select(),
|
Node::Mesh(ref mut n) => n.select(),
|
||||||
Node::Convex(ref mut n) => n.select(),
|
Node::Convex(ref mut n) => n.select(),
|
||||||
Node::Cylinder(ref mut n) => n.select(),
|
Node::Cylinder(ref mut n) => n.select(),
|
||||||
|
Node::Cone(ref mut n) => n.select(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -60,6 +63,7 @@ impl Node {
|
|||||||
Node::Mesh(ref mut n) => n.unselect(),
|
Node::Mesh(ref mut n) => n.unselect(),
|
||||||
Node::Convex(ref mut n) => n.unselect(),
|
Node::Convex(ref mut n) => n.unselect(),
|
||||||
Node::Cylinder(ref mut n) => n.unselect(),
|
Node::Cylinder(ref mut n) => n.unselect(),
|
||||||
|
Node::Cone(ref mut n) => n.unselect(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -75,6 +79,7 @@ impl Node {
|
|||||||
Node::Mesh(ref mut n) => n.update(colliders),
|
Node::Mesh(ref mut n) => n.update(colliders),
|
||||||
Node::Convex(ref mut n) => n.update(colliders),
|
Node::Convex(ref mut n) => n.update(colliders),
|
||||||
Node::Cylinder(ref mut n) => n.update(colliders),
|
Node::Cylinder(ref mut n) => n.update(colliders),
|
||||||
|
Node::Cone(ref mut n) => n.update(colliders),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -103,6 +108,7 @@ impl Node {
|
|||||||
Node::Mesh(ref n) => Some(n.scene_node()),
|
Node::Mesh(ref n) => Some(n.scene_node()),
|
||||||
Node::Convex(ref n) => Some(n.scene_node()),
|
Node::Convex(ref n) => Some(n.scene_node()),
|
||||||
Node::Cylinder(ref n) => Some(n.scene_node()),
|
Node::Cylinder(ref n) => Some(n.scene_node()),
|
||||||
|
Node::Cone(ref n) => Some(n.scene_node()),
|
||||||
#[cfg(feature = "dim2")]
|
#[cfg(feature = "dim2")]
|
||||||
_ => None,
|
_ => None,
|
||||||
}
|
}
|
||||||
@@ -120,6 +126,7 @@ impl Node {
|
|||||||
Node::Mesh(ref mut n) => Some(n.scene_node_mut()),
|
Node::Mesh(ref mut n) => Some(n.scene_node_mut()),
|
||||||
Node::Convex(ref mut n) => Some(n.scene_node_mut()),
|
Node::Convex(ref mut n) => Some(n.scene_node_mut()),
|
||||||
Node::Cylinder(ref mut n) => Some(n.scene_node_mut()),
|
Node::Cylinder(ref mut n) => Some(n.scene_node_mut()),
|
||||||
|
Node::Cone(ref mut n) => Some(n.scene_node_mut()),
|
||||||
#[cfg(feature = "dim2")]
|
#[cfg(feature = "dim2")]
|
||||||
_ => None,
|
_ => None,
|
||||||
}
|
}
|
||||||
@@ -137,6 +144,7 @@ impl Node {
|
|||||||
Node::Mesh(ref n) => n.object(),
|
Node::Mesh(ref n) => n.object(),
|
||||||
Node::Convex(ref n) => n.object(),
|
Node::Convex(ref n) => n.object(),
|
||||||
Node::Cylinder(ref n) => n.object(),
|
Node::Cylinder(ref n) => n.object(),
|
||||||
|
Node::Cone(ref n) => n.object(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -152,6 +160,7 @@ impl Node {
|
|||||||
Node::Mesh(ref mut n) => n.set_color(color),
|
Node::Mesh(ref mut n) => n.set_color(color),
|
||||||
Node::Convex(ref mut n) => n.set_color(color),
|
Node::Convex(ref mut n) => n.set_color(color),
|
||||||
Node::Cylinder(ref mut n) => n.set_color(color),
|
Node::Cylinder(ref mut n) => n.set_color(color),
|
||||||
|
Node::Cone(ref mut n) => n.set_color(color),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user