Finalize refactoring

This commit is contained in:
Sébastien Crozet
2022-04-20 12:29:57 +02:00
committed by Sébastien Crozet
parent 2b1374c596
commit f108520b5a
32 changed files with 707 additions and 1030 deletions

View File

@@ -8,18 +8,18 @@ resolver = "2"
#simba = { path = "../simba" }
#kiss3d = { path = "../kiss3d" }
parry2d = { path = "../parry/crates/parry2d" }
parry3d = { path = "../parry/crates/parry3d" }
parry2d-f64 = { path = "../parry/crates/parry2d-f64" }
parry3d-f64 = { path = "../parry/crates/parry3d-f64" }
#parry2d = { path = "../parry/crates/parry2d" }
#parry3d = { path = "../parry/crates/parry3d" }
#parry2d-f64 = { path = "../parry/crates/parry2d-f64" }
#parry3d-f64 = { path = "../parry/crates/parry3d-f64" }
# nalgebra = { path = "../nalgebra" }
#kiss3d = { git = "https://github.com/sebcrozet/kiss3d" }
#nalgebra = { git = "https://github.com/dimforge/nalgebra", branch = "dev" }
#parry2d = { git = "https://github.com/dimforge/parry", branch = "special_cases" }
#parry3d = { git = "https://github.com/dimforge/parry", branch = "special_cases" }
#parry2d-f64 = { git = "https://github.com/dimforge/parry", branch = "special_cases" }
#parry3d-f64 = { git = "https://github.com/dimforge/parry", branch = "special_cases" }
parry2d = { git = "https://github.com/dimforge/parry", branch = "split-and-qbvh" }
parry3d = { git = "https://github.com/dimforge/parry", branch = "split-and-qbvh" }
parry2d-f64 = { git = "https://github.com/dimforge/parry", branch = "split-and-qbvh" }
parry3d-f64 = { git = "https://github.com/dimforge/parry", branch = "split-and-qbvh" }
[profile.release]
#debug = true

View File

@@ -6,11 +6,8 @@ struct OneWayPlatformHook {
platform2: ColliderHandle,
}
impl PhysicsHooks<RigidBodySet, ColliderSet> for OneWayPlatformHook {
fn modify_solver_contacts(
&self,
context: &mut ContactModificationContext<RigidBodySet, ColliderSet>,
) {
impl PhysicsHooks for OneWayPlatformHook {
fn modify_solver_contacts(&self, context: &mut ContactModificationContext) {
// The allowed normal for the first platform is its local +y axis, and the
// allowed normal for the second platform is its local -y axis.
//

View File

@@ -6,11 +6,8 @@ struct OneWayPlatformHook {
platform2: ColliderHandle,
}
impl PhysicsHooks<RigidBodySet, ColliderSet> for OneWayPlatformHook {
fn modify_solver_contacts(
&self,
context: &mut ContactModificationContext<RigidBodySet, ColliderSet>,
) {
impl PhysicsHooks for OneWayPlatformHook {
fn modify_solver_contacts(&self, context: &mut ContactModificationContext) {
// The allowed normal for the first platform is its local +y axis, and the
// allowed normal for the second platform is its local -y axis.
//

