cargo fmt
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@@ -60,7 +60,9 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Setup a callback to control the platform.
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*/
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testbed.harness_mut().add_callback(move |physics, _, run_state, _| {
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testbed
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.harness_mut()
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.add_callback(move |physics, _, run_state, _| {
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let platform = physics.bodies.get_mut(platform_handle).unwrap();
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let mut next_pos = *platform.position();
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@@ -69,7 +69,9 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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// Callback that will be executed on the main loop to handle proximities.
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testbed.harness_mut().add_callback(move |physics, events, _, _| {
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testbed
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.harness_mut()
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.add_callback(move |physics, events, _, _| {
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while let Ok(prox) = events.proximity_events.try_recv() {
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let color = match prox.new_status {
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Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
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@@ -65,7 +65,9 @@ pub fn init_world(testbed: &mut Testbed) {
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* Setup a callback to control the platform.
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*/
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let mut count = 0;
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testbed.harness_mut().add_callback(move |physics, _, run_state, _| {
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testbed
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.harness_mut()
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.add_callback(move |physics, _, run_state, _| {
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count += 1;
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if count % 100 > 50 {
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return;
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@@ -73,7 +73,9 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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// Callback that will be executed on the main loop to handle proximities.
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testbed.harness_mut().add_callback(move |physics, events, _, _| {
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testbed
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.harness_mut()
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.add_callback(move |physics, events, _, _| {
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while let Ok(prox) = events.proximity_events.try_recv() {
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let color = match prox.new_status {
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Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
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