Move all the contact manifold computations out of Rapier.
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@@ -1,4 +1,4 @@
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use buckler2d::shape;
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use eagl2d::shape;
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use kiss3d::window::Window;
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use na::{Isometry2, Point2, Point3};
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use nphysics2d::object::{ColliderAnchor, DefaultColliderHandle, DefaultColliderSet};
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