View File

@@ -1,16 +1,10 @@
use super::TOIEntry;
use crate::dynamics::{
IslandManager, RigidBodyCcd, RigidBodyColliders, RigidBodyForces, RigidBodyHandle,
RigidBodyMassProps, RigidBodyPosition, RigidBodySet, RigidBodyVelocity,
};
use crate::geometry::{
ColliderParent, ColliderPosition, ColliderSet, ColliderShape, ColliderType, CollisionEvent,
NarrowPhase,
};
use crate::dynamics::{IslandManager, RigidBodyHandle, RigidBodySet};
use crate::geometry::{ColliderParent, ColliderSet, CollisionEvent, NarrowPhase};
use crate::math::Real;
use crate::parry::utils::SortedPair;
use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode};
use crate::prelude::{ActiveEvents, ColliderFlags};
use crate::prelude::ActiveEvents;
use parry::query::{DefaultQueryDispatcher, QueryDispatcher};
use parry::utils::hashmap::HashMap;
use std::collections::BinaryHeap;
@@ -61,23 +55,18 @@ impl CCDSolver {
match impacts {
PredictedImpacts::Impacts(tois) => {
for (handle, toi) in tois {
let (rb_poss, vels, ccd, mprops): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyCcd,
&RigidBodyMassProps,
) = bodies.index_bundle(handle.0);
let local_com = &mprops.local_mprops.local_com;
let rb = bodies.index_mut_internal(*handle);
let local_com = &rb.mprops.local_mprops.local_com;
let min_toi = (ccd.ccd_thickness
let min_toi = (rb.ccd.ccd_thickness
* 0.15
* crate::utils::inv(ccd.max_point_velocity(vels)))
* crate::utils::inv(rb.ccd.max_point_velocity(&rb.vels)))
.min(dt);
// println!("Min toi: {}, Toi: {}", min_toi, toi);
let new_pos = vels.integrate(toi.max(min_toi), &rb_poss.position, &local_com);
bodies.map_mut_internal(handle.0, |rb_poss| {
rb_poss.next_position = new_pos;
});
let new_pos = rb
.vels
.integrate(toi.max(min_toi), &rb.pos.position, &local_com);
rb.pos.next_position = new_pos;
}
}
_ => {}
@@ -98,17 +87,16 @@ impl CCDSolver {
// println!("Checking CCD activation");
for handle in islands.active_dynamic_bodies() {
let (ccd, vels, forces): (&RigidBodyCcd, &RigidBodyVelocity, &RigidBodyForces) =
bodies.index_bundle(handle.0);
if ccd.ccd_enabled {
let forces = if include_forces { Some(forces) } else { None };
let moving_fast = ccd.is_moving_fast(dt, vels, forces);
bodies.map_mut_internal(handle.0, |ccd| {
ccd.ccd_active = moving_fast;
});
let rb = bodies.index_mut_internal(*handle);
if rb.ccd.ccd_enabled {
let forces = if include_forces {
Some(&rb.forces)
} else {
None
};
let moving_fast = rb.ccd.is_moving_fast(dt, &rb.vels, forces);
rb.ccd.ccd_active = moving_fast;
ccd_active = ccd_active || moving_fast;
}
}
@@ -137,36 +125,31 @@ impl CCDSolver {
let mut min_toi = dt;
for handle in islands.active_dynamic_bodies() {
let rb_ccd1: &RigidBodyCcd = bodies.index(handle.0);
let rb1 = &bodies[*handle];
if rb_ccd1.ccd_active {
let (rb_pos1, rb_vels1, forces1, rb_mprops1, rb_colliders1): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyForces,
&RigidBodyMassProps,
&RigidBodyColliders,
) = bodies.index_bundle(handle.0);
if rb1.ccd.ccd_active {
let predicted_body_pos1 = rb1.pos.integrate_forces_and_velocities(
dt,
&rb1.forces,
&rb1.vels,
&rb1.mprops,
);
let predicted_body_pos1 =
rb_pos1.integrate_forces_and_velocities(dt, forces1, rb_vels1, rb_mprops1);
for ch1 in &rb_colliders1.0 {
let co_parent1: &ColliderParent = colliders
.get(ch1.0)
for ch1 in &rb1.colliders.0 {
let co1 = &colliders[*ch1];
let co1_parent = co1
.parent
.as_ref()
.expect("Could not find the ColliderParent component.");
let (co_shape1, co_pos1, co_type1): (
&ColliderShape,
&ColliderPosition,
&ColliderType,
) = colliders.index_bundle(ch1.0);
if co_type1.is_sensor() {
if co1.is_sensor() {
continue; // Ignore sensors.
}
let predicted_collider_pos1 = predicted_body_pos1 * co_parent1.pos_wrt_parent;
let aabb1 = co_shape1.compute_swept_aabb(&co_pos1, &predicted_collider_pos1);
