Fix user-change handling for colliders as well as disabled colliders (#900)
* feat: add debug-demo for disabling a collider * feat: add a simple debug-demo with two cubes * feat: rename RigidBodyChangnes::MODIFIED and ColliderChanges::MODIFIED to ::IN_MODIFIED_SET * feat: render debug-colliders with a different color with the debug-renderer * chore: wire up new examples to the testbed * fix colliders user-modification being ignored after the first step * fix broad-phase still taking into account disabled colliders with enabled dynamic rigid-bodies * chore: update changelog * fix cargo doc
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CHANGELOG.md
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CHANGELOG.md
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## Unreleased
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- `InteractionGroups` struct now contains `InteractionTestMode`. Continues [rapier/pull/170](https://github.com/dimforge/rapier/pull/170) for [rapier/issues/622](https://github.com/dimforge/rapier/issues/622)
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- `InteractionGroups` constructor now requires an `InteractionTestMode` parameter. If you want same behaviour as before, use `InteractionTestMode::And` (eg. `InteractionGroups::new(Group::GROUP_1, Group::GROUP_1, InteractionTestMode::And)`)
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- `InteractionGroups` struct now contains `InteractionTestMode`.
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Continues [rapier/pull/170](https://github.com/dimforge/rapier/pull/170)
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for [rapier/issues/622](https://github.com/dimforge/rapier/issues/622)
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- `InteractionGroups` constructor now requires an `InteractionTestMode` parameter. If you want same behaviour as before,
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use `InteractionTestMode::And` (eg.
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`InteractionGroups::new(Group::GROUP_1, Group::GROUP_1, InteractionTestMode::And)`)
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- `CoefficientCombineRule::Min` - now makes sure it uses a non zero value as result by using `coeff1.min(coeff2).abs()`
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- `InteractionTestMode`: Specifies which method should be used to test interactions. Supports `AND` and `OR`.
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- `CoefficientCombineRule::ClampedSum` - Adds the two coefficients and does a clamp to have at most 1.
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- Rename `ColliderChanges::CHANGED` to `::IN_CHANGED_SET` to make its meaning more precise.
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- Rename `RigidBodyChanges::CHANGED` to `::IN_CHANGED_SET` to make its meaning more precise.
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- Fix colliders ignoring user-changes after the first simulation step.
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- Fix broad-phase incorrectly taking into account disabled colliders attached to an enabled dynamic rigid-body.
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## v0.30.1 (17 Oct. 2025)
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