Move all the contact manifold computations out of Rapier.

This commit is contained in:
Crozet Sébastien
2020-12-17 10:24:36 +01:00
parent cc6d1b9730
commit e231bacec6
49 changed files with 103 additions and 2511 deletions

View File

@@ -0,0 +1,292 @@
use crate::dynamics::{BodyPair, RigidBodyHandle, RigidBodySet};
use crate::geometry::{Collider, ColliderPair, ColliderSet, Contact, ContactManifold};
use crate::math::{Isometry, Point, Vector};
use eagl::query::ContactManifoldsWorkspace;
use eagl::utils::MaybeSerializableData;
#[cfg(feature = "simd-is-enabled")]
use {
crate::math::{SimdReal, SIMD_WIDTH},
simba::simd::SimdValue,
};
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// Flags affecting the behavior of the constraints solver for a given contact manifold.
pub struct SolverFlags: u32 {
/// The constraint solver will take this contact manifold into
/// account for force computation.
const COMPUTE_IMPULSES = 0b01;
}
}
#[cfg(feature = "simd-is-enabled")]
pub(crate) struct WContact {
pub local_p1: Point<SimdReal>,
pub local_p2: Point<SimdReal>,
pub local_n1: Vector<SimdReal>,
pub local_n2: Vector<SimdReal>,
pub dist: SimdReal,
pub fid1: [u8; SIMD_WIDTH],
pub fid2: [u8; SIMD_WIDTH],
}
#[cfg(feature = "simd-is-enabled")]
impl WContact {
pub fn extract(&self, i: usize) -> (Contact, Vector<f32>, Vector<f32>) {
let c = Contact {
local_p1: self.local_p1.extract(i),
local_p2: self.local_p2.extract(i),
dist: self.dist.extract(i),
fid1: self.fid1[i],
fid2: self.fid2[i],
data: ContactData::default(),
};
(c, self.local_n1.extract(i), self.local_n2.extract(i))
}
}
#[derive(Copy, Clone, Debug)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A single contact between two collider.
pub struct ContactData {
/// The impulse, along the contact normal, applied by this contact to the first collider's rigid-body.
///
/// The impulse applied to the second collider's rigid-body is given by `-impulse`.
pub impulse: f32,
/// The friction impulse along the vector orthonormal to the contact normal, applied to the first
/// collider's rigid-body.
#[cfg(feature = "dim2")]
pub tangent_impulse: f32,
/// The friction impulses along the basis orthonormal to the contact normal, applied to the first
/// collider's rigid-body.
#[cfg(feature = "dim3")]
pub tangent_impulse: [f32; 2],
}
impl ContactData {
#[cfg(feature = "dim2")]
pub(crate) fn zero_tangent_impulse() -> f32 {
0.0
}
#[cfg(feature = "dim3")]
pub(crate) fn zero_tangent_impulse() -> [f32; 2] {
[0.0, 0.0]
}
}
impl Default for ContactData {
fn default() -> Self {
Self {
impulse: 0.0,
tangent_impulse: Self::zero_tangent_impulse(),
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
/// The description of all the contacts between a pair of colliders.
pub struct ContactPair {
/// The pair of colliders involved.
pub pair: ColliderPair,
/// The set of contact manifolds between the two colliders.
///
/// All contact manifold contain themselves contact points between the colliders.
pub manifolds: Vec<ContactManifold>,
pub(crate) workspace: Option<ContactManifoldsWorkspace>,
}
impl ContactPair {
pub(crate) fn new(pair: ColliderPair) -> Self {
Self {
pair,
manifolds: Vec::new(),
workspace: None,
}
}
/// Does this contact pair have any active contact?
///
/// An active contact is a contact that may result in a non-zero contact force.
pub fn has_any_active_contact(&self) -> bool {
for manifold in &self.manifolds {
if manifold.num_active_contacts != 0 {
return true;
}
}
false
}
pub(crate) fn single_manifold<'a, 'b>(
&'a mut self,
colliders: &'b ColliderSet,
flags: SolverFlags,
) -> (
&'b Collider,
&'b Collider,
&'a mut ContactManifold,
Option<&'a mut (dyn MaybeSerializableData)>,
) {
let coll1 = &colliders[self.pair.collider1];
let coll2 = &colliders[self.pair.collider2];
if self.manifolds.len() == 0 {
let manifold_data = ContactManifoldData::from_colliders(self.pair, coll1, coll2, flags);
self.manifolds
.push(ContactManifold::with_data((0, 0), manifold_data));
}
// We have to make sure the order of the returned collider
