Move 2D benchmarks into their own directory/crate.

This commit is contained in:
Crozet Sébastien
2020-09-28 10:19:49 +02:00
parent 0829ed10ac
commit e7466e2f69
16 changed files with 256 additions and 30 deletions

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@@ -1,5 +1,5 @@
[workspace] [workspace]
members = [ "build/rapier2d", "build/rapier_testbed2d", "examples2d", members = [ "build/rapier2d", "build/rapier_testbed2d", "examples2d", "benchmarks2d",
"build/rapier3d", "build/rapier_testbed3d", "examples3d", "benchmarks3d" ] "build/rapier3d", "build/rapier_testbed3d", "examples3d", "benchmarks3d" ]
[patch.crates-io] [patch.crates-io]

27
benchmarks2d/Cargo.toml Normal file
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@@ -0,0 +1,27 @@
[package]
name = "rapier-benchmarks-2d"
version = "0.1.0"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
edition = "2018"
[features]
parallel = [ "rapier2d/parallel", "rapier_testbed2d/parallel" ]
simd-stable = [ "rapier2d/simd-stable" ]
simd-nightly = [ "rapier2d/simd-nightly" ]
other-backends = [ "rapier_testbed2d/other-backends" ]
enhanced-determinism = [ "rapier2d/enhanced-determinism" ]
[dependencies]
rand = "0.7"
Inflector = "0.11"
nalgebra = "0.22"
[dependencies.rapier_testbed2d]
path = "../build/rapier_testbed2d"
[dependencies.rapier2d]
path = "../build/rapier2d"
[[bin]]
name = "all_benchmarks2"
path = "./all_benchmarks2.rs"

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@@ -0,0 +1,82 @@
#![allow(dead_code)]
extern crate nalgebra as na;
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;
use inflector::Inflector;
use rapier_testbed2d::Testbed;
use std::cmp::Ordering;
mod balls2;
mod boxes2;
mod capsules2;
mod heightfield2;
mod joint_ball2;
mod joint_fixed2;
mod joint_prismatic2;
mod pyramid2;
fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args();
while let Some(arg) = args.next() {
if &arg[..] == "--example" {
return args.next();
}
}
None
}
#[cfg(any(target_arch = "wasm32", target_arch = "asmjs"))]
fn demo_name_from_url() -> Option<String> {
None
// let window = stdweb::web::window();
// let hash = window.location()?.search().ok()?;
// Some(hash[1..].to_string())
}
#[cfg(not(any(target_arch = "wasm32", target_arch = "asmjs")))]
fn demo_name_from_url() -> Option<String> {
None
}
#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
pub fn main() {
let demo = demo_name_from_command_line()
.or_else(|| demo_name_from_url())
.unwrap_or(String::new())
.to_camel_case();
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Balls", balls2::init_world),
("Boxes", boxes2::init_world),
("Capsules", capsules2::init_world),
("Heightfield", heightfield2::init_world),
("Pyramid", pyramid2::init_world),
("(Stress test) joint ball", joint_ball2::init_world),
("(Stress test) joint fixed", joint_fixed2::init_world),
(
"(Stress test) joint prismatic",
joint_prismatic2::init_world,
),
];
// Lexicographic sort, with stress tests moved at the end of the list.
builders.sort_by(|a, b| match (a.0.starts_with("("), b.0.starts_with("(")) {
(true, true) | (false, false) => a.0.cmp(b.0),
(true, false) => Ordering::Greater,
(false, true) => Ordering::Less,
});
let i = builders
.iter()
.position(|builder| builder.0.to_camel_case().as_str() == demo.as_str())
.unwrap_or(0);
let testbed = Testbed::from_builders(i, builders);
testbed.run()
}

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@@ -0,0 +1,72 @@
use na::{DVector, Point2, Vector2};
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let joints = JointSet::new();
/*
* Ground
*/
let ground_size = Vector2::new(50.0, 1.0);
let nsubdivs = 2000;
let heights = DVector::from_fn(nsubdivs + 1, |i, _| {
if i == 0 || i == nsubdivs {
80.0
} else {
(i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0
}
});
let rigid_body = RigidBodyBuilder::new_static().build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::heightfield(heights, ground_size).build();
colliders.insert(collider, handle, &mut bodies);
/*
* Create the cubes
*/
let num = 26;
let rad = 0.5;
let shift = rad * 2.0;
let centerx = shift * (num / 2) as f32;
let centery = shift / 2.0;
for i in 0..num {
for j in 0usize..num * 5 {
let x = i as f32 * shift - centerx;
let y = j as f32 * shift + centery + 3.0;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
let handle = bodies.insert(rigid_body);
if j % 2 == 0 {
let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, handle, &mut bodies);
} else {
let collider = ColliderBuilder::ball(rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(0.0, 50.0), 10.0);
}
fn main() {
let testbed = Testbed::from_builders(0, vec![("Heightfield", init_world)]);
testbed.run()
}

60
benchmarks2d/pyramid2.rs Normal file
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@@ -0,0 +1,60 @@
use na::Point2;
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let joints = JointSet::new();
/*
* Ground
*/
let ground_size = 100.0;
let ground_thickness = 1.0;
let rigid_body = RigidBodyBuilder::new_static().build();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness).build();
colliders.insert(collider, ground_handle, &mut bodies);
/*
* Create the cubes
*/
let num = 100;
let rad = 0.5;
let shift = rad * 2.0;
let centerx = shift * (num as f32) / 2.0;
let centery = shift / 2.0 + ground_thickness + rad * 1.5;
for i in 0usize..num {
for j in i..num {
let fj = j as f32;
let fi = i as f32;
let x = (fi * shift / 2.0) + (fj - fi) * shift - centerx;
let y = fi * shift + centery;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(0.0, 2.5), 5.0);
}
fn main() {
let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
testbed.run()
}

