Release v0.7.0
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CHANGELOG.md
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CHANGELOG.md
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## v0.7.0
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### Added
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- Add the support of **Continuous Collision Detection** (CCD) to
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make sure that some fast-moving objects (chosen by the user) don't miss any contacts.
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This is done by using motion-clamping, i.e., each fast-moving rigid-body with CCD enabled will
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be stopped at the time where their first contact happen. This will result in some "time loss" for that
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rigid-body. This loss of time can be reduced by increasing the maximum number of CCD substeps executed
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(the default being 1).
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- Add the support of **collider modification**. Now, most of the characteristics of a collider can be
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modified after the collider has been created.
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- We now use an **implicit friction cone** for handling friction, instead of a pyramidal approximation
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of the friction cone. This means that friction will now behave in a more isotropic way (i.e. more realistic
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Coulomb friction).
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- Add the support of **custom filters** for the `QueryPipeline`. So far, interaction groups (bit masks)
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had to be used to exclude from colliders from a query made with the `QueryPipeline`. Now it is also
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possible to provide a custom closures to apply arbitrary user-defined filters.
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- It is now possible to solve penetrations using the velocity solver instead of (or alongside) the
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position solver (this is disabled by default, set `IntegrationParameters::velocity_based_erp` to
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a value `> 0.0` to enable.).
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Added the methods:
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- `ColliderBuilder::halfspace` to create a collider with an unbounded plane shape.
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- `Collider::shape_mut` to get a mutable reference to its shape.
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- `Collider::set_shape`, `::set_restitution_combine_rule`, `::set_position_wrt_parent`, `::set_collision_groups`
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`::set_solver_groups` to change various properties of a collider after its creation.
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- `RigidBodyBuilder::ccd_enabled` to enable CCD for a rigid-body.
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### Modified
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- The `target_dist` argument of `QueryPipeline::cast_shape` was removed.
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- `RigidBodyBuilder::mass_properties` has been deprecated, replaced by `::additional_mass_properties`.
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- `RigidBodyBuilder::mass` has been deprecated, replaced by `::additional_mass`.
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- `RigidBodyBuilder::principal_angular_inertia` has been deprecated, replaced by `::additional_principal_angular_inertia`.
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- The field `SolveContact::data` has been replaced by the fields `SolverContact::warmstart_impulse`,
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`SolverContact::warmstart_tangent_impulse`, and `SolverContact::prev_rhs`.
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- All the fields of `IntegrationParameters` that we don't use have been removed.
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### Fixed
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- The Broad-Phase algorithm has been completely reworked to support large colliders properly (until now
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they could result in very large memory and CPU usage).
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## v0.6.1
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### Fixed
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- Fix a determinism problem that may happen after snapshot restoration, if a rigid-body is sleeping at
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## v0.6.0
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### Added
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The support of **dominance groups** have been added. Each rigid-body is part of a dominance group in [-127; 127]
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- The support of **dominance groups** have been added. Each rigid-body is part of a dominance group in [-127; 127]
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(the default is 0). If two rigid-body are in contact, the one with the highest dominance will act as if it has
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an infinite mass, making it immune to the forces the other body would apply on it. See [#122](https://github.com/dimforge/rapier/pull/122)
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for further details.
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The support for **contact modification** has been added. This can bee used to simulate conveyor belts,
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- The support for **contact modification** has been added. This can bee used to simulate conveyor belts,
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one-way platforms and other non-physical effects. It can also be used to simulate materials with
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variable friction and restitution coefficient on a single collider. See [#120](https://github.com/dimforge/rapier/pull/120)
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for further details.
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The support for **joint motors** have been added. This can be used to control the position and/or
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- The support for **joint motors** have been added. This can be used to control the position and/or
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velocity of a joint based on a spring-like equation. See [#119](https://github.com/dimforge/rapier/pull/119)
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for further details.
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