let predicted_collider_pos1 = predicted_body_pos1 * co1_parent.pos_wrt_parent;
let aabb1 = co1
.shape
.compute_swept_aabb(&co1.pos, &predicted_collider_pos1);
self.query_pipeline
.colliders_with_aabb_intersecting_aabb(&aabb1, |ch2| {
@@ -182,21 +165,17 @@ impl CCDSolver {
)
.is_none()
{
let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
let c1: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch1.0);
let c2: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch2.0);
let co_type1: &ColliderType = colliders.index(ch1.0);
let co_type2: &ColliderType = colliders.index(ch1.0);
let co1 = &colliders[*ch1];
let co2 = &colliders[*ch2];
let bh1 = co_parent1.map(|p| p.handle);
let bh2 = co_parent2.map(|p| p.handle);
let bh1 = co1.parent.map(|p| p.handle);
let bh2 = co2.parent.map(|p| p.handle);
// Ignore self-intersection and sensors and apply collision groups filter.
if bh1 == bh2 // Ignore self-intersection.
|| (co_type1.is_sensor() || co_type2.is_sensor()) // Ignore sensors.
|| !c1.3.collision_groups.test(c2.3.collision_groups) // Apply collision groups.
|| !c1.3.solver_groups.test(c2.3.solver_groups)
|| (co1.is_sensor() || co2.is_sensor()) // Ignore sensors.
|| !co1.flags.collision_groups.test(co2.flags.collision_groups) // Apply collision groups.
|| !co1.flags.solver_groups.test(co2.flags.solver_groups)
// Apply solver groups.
{
return true;
@@ -208,16 +187,16 @@ impl CCDSolver {
.map(|c| c.1.dist)
.unwrap_or(0.0);
let b2 = bh2.map(|h| bodies.index_bundle(h.0));
let rb2 = bh2.and_then(|h| bodies.get(h));
if let Some(toi) = TOIEntry::try_from_colliders(
self.query_pipeline.query_dispatcher(),
*ch1,
*ch2,
(c1.0, c1.1, c1.2, c1.3, co_parent1),
(c2.0, c2.1, c2.2, c2.3, co_parent2),
Some((rb_pos1, rb_vels1, rb_mprops1, rb_ccd1)),
b2,
co1,
co2,
Some(rb1),
rb2,
None,
None,
0.0,
@@ -271,29 +250,27 @@ impl CCDSolver {
*/
// TODO: don't iterate through all the colliders.
for handle in islands.active_dynamic_bodies() {
let rb_ccd1: &RigidBodyCcd = bodies.index(handle.0);
let rb1 = &bodies[*handle];
if rb_ccd1.ccd_active {
let (rb_pos1, rb_vels1, forces1, rb_mprops1, rb_colliders1): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyForces,
&RigidBodyMassProps,
&RigidBodyColliders,
) = bodies.index_bundle(handle.0);
if rb1.ccd.ccd_active {
let predicted_body_pos1 = rb1.pos.integrate_forces_and_velocities(
dt,
&rb1.forces,
&rb1.vels,
&rb1.mprops,
);
let predicted_body_pos1 =
rb_pos1.integrate_forces_and_velocities(dt, forces1, rb_vels1, rb_mprops1);
for ch1 in &rb_colliders1.0 {
let co_parent1: &ColliderParent = colliders
.get(ch1.0)
for ch1 in &rb1.colliders.0 {
let co1 = &colliders[*ch1];
let co_parent1 = co1
.parent
.as_ref()
.expect("Could not find the ColliderParent component.");
let (co_shape1, co_pos1): (&ColliderShape, &ColliderPosition) =
colliders.index_bundle(ch1.0);
let predicted_collider_pos1 = predicted_body_pos1 * co_parent1.pos_wrt_parent;
let aabb1 = co_shape1.compute_swept_aabb(&co_pos1, &predicted_collider_pos1);
let aabb1 = co1
.shape
.compute_swept_aabb(&co1.pos, &predicted_collider_pos1);
self.query_pipeline
.colliders_with_aabb_intersecting_aabb(&aabb1, |ch2| {
@@ -309,16 +286,15 @@ impl CCDSolver {
)
.is_none()
{
let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
let c1: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch1.0);
let c2: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch2.0);
let co1 = &colliders[*ch1];
let co2 = &colliders[*ch2];
let bh1 = co_parent1.map(|p| p.handle);
let bh2 = co_parent2.map(|p| p.handle);
let bh1 = co1.parent.map(|p| p.handle);
let bh2 = co2.parent.map(|p| p.handle);
// Ignore self-intersections and apply groups filter.
if bh1 == bh2 || !c1.3.collision_groups.test(c2.3.collision_groups)
