Fix user-change handling for colliders as well as disabled colliders (#900)
* feat: add debug-demo for disabling a collider * feat: add a simple debug-demo with two cubes * feat: rename RigidBodyChangnes::MODIFIED and ColliderChanges::MODIFIED to ::IN_MODIFIED_SET * feat: render debug-colliders with a different color with the debug-renderer * chore: wire up new examples to the testbed * fix colliders user-modification being ignored after the first step * fix broad-phase still taking into account disabled colliders with enabled dynamic rigid-bodies * chore: update changelog * fix cargo doc
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@@ -69,10 +69,6 @@ impl BroadPhaseBvh {
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/// sent previously and no `RemovePair` happened since then). Sending redundant events is allowed
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/// but can result in a slight computational overhead.
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///
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/// The `colliders` set is mutable only to provide access to
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/// [`collider.set_internal_broad_phase_proxy_index`]. Other properties of the collider should
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/// **not** be modified during the broad-phase update.
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///
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/// # Parameters
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/// - `params`: the integration parameters governing the simulation.
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/// - `colliders`: the set of colliders. Change detection with `collider.needs_broad_phase_update()`
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@@ -35,8 +35,8 @@ bitflags::bitflags! {
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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/// Flags describing how the collider has been modified by the user.
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pub struct ColliderChanges: u32 {
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/// Flag indicating that any component of the collider has been modified.
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const MODIFIED = 1 << 0;
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/// Flag indicating that the collider handle is in the changed collider set.
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const IN_MODIFIED_SET = 1 << 0;
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/// Flag indicating that the density or mass-properties of this collider was changed.
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const LOCAL_MASS_PROPERTIES = 1 << 1; // => RigidBody local mass-properties update.
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/// Flag indicating that the `ColliderParent` component of the collider has been modified.
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@@ -11,12 +11,12 @@ pub type ModifiedColliders = ModifiedObjects<ColliderHandle, Collider>;
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impl HasModifiedFlag for Collider {
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#[inline]
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fn has_modified_flag(&self) -> bool {
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self.changes.contains(ColliderChanges::MODIFIED)
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self.changes.contains(ColliderChanges::IN_MODIFIED_SET)
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}
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#[inline]
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fn set_modified_flag(&mut self) {
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self.changes |= ColliderChanges::MODIFIED;
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self.changes |= ColliderChanges::IN_MODIFIED_SET;
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}
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}
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