Move all the contact manifold computations out of Rapier.
This commit is contained in:
292
src/geometry/contact_pair.rs
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292
src/geometry/contact_pair.rs
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use crate::dynamics::{BodyPair, RigidBodyHandle, RigidBodySet};
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use crate::geometry::{Collider, ColliderPair, ColliderSet, Contact, ContactManifold};
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use crate::math::{Isometry, Point, Vector};
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use eagl::query::ContactManifoldsWorkspace;
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use eagl::utils::MaybeSerializableData;
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#[cfg(feature = "simd-is-enabled")]
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use {
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crate::math::{SimdReal, SIMD_WIDTH},
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simba::simd::SimdValue,
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};
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bitflags::bitflags! {
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// Flags affecting the behavior of the constraints solver for a given contact manifold.
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pub struct SolverFlags: u32 {
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/// The constraint solver will take this contact manifold into
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/// account for force computation.
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const COMPUTE_IMPULSES = 0b01;
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}
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}
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#[cfg(feature = "simd-is-enabled")]
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pub(crate) struct WContact {
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pub local_p1: Point<SimdReal>,
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pub local_p2: Point<SimdReal>,
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pub local_n1: Vector<SimdReal>,
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pub local_n2: Vector<SimdReal>,
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pub dist: SimdReal,
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pub fid1: [u8; SIMD_WIDTH],
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pub fid2: [u8; SIMD_WIDTH],
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}
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#[cfg(feature = "simd-is-enabled")]
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impl WContact {
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pub fn extract(&self, i: usize) -> (Contact, Vector<f32>, Vector<f32>) {
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let c = Contact {
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local_p1: self.local_p1.extract(i),
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local_p2: self.local_p2.extract(i),
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dist: self.dist.extract(i),
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fid1: self.fid1[i],
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fid2: self.fid2[i],
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data: ContactData::default(),
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};
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(c, self.local_n1.extract(i), self.local_n2.extract(i))
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}
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}
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A single contact between two collider.
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pub struct ContactData {
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/// The impulse, along the contact normal, applied by this contact to the first collider's rigid-body.
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///
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/// The impulse applied to the second collider's rigid-body is given by `-impulse`.
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pub impulse: f32,
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/// The friction impulse along the vector orthonormal to the contact normal, applied to the first
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/// collider's rigid-body.
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#[cfg(feature = "dim2")]
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pub tangent_impulse: f32,
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/// The friction impulses along the basis orthonormal to the contact normal, applied to the first
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/// collider's rigid-body.
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#[cfg(feature = "dim3")]
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pub tangent_impulse: [f32; 2],
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}
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impl ContactData {
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#[cfg(feature = "dim2")]
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pub(crate) fn zero_tangent_impulse() -> f32 {
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0.0
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}
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#[cfg(feature = "dim3")]
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pub(crate) fn zero_tangent_impulse() -> [f32; 2] {
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[0.0, 0.0]
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}
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}
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impl Default for ContactData {
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fn default() -> Self {
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Self {
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impulse: 0.0,
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tangent_impulse: Self::zero_tangent_impulse(),
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}
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}
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}
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Clone)]
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/// The description of all the contacts between a pair of colliders.
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pub struct ContactPair {
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/// The pair of colliders involved.
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pub pair: ColliderPair,
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/// The set of contact manifolds between the two colliders.
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///
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/// All contact manifold contain themselves contact points between the colliders.
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pub manifolds: Vec<ContactManifold>,
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pub(crate) workspace: Option<ContactManifoldsWorkspace>,
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}
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impl ContactPair {
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pub(crate) fn new(pair: ColliderPair) -> Self {
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Self {
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pair,
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manifolds: Vec::new(),
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workspace: None,
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}
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}
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/// Does this contact pair have any active contact?
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///
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/// An active contact is a contact that may result in a non-zero contact force.
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pub fn has_any_active_contact(&self) -> bool {
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for manifold in &self.manifolds {
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if manifold.num_active_contacts != 0 {
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return true;
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}
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}
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false
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}
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pub(crate) fn single_manifold<'a, 'b>(
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&'a mut self,
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colliders: &'b ColliderSet,
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flags: SolverFlags,
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) -> (
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&'b Collider,
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&'b Collider,
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&'a mut ContactManifold,
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Option<&'a mut (dyn MaybeSerializableData)>,
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) {
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let coll1 = &colliders[self.pair.collider1];
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let coll2 = &colliders[self.pair.collider2];
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if self.manifolds.len() == 0 {
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let manifold_data = ContactManifoldData::from_colliders(self.pair, coll1, coll2, flags);
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self.manifolds
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.push(ContactManifold::with_data((0, 0), manifold_data));
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}
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// We have to make sure the order of the returned collider
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// match the order of the pair stored inside of the manifold.