if bh1 == bh2
|| !co1.flags.collision_groups.test(co2.flags.collision_groups)
{
return true;
}
@@ -329,17 +305,17 @@ impl CCDSolver {
.map(|c| c.1.dist)
.unwrap_or(0.0);
let b1 = bh1.map(|h| bodies.index_bundle(h.0));
let b2 = bh2.map(|h| bodies.index_bundle(h.0));
let rb1 = bh1.map(|h| &bodies[h]);
let rb2 = bh2.map(|h| &bodies[h]);
if let Some(toi) = TOIEntry::try_from_colliders(
self.query_pipeline.query_dispatcher(),
*ch1,
*ch2,
(c1.0, c1.1, c1.2, c1.3, co_parent1),
(c2.0, c2.1, c2.2, c2.3, co_parent2),
b1,
b2,
co1,
co2,
rb1,
rb2,
None,
None,
0.0,
@@ -381,17 +357,15 @@ impl CCDSolver {
while let Some(toi) = all_toi.pop() {
assert!(toi.toi <= dt);
let rb1: Option<(&RigidBodyCcd, &RigidBodyColliders)> =
toi.b1.map(|b| bodies.index_bundle(b.0));
let rb2: Option<(&RigidBodyCcd, &RigidBodyColliders)> =
toi.b2.map(|b| bodies.index_bundle(b.0));
let rb1 = toi.b1.and_then(|b| bodies.get(b));
let rb2 = toi.b2.and_then(|b| bodies.get(b));
let mut colliders_to_check = Vec::new();
let should_freeze1 = rb1.is_some()
&& rb1.unwrap().0.ccd_active
&& rb1.unwrap().ccd.ccd_active
&& !frozen.contains_key(&toi.b1.unwrap());
let should_freeze2 = rb2.is_some()
&& rb2.unwrap().0.ccd_active
&& rb2.unwrap().ccd.ccd_active
&& !frozen.contains_key(&toi.b2.unwrap());
if !should_freeze1 && !should_freeze2 {
@@ -413,12 +387,12 @@ impl CCDSolver {
if should_freeze1 {
let _ = frozen.insert(toi.b1.unwrap(), toi.toi);
colliders_to_check.extend_from_slice(&rb1.unwrap().1 .0);
colliders_to_check.extend_from_slice(&rb1.unwrap().colliders.0);
}
if should_freeze2 {
let _ = frozen.insert(toi.b2.unwrap(), toi.toi);
colliders_to_check.extend_from_slice(&rb2.unwrap().1 .0);
colliders_to_check.extend_from_slice(&rb2.unwrap().colliders.0);
}
let start_time = toi.toi;
@@ -426,39 +400,36 @@ impl CCDSolver {
// NOTE: the 1 and 2 indices (e.g., `ch1`, `ch2`) bellow are unrelated to the
// ones we used above.
for ch1 in &colliders_to_check {
let co_parent1: &ColliderParent = colliders.get(ch1.0).unwrap();
let (co_shape1, co_pos1): (&ColliderShape, &ColliderPosition) =
colliders.index_bundle(ch1.0);
let co1 = &colliders[*ch1];
let co1_parent = co1.parent.as_ref().unwrap();
let rb1 = &bodies[co1_parent.handle];
let rb_pos1: &RigidBodyPosition = bodies.index(co_parent1.handle.0);
let co_next_pos1 = rb_pos1.next_position * co_parent1.pos_wrt_parent;
let aabb = co_shape1.compute_swept_aabb(&co_pos1, &co_next_pos1);
let co_next_pos1 = rb1.pos.next_position * co1_parent.pos_wrt_parent;
let aabb = co1.shape.compute_swept_aabb(&co1.pos, &co_next_pos1);
self.query_pipeline
.colliders_with_aabb_intersecting_aabb(&aabb, |ch2| {
let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
let c1: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch1.0);
let c2: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch2.0);
let co2 = &colliders[*ch2];
let bh1 = co_parent1.map(|p| p.handle);
let bh2 = co_parent2.map(|p| p.handle);
let bh1 = co1.parent.map(|p| p.handle);
let bh2 = co2.parent.map(|p| p.handle);
// Ignore self-intersection and apply groups filter.
if bh1 == bh2 || !c1.3.collision_groups.test(c2.3.collision_groups) {
if bh1 == bh2
|| !co1.flags.collision_groups.test(co2.flags.collision_groups)
{
return true;
}
let frozen1 = bh1.and_then(|h| frozen.get(&h));
let frozen2 = bh2.and_then(|h| frozen.get(&h));
let b1: Option<(_, _, _, &RigidBodyCcd)> =
bh1.map(|h| bodies.index_bundle(h.0));
let b2: Option<(_, _, _, &RigidBodyCcd)> =
bh2.map(|h| bodies.index_bundle(h.0));
let rb1 = bh1.and_then(|h| bodies.get(h));
let rb2 = bh2.and_then(|h| bodies.get(h));
if (frozen1.is_some() || !b1.map(|b| b.3.ccd_active).unwrap_or(false))
&& (frozen2.is_some() || !b2.map(|b| b.3.ccd_active).unwrap_or(false))
if (frozen1.is_some() || !rb1.map(|b| b.ccd.ccd_active).unwrap_or(false))
