cargo fmt
This commit is contained in:
@@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
physics
|
||||
.colliders
|
||||
.insert(collider, handle, &mut physics.bodies);
|
||||
|
||||
|
||||
// TODO: need a way to access graphics & window
|
||||
// graphics.add(window, handle, &physics.bodies, &physics.colliders);
|
||||
|
||||
@@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
physics
|
||||
.bodies
|
||||
.remove(handle, &mut physics.colliders, &mut physics.joints);
|
||||
|
||||
|
||||
// TODO: need a way to access graphics & window
|
||||
// graphics.remove_body_nodes(window, handle);
|
||||
}
|
||||
|
||||
@@ -60,23 +60,25 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* Setup a callback to control the platform.
|
||||
*/
|
||||
testbed.harness_mut().add_callback(move |physics, _, run_state, _| {
|
||||
let platform = physics.bodies.get_mut(platform_handle).unwrap();
|
||||
let mut next_pos = *platform.position();
|
||||
testbed
|
||||
.harness_mut()
|
||||
.add_callback(move |physics, _, run_state, _| {
|
||||
let platform = physics.bodies.get_mut(platform_handle).unwrap();
|
||||
let mut next_pos = *platform.position();
|
||||
|
||||
let dt = 0.016;
|
||||
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
|
||||
next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
|
||||
let dt = 0.016;
|
||||
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
|
||||
next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
|
||||
|
||||
if next_pos.translation.vector.x >= rad * 10.0 {
|
||||
next_pos.translation.vector.x -= dt;
|
||||
}
|
||||
if next_pos.translation.vector.x <= -rad * 10.0 {
|
||||
next_pos.translation.vector.x += dt;
|
||||
}
|
||||
if next_pos.translation.vector.x >= rad * 10.0 {
|
||||
next_pos.translation.vector.x -= dt;
|
||||
}
|
||||
if next_pos.translation.vector.x <= -rad * 10.0 {
|
||||
next_pos.translation.vector.x += dt;
|
||||
}
|
||||
|
||||
platform.set_next_kinematic_position(next_pos);
|
||||
});
|
||||
platform.set_next_kinematic_position(next_pos);
|
||||
});
|
||||
|
||||
/*
|
||||
* Run the simulation.
|
||||
|
||||
@@ -69,26 +69,28 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.harness_mut().add_callback(move |physics, events, _, _| {
|
||||
while let Ok(prox) = events.proximity_events.try_recv() {
|
||||
let color = match prox.new_status {
|
||||
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
|
||||
Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
|
||||
};
|
||||
testbed
|
||||
.harness_mut()
|
||||
.add_callback(move |physics, events, _, _| {
|
||||
while let Ok(prox) = events.proximity_events.try_recv() {
|
||||
let color = match prox.new_status {
|
||||
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
|
||||
Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
|
||||
};
|
||||
|
||||
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
|
||||
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
|
||||
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
|
||||
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
|
||||
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
// TODO: need a way to access graphics & window
|
||||
// graphics.set_body_color(parent_handle1, color);
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
// TODO: need a way to access graphics & window
|
||||
// graphics.set_body_color(parent_handle1, color);
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
// TODO: need a way to access graphics & window
|
||||
// graphics.set_body_color(parent_handle2, color);
|
||||
}
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
// TODO: need a way to access graphics & window
|
||||
// graphics.set_body_color(parent_handle2, color);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
|
||||
Reference in New Issue
Block a user