// match the order of the pair stored inside of the manifold.
// (This order can be modified by the contact determination algorithm).
let manifold = &mut self.manifolds[0];
if manifold.data.pair.collider1 == self.pair.collider1 {
(
coll1,
coll2,
manifold,
self.workspace.as_mut().map(|w| &mut *w.0),
)
} else {
(
coll2,
coll1,
manifold,
self.workspace.as_mut().map(|w| &mut *w.0),
)
}
}
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A contact manifold between two colliders.
///
/// A contact manifold describes a set of contacts between two colliders. All the contact
/// part of the same contact manifold share the same contact normal and contact kinematics.
pub struct ContactManifoldData {
// The following are set by the narrow-phase.
/// The pair of colliders involved in this contact manifold.
pub pair: ColliderPair,
/// The pair of body involved in this contact manifold.
pub body_pair: BodyPair,
pub(crate) warmstart_multiplier: f32,
// The two following are set by the constraints solver.
pub(crate) constraint_index: usize,
pub(crate) position_constraint_index: usize,
// We put the following fields here to avoids reading the colliders inside of the
// contact preparation method.
/// The friction coefficient for of all the contacts on this contact manifold.
pub friction: f32,
/// The restitution coefficient for all the contacts on this contact manifold.
pub restitution: f32,
/// The relative position between the first collider and its parent at the time the
/// contact points were generated.
pub delta1: Isometry<f32>,
/// The relative position between the second collider and its parent at the time the
/// contact points were generated.
pub delta2: Isometry<f32>,
/// Flags used to control some aspects of the constraints solver for this contact manifold.
pub solver_flags: SolverFlags,
}
impl Default for ContactManifoldData {
fn default() -> Self {
Self::new(
ColliderPair::new(ColliderSet::invalid_handle(), ColliderSet::invalid_handle()),
BodyPair::new(
RigidBodySet::invalid_handle(),
RigidBodySet::invalid_handle(),
),
Isometry::identity(),
Isometry::identity(),
0.0,
0.0,
SolverFlags::empty(),
)
}
}
impl ContactManifoldData {
pub(crate) fn new(
pair: ColliderPair,
body_pair: BodyPair,
delta1: Isometry<f32>,
delta2: Isometry<f32>,
friction: f32,
restitution: f32,
solver_flags: SolverFlags,
) -> ContactManifoldData {
Self {
pair,
body_pair,
warmstart_multiplier: Self::min_warmstart_multiplier(),
friction,
restitution,
delta1,
delta2,
constraint_index: 0,
position_constraint_index: 0,
solver_flags,
}
}
pub(crate) fn from_colliders(
pair: ColliderPair,
coll1: &Collider,
coll2: &Collider,
flags: SolverFlags,
) -> Self {
Self::with_subshape_indices(pair, coll1, coll2, flags)
}
pub(crate) fn with_subshape_indices(
pair: ColliderPair,
coll1: &Collider,
coll2: &Collider,
solver_flags: SolverFlags,
) -> Self {
Self::new(
pair,
BodyPair::new(coll1.parent, coll2.parent),
*coll1.position_wrt_parent(),
*coll2.position_wrt_parent(),
(coll1.friction + coll2.friction) * 0.5,
(coll1.restitution + coll2.restitution) * 0.5,
solver_flags,
)
}
pub(crate) fn min_warmstart_multiplier() -> f32 {
// Multiplier used to reduce the amount of warm-starting.
// This coefficient increases exponentially over time, until it reaches 1.0.
// This will reduce significant overshoot at the timesteps that
// follow a timestep involving high-velocity impacts.
1.0 // 0.01
}
pub(crate) fn update_warmstart_multiplier(manifold: &mut ContactManifold) {
// In 2D, tall stacks will actually suffer from this
// because oscillation due to inaccuracies in 2D often
// cause contacts to break, which would result in
// a reset of the warmstart multiplier.
if cfg!(feature = "dim2") {
manifold.data.warmstart_multiplier = 1.0;
return;
}
for pt in &manifold.points {
if pt.data.impulse != 0.0 {
manifold.data.warmstart_multiplier =
(manifold.data.warmstart_multiplier * 2.0).min(1.0);
return;
}
}
// Reset the multiplier.
manifold.data.warmstart_multiplier = Self::min_warmstart_multiplier()
}
}