&& (frozen2.is_some()
|| !rb2.map(|b| b.ccd.ccd_active).unwrap_or(false))
{
// We already did a resweep.
return true;
@@ -474,10 +445,10 @@ impl CCDSolver {
self.query_pipeline.query_dispatcher(),
*ch1,
*ch2,
(c1.0, c1.1, c1.2, c1.3, co_parent1),
(c2.0, c2.1, c2.2, c2.3, co_parent2),
b1,
b2,
co1,
co2,
rb1,
rb2,
frozen1.copied(),
frozen2.copied(),
start_time,
@@ -500,20 +471,10 @@ impl CCDSolver {
// - If the intersection isn't active anymore, and it wasn't intersecting
// before, then we need to generate one interaction-start and one interaction-stop
// events because it will never be detected by the narrow-phase because of tunneling.
let (co_type1, co_pos1, co_shape1, co_flags1): (
&ColliderType,
&ColliderPosition,
&ColliderShape,
&ColliderFlags,
) = colliders.index_bundle(toi.c1.0);
let (co_type2, co_pos2, co_shape2, co_flags2): (
&ColliderType,
&ColliderPosition,
&ColliderShape,
&ColliderFlags,
) = colliders.index_bundle(toi.c2.0);
let co1 = &colliders[toi.c1];
let co2 = &colliders[toi.c2];
if !co_type1.is_sensor() && !co_type2.is_sensor() {
if !co1.is_sensor() && !co2.is_sensor() {
// TODO: this happens if we found a TOI between two non-sensor
// colliders with mismatching solver_flags. It is not clear
// what we should do in this case: we could report a
@@ -525,56 +486,46 @@ impl CCDSolver {
}
let co_next_pos1 = if let Some(b1) = toi.b1 {
let co_parent1: &ColliderParent = colliders.get(toi.c1.0).unwrap();
let (rb_pos1, rb_vels1, rb_mprops1): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
) = bodies.index_bundle(b1.0);
let local_com1 = &rb_mprops1.local_mprops.local_com;
let co_parent1: &ColliderParent = co1.parent.as_ref().unwrap();
let rb1 = &bodies[b1];
let local_com1 = &rb1.mprops.local_mprops.local_com;
let frozen1 = frozen.get(&b1);
let pos1 = frozen1
.map(|t| rb_vels1.integrate(*t, &rb_pos1.position, local_com1))
.unwrap_or(rb_pos1.next_position);
.map(|t| rb1.vels.integrate(*t, &rb1.pos.position, local_com1))
.unwrap_or(rb1.pos.next_position);
pos1 * co_parent1.pos_wrt_parent
} else {
co_pos1.0
co1.pos.0
};
let co_next_pos2 = if let Some(b2) = toi.b2 {
let co_parent2: &ColliderParent = colliders.get(toi.c2.0).unwrap();
let (rb_pos2, rb_vels2, rb_mprops2): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
) = bodies.index_bundle(b2.0);
let local_com2 = &rb_mprops2.local_mprops.local_com;
let co_parent2: &ColliderParent = co2.parent.as_ref().unwrap();
let rb2 = &bodies[b2];
let local_com2 = &rb2.mprops.local_mprops.local_com;
let frozen2 = frozen.get(&b2);
let pos2 = frozen2
.map(|t| rb_vels2.integrate(*t, &rb_pos2.position, local_com2))
.unwrap_or(rb_pos2.next_position);
.map(|t| rb2.vels.integrate(*t, &rb2.pos.position, local_com2))
.unwrap_or(rb2.pos.next_position);
pos2 * co_parent2.pos_wrt_parent
} else {
co_pos2.0
co2.pos.0
};
let prev_coll_pos12 = co_pos1.inv_mul(&co_pos2);
let prev_coll_pos12 = co1.pos.inv_mul(&co2.pos);
let next_coll_pos12 = co_next_pos1.inv_mul(&co_next_pos2);
let query_dispatcher = self.query_pipeline.query_dispatcher();
let intersect_before = query_dispatcher
.intersection_test(&prev_coll_pos12, co_shape1.as_ref(), co_shape2.as_ref())
.intersection_test(&prev_coll_pos12, co1.shape.as_ref(), co2.shape.as_ref())
.unwrap_or(false);
let intersect_after = query_dispatcher
.intersection_test(&next_coll_pos12, co_shape1.as_ref(), co_shape2.as_ref())
.intersection_test(&next_coll_pos12, co1.shape.as_ref(), co2.shape.as_ref())
.unwrap_or(false);
if !intersect_before
&& !intersect_after
&& (co_flags1.active_events | co_flags2.active_events)
&& (co1.flags.active_events | co2.flags.active_events)
.contains(ActiveEvents::COLLISION_EVENTS)
{
// Emit one intersection-started and one intersection-stopped event.

