Fix warnings and add comments.
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committed by
Sébastien Crozet
parent
e2e6fc7871
commit
db6a8c526d
@@ -639,9 +639,9 @@ pub struct RigidBodyForces {
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/// Gravity is multiplied by this scaling factor before it's
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/// applied to this rigid-body.
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pub gravity_scale: Real,
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// Forces applied by the user.
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/// Forces applied by the user.
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pub user_force: Vector<Real>,
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// Torque applied by the user.
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/// Torque applied by the user.
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pub user_torque: AngVector<Real>,
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}
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