Move the infinite fall debug example to the 3D examples.
All our other debug examples were there.
This commit is contained in:
@@ -14,7 +14,6 @@ mod add_remove2;
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mod collision_groups2;
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mod collision_groups2;
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mod damping2;
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mod damping2;
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mod debug_box_ball2;
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mod debug_box_ball2;
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mod debug_infinite_fall;
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mod heightfield2;
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mod heightfield2;
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mod joints2;
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mod joints2;
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mod platform2;
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mod platform2;
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@@ -65,7 +64,6 @@ pub fn main() {
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("Restitution", restitution2::init_world),
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("Restitution", restitution2::init_world),
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("Sensor", sensor2::init_world),
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("Sensor", sensor2::init_world),
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("(Debug) box ball", debug_box_ball2::init_world),
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("(Debug) box ball", debug_box_ball2::init_world),
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("(Debug) infinite fall", debug_infinite_fall::init_world),
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];
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];
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// Lexicographic sort, with stress tests moved at the end of the list.
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// Lexicographic sort, with stress tests moved at the end of the list.
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@@ -16,6 +16,7 @@ mod compound3;
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mod damping3;
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mod damping3;
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mod debug_boxes3;
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mod debug_boxes3;
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mod debug_cylinder3;
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mod debug_cylinder3;
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mod debug_infinite_fall3;
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mod debug_triangle3;
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mod debug_triangle3;
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mod debug_trimesh3;
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mod debug_trimesh3;
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mod domino3;
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mod domino3;
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@@ -84,6 +85,7 @@ pub fn main() {
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("(Debug) triangle", debug_triangle3::init_world),
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("(Debug) triangle", debug_triangle3::init_world),
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("(Debug) trimesh", debug_trimesh3::init_world),
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("(Debug) trimesh", debug_trimesh3::init_world),
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("(Debug) cylinder", debug_cylinder3::init_world),
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("(Debug) cylinder", debug_cylinder3::init_world),
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("(Debug) infinite fall", debug_infinite_fall3::init_world),
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];
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];
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// Lexicographic sort, with stress tests moved at the end of the list.
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// Lexicographic sort, with stress tests moved at the end of the list.
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@@ -1,6 +1,6 @@
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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pub fn init_world(testbed: &mut Testbed) {
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/*
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/*
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@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let rad = 1.0;
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let rad = 1.0;
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// Build the dynamic box rigid body.
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// Build the dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 3.0 * rad)
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.translation(0.0, 3.0 * rad, 0.0)
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.can_sleep(false)
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.can_sleep(false)
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.build();
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.build();
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let handle = bodies.insert(rigid_body);
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let handle = bodies.insert(rigid_body);
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@@ -24,7 +24,6 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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* Set up the testbed.
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*/
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, joints);
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// testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin());
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}
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}
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fn main() {
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fn main() {
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