View File

@@ -1,9 +1,5 @@
use crate::dynamics::{
RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
};
use crate::geometry::{
ColliderFlags, ColliderHandle, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
};
use crate::dynamics::{RigidBody, RigidBodyHandle};
use crate::geometry::{Collider, ColliderHandle};
use crate::math::Real;
use parry::query::{NonlinearRigidMotion, QueryDispatcher};
@@ -45,32 +41,10 @@ impl TOIEntry {
query_dispatcher: &QD,
ch1: ColliderHandle,
ch2: ColliderHandle,
c1: (
&ColliderType,
&ColliderShape,
&ColliderPosition,
&ColliderFlags,
Option<&ColliderParent>,
),
c2: (
&ColliderType,
&ColliderShape,
&ColliderPosition,
&ColliderFlags,
Option<&ColliderParent>,
),
b1: Option<(
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyCcd,
)>,
b2: Option<(
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyCcd,
)>,
co1: &Collider,
co2: &Collider,
rb1: Option<&RigidBody>,
rb2: Option<&RigidBody>,
frozen1: Option<Real>,
frozen2: Option<Real>,
start_time: Real,
@@ -78,39 +52,36 @@ impl TOIEntry {
smallest_contact_dist: Real,
) -> Option<Self> {
assert!(start_time <= end_time);
if b1.is_none() && b2.is_none() {
if rb1.is_none() && rb2.is_none() {
return None;
}
let (co_type1, co_shape1, co_pos1, co_flags1, co_parent1) = c1;
let (co_type2, co_shape2, co_pos2, co_flags2, co_parent2) = c2;
let linvel1 =
frozen1.is_none() as u32 as Real * b1.map(|b| b.1.linvel).unwrap_or(na::zero());
frozen1.is_none() as u32 as Real * rb1.map(|b| b.vels.linvel).unwrap_or(na::zero());
let linvel2 =
frozen2.is_none() as u32 as Real * b2.map(|b| b.1.linvel).unwrap_or(na::zero());
frozen2.is_none() as u32 as Real * rb2.map(|b| b.vels.linvel).unwrap_or(na::zero());
let angvel1 =
frozen1.is_none() as u32 as Real * b1.map(|b| b.1.angvel).unwrap_or(na::zero());
frozen1.is_none() as u32 as Real * rb1.map(|b| b.vels.angvel).unwrap_or(na::zero());
let angvel2 =
frozen2.is_none() as u32 as Real * b2.map(|b| b.1.angvel).unwrap_or(na::zero());
frozen2.is_none() as u32 as Real * rb2.map(|b| b.vels.angvel).unwrap_or(na::zero());
#[cfg(feature = "dim2")]
let vel12 = (linvel2 - linvel1).norm()
+ angvel1.abs() * b1.map(|b| b.3.ccd_max_dist).unwrap_or(0.0)
+ angvel2.abs() * b2.map(|b| b.3.ccd_max_dist).unwrap_or(0.0);
+ angvel1.abs() * rb1.map(|b| b.ccd.ccd_max_dist).unwrap_or(0.0)
+ angvel2.abs() * rb2.map(|b| b.ccd.ccd_max_dist).unwrap_or(0.0);
#[cfg(feature = "dim3")]
let vel12 = (linvel2 - linvel1).norm()
+ angvel1.norm() * b1.map(|b| b.3.ccd_max_dist).unwrap_or(0.0)
+ angvel2.norm() * b2.map(|b| b.3.ccd_max_dist).unwrap_or(0.0);
+ angvel1.norm() * rb1.map(|b| b.ccd.ccd_max_dist).unwrap_or(0.0)
+ angvel2.norm() * rb2.map(|b| b.ccd.ccd_max_dist).unwrap_or(0.0);
// We may be slightly over-conservative by taking the `max(0.0)` here.
// But removing the `max` doesn't really affect performances so let's
// keep it since more conservatism is good at this stage.
let thickness = (co_shape1.0.ccd_thickness() + co_shape2.0.ccd_thickness())
let thickness = (co1.shape.0.ccd_thickness() + co2.shape.0.ccd_thickness())
+ smallest_contact_dist.max(0.0);
let is_pseudo_intersection_test = co_type1.is_sensor()
|| co_type2.is_sensor()
|| !co_flags1.solver_groups.test(co_flags2.solver_groups);
let is_pseudo_intersection_test = co1.is_sensor()
|| co2.is_sensor()
|| !co1.flags.solver_groups.test(co2.flags.solver_groups);
if (end_time - start_time) * vel12 < thickness {
return None;
@@ -118,8 +89,8 @@ impl TOIEntry {
// Compute the TOI.
let identity = NonlinearRigidMotion::identity();
let mut motion1 = b1.map(Self::body_motion).unwrap_or(identity);
let mut motion2 = b2.map(Self::body_motion).unwrap_or(identity);
let mut motion1 = rb1.map(Self::body_motion).unwrap_or(identity);
let mut motion2 = rb2.map(Self::body_motion).unwrap_or(identity);
if let Some(t) = frozen1 {
motion1.freeze(t);
@@ -129,8 +100,8 @@ impl TOIEntry {
motion2.freeze(t);
}
let motion_c1 = motion1.prepend(co_parent1.map(|p| p.pos_wrt_parent).unwrap_or(co_pos1.0));
let motion_c2 = motion2.prepend(co_parent2.map(|p| p.pos_wrt_parent).unwrap_or(co_pos2.0));
let motion_c1 = motion1.prepend(co1.parent.map(|p| p.pos_wrt_parent).unwrap_or(co1.pos.0));
let motion_c2 = motion2.prepend(co2.parent.map(|p| p.pos_wrt_parent).unwrap_or(co2.pos.0));
// println!("start_time: {}", start_time);
@@ -146,9 +117,9 @@ impl TOIEntry {
let res_toi = query_dispatcher
.nonlinear_time_of_impact(
&motion_c1,
co_shape1.as_ref(),
co1.shape.as_ref(),
&motion_c2,
co_shape2.as_ref(),
co2.shape.as_ref(),
start_time,
end_time,
stop_at_penetration,
@@ -160,31 +131,24 @@ impl TOIEntry {
Some(Self::new(
toi.toi,
ch1,
co_parent1.map(|p| p.handle),
co1.parent.map(|p| p.handle),
ch2,
co_parent2.map(|p| p.handle),
co2.parent.map(|p| p.handle),
is_pseudo_intersection_test,
0,
))
}
fn body_motion(
(poss, vels, mprops, ccd): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyCcd,
),
) -> NonlinearRigidMotion {
if ccd.ccd_active {
fn body_motion(rb: &RigidBody) -> NonlinearRigidMotion {
if rb.ccd.ccd_active {
NonlinearRigidMotion::new(
poss.position,
mprops.local_mprops.local_com,
vels.linvel,
vels.angvel,
rb.pos.position,
rb.mprops.local_mprops.local_com,
rb.vels.linvel,
rb.vels.angvel,
)
} else {
NonlinearRigidMotion::constant_position(poss.next_position)
NonlinearRigidMotion::constant_position(rb.pos.next_position)
}
}
}