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// (This order can be modified by the contact determination algorithm).
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let manifold = &mut self.manifolds[0];
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if manifold.data.pair.collider1 == self.pair.collider1 {
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(
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coll1,
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coll2,
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manifold,
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self.workspace.as_mut().map(|w| &mut *w.0),
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)
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} else {
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(
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coll2,
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coll1,
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manifold,
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self.workspace.as_mut().map(|w| &mut *w.0),
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)
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}
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}
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}
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#[derive(Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A contact manifold between two colliders.
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///
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/// A contact manifold describes a set of contacts between two colliders. All the contact
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/// part of the same contact manifold share the same contact normal and contact kinematics.
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pub struct ContactManifoldData {
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// The following are set by the narrow-phase.
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/// The pair of colliders involved in this contact manifold.
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pub pair: ColliderPair,
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/// The pair of body involved in this contact manifold.
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pub body_pair: BodyPair,
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pub(crate) warmstart_multiplier: f32,
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// The two following are set by the constraints solver.
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pub(crate) constraint_index: usize,
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pub(crate) position_constraint_index: usize,
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// We put the following fields here to avoids reading the colliders inside of the
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// contact preparation method.
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/// The friction coefficient for of all the contacts on this contact manifold.
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pub friction: f32,
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/// The restitution coefficient for all the contacts on this contact manifold.
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pub restitution: f32,
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/// The relative position between the first collider and its parent at the time the
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/// contact points were generated.
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pub delta1: Isometry<f32>,
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/// The relative position between the second collider and its parent at the time the
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/// contact points were generated.
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pub delta2: Isometry<f32>,
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/// Flags used to control some aspects of the constraints solver for this contact manifold.
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pub solver_flags: SolverFlags,
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}
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impl Default for ContactManifoldData {
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fn default() -> Self {
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Self::new(
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ColliderPair::new(ColliderSet::invalid_handle(), ColliderSet::invalid_handle()),
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BodyPair::new(
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RigidBodySet::invalid_handle(),
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RigidBodySet::invalid_handle(),
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),
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Isometry::identity(),
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Isometry::identity(),
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0.0,
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0.0,
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SolverFlags::empty(),
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)
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}
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}
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impl ContactManifoldData {
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pub(crate) fn new(
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pair: ColliderPair,
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body_pair: BodyPair,
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delta1: Isometry<f32>,
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delta2: Isometry<f32>,
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friction: f32,
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restitution: f32,
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solver_flags: SolverFlags,
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) -> ContactManifoldData {
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Self {
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pair,
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body_pair,
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warmstart_multiplier: Self::min_warmstart_multiplier(),
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friction,
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restitution,
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delta1,
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delta2,
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constraint_index: 0,
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position_constraint_index: 0,
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solver_flags,
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}
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}
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pub(crate) fn from_colliders(
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pair: ColliderPair,
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coll1: &Collider,
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coll2: &Collider,
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flags: SolverFlags,
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) -> Self {
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Self::with_subshape_indices(pair, coll1, coll2, flags)
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}
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pub(crate) fn with_subshape_indices(
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pair: ColliderPair,
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coll1: &Collider,
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coll2: &Collider,
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solver_flags: SolverFlags,
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) -> Self {
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Self::new(
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pair,
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BodyPair::new(coll1.parent, coll2.parent),
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*coll1.position_wrt_parent(),
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*coll2.position_wrt_parent(),
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(coll1.friction + coll2.friction) * 0.5,
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(coll1.restitution + coll2.restitution) * 0.5,
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solver_flags,
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)
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}
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pub(crate) fn min_warmstart_multiplier() -> f32 {
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// Multiplier used to reduce the amount of warm-starting.
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// This coefficient increases exponentially over time, until it reaches 1.0.
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// This will reduce significant overshoot at the timesteps that
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// follow a timestep involving high-velocity impacts.
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1.0 // 0.01
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}
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pub(crate) fn update_warmstart_multiplier(manifold: &mut ContactManifold) {
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// In 2D, tall stacks will actually suffer from this
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// because oscillation due to inaccuracies in 2D often
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// cause contacts to break, which would result in
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// a reset of the warmstart multiplier.
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if cfg!(feature = "dim2") {
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manifold.data.warmstart_multiplier = 1.0;
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return;
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}
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for pt in &manifold.points {
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if pt.data.impulse != 0.0 {
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manifold.data.warmstart_multiplier =
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(manifold.data.warmstart_multiplier * 2.0).min(1.0);
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return;
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}
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}
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// Reset the multiplier.
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manifold.data.warmstart_multiplier = Self::min_warmstart_multiplier()
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}
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}
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