Apply accelerations during velocity solver
Closes https://github.com/dimforge/rapier/issues/97 Instead of applying accelerations from gravity and external forces as a separate step, this PR switches to applying them in the velocity solver.
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@@ -184,6 +184,31 @@ impl ParallelIslandSolver {
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self.positions
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.resize(bodies.active_island(island_id).len(), Isometry::identity());
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{
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// Initialize `mj_lambdas` (per-body velocity deltas) with external accelerations (gravity etc):
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let island_range = bodies.active_island_range(island_id);
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let active_bodies = &bodies.active_dynamic_set[island_range];
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let bodies = &mut bodies.bodies;
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let thread = &self.thread;
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concurrent_loop! {
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let batch_size = thread.batch_size;
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for handle in active_bodies[thread.body_integration_index, thread.num_integrated_bodies] {
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let rb = &mut bodies[handle.0];
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let dvel = &mut self.mj_lambdas[rb.active_set_offset];
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dvel.linear += rb.force * (rb.effective_inv_mass * params.dt);
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rb.force = na::zero();
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// dvel.angular is actually storing angular velocity delta multiplied by the square root of the inertia tensor:
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dvel.angular += rb.effective_world_inv_inertia_sqrt * rb.torque * params.dt;
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rb.torque = na::zero();
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}
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}
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}
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for _ in 0..num_task_per_island {
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// We use AtomicPtr because it is Send+Sync while *mut is not.
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// See https://internals.rust-lang.org/t/shouldnt-pointers-be-send-sync-or/8818
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