Only apply snap if necessary
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@@ -342,7 +342,10 @@ impl KinematicCharacterController {
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filter,
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) {
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// Apply the snap.
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result.translation -= *self.up * (hit.toi - offset);
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let snap_distance = hit.toi - offset;
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if snap_distance.abs() > 1.0e-5 {
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result.translation -= *self.up * snap_distance;
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}
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result.grounded = true;
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return Some((hit_handle, hit));
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}
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