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@@ -11,18 +11,12 @@ use rapier_testbed2d::Testbed;
use std::cmp::Ordering; use std::cmp::Ordering;
mod add_remove2; mod add_remove2;
mod balls2;
mod boxes2;
mod capsules2;
mod debug_box_ball2; mod debug_box_ball2;
mod heightfield2; mod heightfield2;
mod joints2; mod joints2;
mod kinematic2; mod platform2;
mod pyramid2; mod pyramid2;
mod sensor2; mod sensor2;
mod stress_joint_ball2;
mod stress_joint_fixed2;
mod stress_joint_prismatic2;
fn demo_name_from_command_line() -> Option<String> { fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args(); let mut args = std::env::args();
@@ -58,21 +52,12 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Add remove", add_remove2::init_world), ("Add remove", add_remove2::init_world),
("Balls", balls2::init_world),
("Boxes", boxes2::init_world),
("Capsules", capsules2::init_world),
("Heightfield", heightfield2::init_world), ("Heightfield", heightfield2::init_world),
("Joints", joints2::init_world), ("Joints", joints2::init_world),
("Kinematic", kinematic2::init_world), ("Platform", platform2::init_world),
("Pyramid", pyramid2::init_world), ("Pyramid", pyramid2::init_world),
("Sensor", sensor2::init_world), ("Sensor", sensor2::init_world),
("(Debug) box ball", debug_box_ball2::init_world), ("(Debug) box ball", debug_box_ball2::init_world),
("(Stress test) joint ball", stress_joint_ball2::init_world),
("(Stress test) joint fixed", stress_joint_fixed2::init_world),
(
"(Stress test) joint prismatic",
stress_joint_prismatic2::init_world,
),
]; ];
// Lexicographic sort, with stress tests moved at the end of the list. // Lexicographic sort, with stress tests moved at the end of the list.

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@@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) {
let heights = DVector::from_fn(nsubdivs + 1, |i, _| { let heights = DVector::from_fn(nsubdivs + 1, |i, _| {
if i == 0 || i == nsubdivs { if i == 0 || i == nsubdivs {
80.0 8.0
} else { } else {
(i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0 (i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0
} }
@@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Create the cubes * Create the cubes
*/ */
let num = 26; let num = 20;
let rad = 0.5; let rad = 0.5;
let shift = rad * 2.0; let shift = rad * 2.0;
@@ -41,7 +41,7 @@ pub fn init_world(testbed: &mut Testbed) {
let centery = shift / 2.0; let centery = shift / 2.0;
for i in 0..num { for i in 0..num {
for j in 0usize..num * 5 { for j in 0usize..num {
let x = i as f32 * shift - centerx; let x = i as f32 * shift - centerx;
let y = j as f32 * shift + centery + 3.0; let y = j as f32 * shift + centery + 3.0;
@@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed. * Set up the testbed.
*/ */
testbed.set_world(bodies, colliders, joints); testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(0.0, 50.0), 10.0); testbed.look_at(Point2::new(0.0, 0.0), 10.0);
} }
fn main() { fn main() {

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@@ -19,8 +19,8 @@ pub fn init_world(testbed: &mut Testbed) {
// in order to be able to compare rapier with Box2D, // in order to be able to compare rapier with Box2D,
// we set it to 0.4. // we set it to 0.4.
let rad = 0.4; let rad = 0.4;
let numi = 100; // Num vertical nodes. let numi = 10; // Num vertical nodes.
let numk = 100; // Num horizontal nodes. let numk = 10; // Num horizontal nodes.
let shift = 1.0; let shift = 1.0;
let mut body_handles = Vec::new(); let mut body_handles = Vec::new();
@@ -30,7 +30,7 @@ pub fn init_world(testbed: &mut Testbed) {
let fk = k as f32; let fk = k as f32;
let fi = i as f32; let fi = i as f32;
let status = if i == 0 && (k % 4 == 0 || k == numk - 1) { let status = if i == 0 && k == 0 {
BodyStatus::Static BodyStatus::Static
} else { } else {
BodyStatus::Dynamic BodyStatus::Dynamic
@@ -66,7 +66,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed. * Set up the testbed.
*/ */
testbed.set_world(bodies, colliders, joints); testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0); testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 20.0);
} }
fn main() { fn main() {

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@@ -35,7 +35,7 @@ pub fn init_world(testbed: &mut Testbed) {
let centery = shift / 2.0 + 3.04; let centery = shift / 2.0 + 3.04;
for i in 0usize..num { for i in 0usize..num {
for j in 0usize..num * 50 { for j in 0usize..num {
let x = i as f32 * shift - centerx; let x = i as f32 * shift - centerx;
let y = j as f32 * shift + centery; let y = j as f32 * shift + centery;

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@@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Ground * Ground
*/ */
let ground_size = 100.0; let ground_size = 10.0;
let ground_thickness = 1.0; let ground_thickness = 1.0;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static().build();
@@ -25,7 +25,7 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Create the cubes * Create the cubes
*/ */
let num = 100; let num = 10;
let rad = 0.5; let rad = 0.5;
let shift = rad * 2.0; let shift = rad * 2.0;
@@ -51,7 +51,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed. * Set up the testbed.
*/ */
testbed.set_world(bodies, colliders, joints); testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(0.0, 2.5), 5.0); testbed.look_at(Point2::new(0.0, 2.5), 20.0);
} }
fn main() { fn main() {