feat: add support for Voxels collider (#823)
* feat: start adding voxels support and some additional testbed demo settings * feat: add support for parry’s new Voxels collider shape * fix voxels demos * feat: support rectangular voxels and additional voxels initialization * chore: switch to parry 0.20 * chore: fix cargo doc * Fix testbed build
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@@ -1014,18 +1014,20 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
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#[cfg(feature = "dim3")]
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fn setup_graphics_environment(mut commands: Commands) {
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commands.insert_resource(AmbientLight {
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brightness: 100.0,
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brightness: 200.0,
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..Default::default()
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});
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commands.spawn((
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DirectionalLight {
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shadows_enabled: false,
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// shadows_enabled: true,
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..Default::default()
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},
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Transform {
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translation: Vec3::new(10.0, 2.0, 10.0),
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rotation: Quat::from_rotation_x(-std::f32::consts::FRAC_PI_4),
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translation: Vec3::new(-100.0, 200.0, -100.0),
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rotation: Quat::from_rotation_x(
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-(std::f32::consts::FRAC_PI_4 + std::f32::consts::FRAC_PI_6),
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),
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..Default::default()
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},
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));
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