Update to Parry 0.18 (#770)
* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
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@@ -48,7 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::trimesh(vtx, idx);
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let collider = ColliderBuilder::trimesh(vtx, idx).expect("Could not create trimesh collider.");
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colliders.insert_with_parent(collider, handle, &mut bodies);
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testbed.set_initial_body_color(handle, [0.3, 0.3, 0.3]);
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