View File

@@ -47,12 +47,15 @@ impl IslandManager {
while i < active_set.len() {
let handle = active_set[i];
if bodies.get(handle.0).is_none() {
if bodies.get(handle).is_none() {
// This rigid-body no longer exists, so we need to remove it from the active set.
active_set.swap_remove(i);
if i < active_set.len() {
bodies.map_mut_internal(active_set[i].0, |rb_ids| rb_ids.active_set_id = i);
// Update the active_set_id for the body that has been swapped.
if let Some(swapped_rb) = bodies.get_mut_internal(active_set[i]) {
swapped_rb.ids.active_set_id = i;
}
}
} else {
i += 1;
@@ -92,15 +95,13 @@ impl IslandManager {
// deleting a joint attached to an already-removed body) where we could be
// attempting to wake-up a rigid-body that has already been deleted.
if bodies.get(handle).map(|rb| rb.body_type()) == Some(RigidBodyType::Dynamic) {
bodies.map_mut_internal(handle.0, |activation: &mut RigidBodyActivation| {
activation.wake_up(strong)
});
bodies.map_mut_internal(handle.0, |ids: &mut RigidBodyIds| {
if self.active_dynamic_set.get(ids.active_set_id) != Some(&handle) {
ids.active_set_id = self.active_dynamic_set.len();
let rb = bodies.index_mut_internal(handle);
rb.activation.wake_up(strong);
if self.active_dynamic_set.get(rb.ids.active_set_id) != Some(&handle) {
rb.ids.active_set_id = self.active_dynamic_set.len();
self.active_dynamic_set.push(handle);
}
});
}
}
@@ -162,25 +163,22 @@ impl IslandManager {
let can_sleep = &mut self.can_sleep;
let stack = &mut self.stack;
let vels: &RigidBodyVelocity = bodies.index(h.0);
let sq_linvel = vels.linvel.norm_squared();
let sq_angvel = vels.angvel.gdot(vels.angvel);
let rb = bodies.index_mut_internal(h);
let sq_linvel = rb.vels.linvel.norm_squared();
let sq_angvel = rb.vels.angvel.gdot(rb.vels.angvel);
bodies.map_mut_internal(h.0, |activation: &mut RigidBodyActivation| {
update_energy(activation, sq_linvel, sq_angvel, dt);
update_energy(&mut rb.activation, sq_linvel, sq_angvel, dt);
if activation.time_since_can_sleep
>= RigidBodyActivation::default_time_until_sleep()
if rb.activation.time_since_can_sleep >= RigidBodyActivation::default_time_until_sleep()
{
// Mark them as sleeping for now. This will
// be set to false during the graph traversal
// if it should not be put to sleep.
activation.sleeping = true;
rb.activation.sleeping = true;
can_sleep.push(h);
} else {
stack.push(h);
}
});
}
// Read all the contacts and push objects touching touching this rigid-body.
@@ -199,7 +197,7 @@ impl IslandManager {
(inter.collider1, inter.collider2),
*collider_handle,
);
if let Some(other_body) = colliders.get(other.0) {
if let Some(other_body) = colliders[other].parent {
stack.push(other_body.handle);
}
break;
@@ -212,15 +210,15 @@ impl IslandManager {
// Now iterate on all active kinematic bodies and push all the bodies
// touching them to the stack so they can be woken up.
for h in self.active_kinematic_set.iter() {
let (vels, rb_colliders): (&RigidBodyVelocity, _) = bodies.index_bundle(h.0);
let rb = &bodies[*h];
if vels.is_zero() {
if rb.vels.is_zero() {
// If the kinematic body does not move, it does not have
// to wake up any dynamic body.
continue;
}
push_contacting_bodies(rb_colliders, colliders, narrow_phase, &mut self.stack);
push_contacting_bodies(&rb.colliders, colliders, narrow_phase, &mut self.stack);
}
// println!("Selection: {}", instant::now() - t);
@@ -235,13 +233,9 @@ impl IslandManager {
let mut island_marker = self.stack.len().max(1) - 1;
while let Some(handle) = self.stack.pop() {
let (rb_status, rb_ids, rb_colliders): (
&RigidBodyType,
&RigidBodyIds,
&RigidBodyColliders,
) = bodies.index_bundle(handle.0);
let rb = bodies.index_mut_internal(handle);
if rb_ids.active_set_timestamp == self.active_set_timestamp || !rb_status.is_dynamic() {
if rb.ids.active_set_timestamp == self.active_set_timestamp || !rb.is_dynamic() {
// We already visited this body and its neighbors.
// Also, we don't propagate awake state through fixed bodies.
continue;
@@ -260,7 +254,7 @@ impl IslandManager {
// Transmit the active state to all the rigid-bodies with colliders
// in contact or joined with this collider.
push_contacting_bodies(rb_colliders, colliders, narrow_phase, &mut self.stack);
push_contacting_bodies(&rb.colliders, colliders, narrow_phase, &mut self.stack);
for inter in impulse_joints.joints_with(handle) {
let other = crate::utils::select_other((inter.0, inter.1), handle);
@@ -271,16 +265,12 @@ impl IslandManager {
self.stack.push(other);
}
bodies.map_mut_internal(handle.0, |activation: &mut RigidBodyActivation| {
activation.wake_up(false);
});
bodies.map_mut_internal(handle.0, |ids: &mut RigidBodyIds| {
ids.active_island_id = self.active_islands.len() - 1;
ids.active_set_id = self.active_dynamic_set.len();
ids.active_set_offset =
ids.active_set_id - self.active_islands[ids.active_island_id];
ids.active_set_timestamp = self.active_set_timestamp;
});
rb.activation.wake_up(false);
rb.ids.active_island_id = self.active_islands.len() - 1;
rb.ids.active_set_id = self.active_dynamic_set.len();
rb.ids.active_set_offset =
rb.ids.active_set_id - self.active_islands[rb.ids.active_island_id];
rb.ids.active_set_timestamp = self.active_set_timestamp;
self.active_dynamic_set.push(handle);
}
@@ -293,13 +283,11 @@ impl IslandManager {
// );
// Actually put to sleep bodies which have not been detected as awake.
for h in &self.can_sleep {
let activation: &RigidBodyActivation = bodies.index(h.0);
if activation.sleeping {
bodies.set_internal(h.0, RigidBodyVelocity::zero());
bodies.map_mut_internal(h.0, |activation: &mut RigidBodyActivation| {
activation.sleep()
});
for handle in &self.can_sleep {
let rb = bodies.index_mut_internal(*handle);
if rb.activation.sleeping {
rb.vels = RigidBodyVelocity::zero();
rb.activation.sleep();
}
}
}

