Make the 2D add-remove demo more intereting.
This commit is contained in:
committed by
Sébastien Crozet
parent
5e133aac92
commit
d858ae4c4e
@@ -13,27 +13,20 @@ pub fn init_world(testbed: &mut Testbed) {
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.map(|pos| {
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let rigid_body = RigidBodyBuilder::new_kinematic_position_based()
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.translation(pos)
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// .ccd_enabled(true)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad)
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.active_events(ActiveEvents::CONTACT_EVENTS)
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.build();
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let coll_handle = colliders.insert_with_parent(collider, handle, &mut bodies);
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(pos, handle, coll_handle)
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
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colliders.insert_with_parent(collider, handle, &mut bodies);
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handle
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})
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.collect::<Vec<_>>();
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let mut rotation = 0.0;
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |mut graphics, physics, events, state| {
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testbed.add_callback(move |mut graphics, physics, _, state| {
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let rot = state.time * -1.0;
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let pos = state.time.sin() * 5.0;
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for (p, i, _) in platform_handles.iter() {
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let mut c = physics.bodies.get_mut(*i).unwrap();
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c.set_next_kinematic_rotation(rot);
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//c.set_next_kinematic_translation(vector![pos, 0.0]);
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for rb_handle in &platform_handles {
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let rb = physics.bodies.get_mut(*rb_handle).unwrap();
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rb.set_next_kinematic_rotation(rot);
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}
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if state.timestep_id % 10 == 0 {
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@@ -41,7 +34,6 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = rand::random::<f32>() * 10.0 + 10.0;
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y])
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// .ccd_enabled(true)
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.build();
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let handle = physics.bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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@@ -54,24 +46,24 @@ pub fn init_world(testbed: &mut Testbed) {
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}
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}
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// let to_remove: Vec<_> = physics
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// .bodies
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// .iter()
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// .filter(|(_, b)| b.position().translation.vector.y < -10.0)
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// .map(|e| e.0)
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// .collect();
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// for handle in to_remove {
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// physics.bodies.remove(
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// handle,
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// &mut physics.islands,
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// &mut physics.colliders,
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// &mut physics.joints,
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// );
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//
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// if let Some(graphics) = &mut graphics {
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// graphics.remove_body(handle);
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// }
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// }
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let to_remove: Vec<_> = physics
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.bodies
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.iter()
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.filter(|(_, b)| b.position().translation.vector.y < -10.0)
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.map(|e| e.0)
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.collect();
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for handle in to_remove {
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physics.bodies.remove(
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handle,
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&mut physics.islands,
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&mut physics.colliders,
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&mut physics.joints,
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);
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if let Some(graphics) = &mut graphics {
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graphics.remove_body(handle);
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}
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}
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});
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/*
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@@ -3,7 +3,7 @@ use super::{
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};
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use crate::geometry::broad_phase_multi_sap::SAPProxyIndex;
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use crate::geometry::{
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ColliderBroadPhaseData, ColliderChanges, ColliderHandle, ColliderPosition, ColliderShape, AABB,
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ColliderBroadPhaseData, ColliderChanges, ColliderHandle, ColliderPosition, ColliderShape,
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};
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use crate::math::Real;
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use crate::utils::IndexMut2;
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@@ -124,6 +124,7 @@ impl Harness {
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self.physics.broad_phase = BroadPhase::new();
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self.physics.narrow_phase = NarrowPhase::new();
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self.state.timestep_id = 0;
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self.state.time = 0.0;
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self.physics.ccd_solver = CCDSolver::new();
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self.physics.query_pipeline = QueryPipeline::new();
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self.physics.pipeline = PhysicsPipeline::new();
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@@ -1,11 +1,16 @@
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use crate::harness::Harness;
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use crate::physics::PhysicsState;
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use crate::GraphicsManager;
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use bevy::prelude::{Assets, Commands, Mesh, Query, StandardMaterial, Transform};
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use bevy::prelude::*;
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use bevy::render::pipeline::PipelineDescriptor;
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use bevy_egui::EguiContext;
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use na::Point3;
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pub trait TestbedPlugin {
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fn init_plugin(
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&mut self,
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pipelines: &mut Assets<PipelineDescriptor>,
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shaders: &mut Assets<Shader>,
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);
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fn init_graphics(
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&mut self,
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graphics: &mut GraphicsManager,
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@@ -14,7 +19,6 @@ pub trait TestbedPlugin {
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materials: &mut Assets<StandardMaterial>,
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components: &mut Query<(&mut Transform,)>,
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harness: &mut Harness,
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gen_color: &mut dyn FnMut() -> Point3<f32>,
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);
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fn clear_graphics(&mut self, graphics: &mut GraphicsManager, commands: &mut Commands);
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fn run_callbacks(&mut self, harness: &mut Harness);
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@@ -35,6 +35,7 @@ use bevy_egui::EguiContext;
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use crate::camera2d::{OrbitCamera, OrbitCameraPlugin};
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#[cfg(feature = "dim3")]
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use crate::camera3d::{OrbitCamera, OrbitCameraPlugin};
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use bevy::render::pipeline::PipelineDescriptor;
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const RAPIER_BACKEND: usize = 0;
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#[cfg(feature = "other-backends")]
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@@ -136,6 +137,8 @@ pub struct TestbedGraphics<'a, 'b, 'c, 'd> {
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commands: &'a mut Commands<'d>,
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meshes: &'a mut Assets<Mesh>,
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materials: &'a mut Assets<StandardMaterial>,
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shaders: &'a mut Assets<Shader>,
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pipelines: &'a mut Assets<PipelineDescriptor>,
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components: &'a mut Query<'b, (&'c mut Transform,)>,
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camera: &'a mut OrbitCamera,
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}
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@@ -620,7 +623,10 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
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self.harness.add_callback(callback);
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}
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pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
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pub fn add_plugin(&mut self, mut plugin: impl TestbedPlugin + 'static) {
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if let Some(gfx) = &mut self.graphics {
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plugin.init_plugin(gfx.pipelines, gfx.shaders);
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}
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self.plugins.0.push(Box::new(plugin));
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}
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@@ -855,6 +861,8 @@ fn egui_focus(ui_context: Res<EguiContext>, mut cameras: Query<&mut OrbitCamera>
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fn update_testbed(
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mut commands: Commands,
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windows: Res<Windows>,
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mut pipelines: ResMut<Assets<PipelineDescriptor>>,
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mut shaders: ResMut<Assets<Shader>>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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builders: NonSendMut<SceneBuilders>,
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@@ -960,6 +968,8 @@ fn update_testbed(
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let meshes = &mut *meshes;
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let graphics_context = TestbedGraphics {
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pipelines: &mut *pipelines,
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shaders: &mut *shaders,
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manager: &mut *manager,
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commands: &mut commands,
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meshes: &mut *meshes,
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@@ -1047,7 +1057,6 @@ fn update_testbed(
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}
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for plugin in &mut plugins.0 {
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let next_color = graphics.next_color();
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plugin.init_graphics(
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&mut graphics,
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&mut commands,
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@@ -1055,7 +1064,6 @@ fn update_testbed(
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materials,
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&mut gfx_components,
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&mut harness,
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&mut || next_color,
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);
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}
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}
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@@ -1099,6 +1107,8 @@ fn update_testbed(
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let graphics = &mut graphics;
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let mut testbed_graphics = TestbedGraphics {
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pipelines: &mut *pipelines,
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shaders: &mut *shaders,
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manager: &mut *graphics,
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commands: &mut commands,
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meshes: &mut *meshes,
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