Fix 2D ball joint limits.

This commit is contained in:
Sébastien Crozet
2021-08-07 21:37:00 +02:00
committed by Sébastien Crozet
parent f7643272f4
commit eb8f6d360d
2 changed files with 65 additions and 27 deletions

View File

@@ -118,15 +118,24 @@ impl BallPositionConstraint {
let axis1 = position1 * self.limits_local_axis1;
let axis2 = position2 * self.limits_local_axis2;
#[cfg(feature = "dim2")]
let axis_angle = Rotation::rotation_between_axis(&axis2, &axis1).axis_angle();
#[cfg(feature = "dim3")]
let axis_angle = Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle());
// TODO: handle the case where dot(axis1, axis2) = -1.0
if let Some((axis, angle)) =
Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle())
if let Some((axis, angle)) = axis_angle
{
if angle >= self.limits_angle {
#[cfg(feature = "dim2")]
let axis = axis[0];
#[cfg(feature = "dim3")]
let axis = axis.into_inner();
let ang_error = angle - self.limits_angle;
let ang_impulse = self
.inv_ii1_ii2
.transform_vector(*axis * ang_error * params.joint_erp);
.transform_vector(axis * ang_error * params.joint_erp);
position1.rotation =
Rotation::new(self.ii1.transform_vector(-ang_impulse)) * position1.rotation;
@@ -232,13 +241,22 @@ impl BallPositionGroundConstraint {
if self.limits_enabled {
let axis2 = position2 * self.limits_local_axis2;
#[cfg(feature = "dim2")]
let axis_angle = Rotation::rotation_between_axis(&axis2, &self.limits_axis1).axis_angle();
#[cfg(feature = "dim3")]
let axis_angle = Rotation::rotation_between_axis(&axis2, &self.limits_axis1).and_then(|r| r.axis_angle());
// TODO: handle the case where dot(axis1, axis2) = -1.0
if let Some((axis, angle)) = Rotation::rotation_between_axis(&axis2, &self.limits_axis1)
.and_then(|r| r.axis_angle())
if let Some((axis, angle)) = axis_angle
{
if angle >= self.limits_angle {
#[cfg(feature = "dim2")]
let axis = axis[0];
#[cfg(feature = "dim3")]
let axis = axis.into_inner();
let ang_error = angle - self.limits_angle;
let ang_correction = *axis * ang_error * params.joint_erp;
let ang_correction = axis * ang_error * params.joint_erp;
position2.rotation = Rotation::new(ang_correction) * position2.rotation;
}
}