Update to Parry 0.18 (#770)
* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
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@@ -85,6 +85,7 @@ pub fn init_world(testbed: &mut Testbed) {
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for k in 0..5 {
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let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone())
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.unwrap()
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.contact_skin(0.2);
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
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