Tweak prediction
This commit is contained in:
@@ -356,7 +356,7 @@ impl KinematicCharacterController {
|
||||
}
|
||||
|
||||
fn predict_ground(&self, up_extends: Real) -> Real {
|
||||
self.offset.eval(up_extends) * 1.4
|
||||
self.offset.eval(up_extends) * 2.
|
||||
}
|
||||
|
||||
fn detect_grounded_status_and_apply_friction(
|
||||
|
||||
Reference in New Issue
Block a user