feat: add support for Voxels collider (#823)
* feat: start adding voxels support and some additional testbed demo settings * feat: add support for parry’s new Voxels collider shape * fix voxels demos * feat: support rectangular voxels and additional voxels initialization * chore: switch to parry 0.20 * chore: fix cargo doc * Fix testbed build
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@@ -1,4 +1,5 @@
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#![allow(dead_code)]
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#![allow(clippy::type_complexity)]
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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@@ -58,6 +59,7 @@ mod trimesh3;
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mod urdf3;
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mod vehicle_controller3;
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mod vehicle_joints3;
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mod voxels3;
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#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
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pub fn main() {
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@@ -87,6 +89,7 @@ pub fn main() {
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("Spring Joints", spring_joints3::init_world),
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("TriMesh", trimesh3::init_world),
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("Urdf", urdf3::init_world),
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("Voxels", voxels3::init_world),
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("Vehicle controller", vehicle_controller3::init_world),
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("Vehicle joints", vehicle_joints3::init_world),
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("Keva tower", keva3::init_world),
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