View File

@@ -3,10 +3,7 @@ use crate::geometry::{InteractionGraph, RigidBodyGraphIndex, TemporaryInteractio
use crate::data::arena::Arena;
use crate::data::Coarena;
use crate::dynamics::{
GenericJoint, IslandManager, RigidBodyActivation, RigidBodyHandle, RigidBodyIds, RigidBodySet,
RigidBodyType,
};
use crate::dynamics::{GenericJoint, IslandManager, RigidBodyHandle, RigidBodySet};
/// The unique identifier of a joint added to the joint set.
/// The unique identifier of a collider added to a collider set.
@@ -230,26 +227,17 @@ impl ImpulseJointSet {
// FIXME: don't iterate through all the interactions.
for (i, edge) in self.joint_graph.graph.edges.iter().enumerate() {
let joint = &edge.weight;
let rb1 = &bodies[joint.body1];
let rb2 = &bodies[joint.body2];
let (status1, activation1, ids1): (
&RigidBodyType,
&RigidBodyActivation,
&RigidBodyIds,
) = bodies.index_bundle(joint.body1.0);
let (status2, activation2, ids2): (
&RigidBodyType,
&RigidBodyActivation,
&RigidBodyIds,
) = bodies.index_bundle(joint.body2.0);
if (status1.is_dynamic() || status2.is_dynamic())
&& (!status1.is_dynamic() || !activation1.sleeping)
&& (!status2.is_dynamic() || !activation2.sleeping)
if (rb1.is_dynamic() || rb2.is_dynamic())
&& (!rb1.is_dynamic() || !rb1.is_sleeping())
&& (!rb2.is_dynamic() || !rb2.is_sleeping())
{
let island_index = if !status1.is_dynamic() {
ids2.active_island_id
let island_index = if !rb1.is_dynamic() {
rb2.ids.active_island_id
} else {
ids1.active_island_id
rb1.ids.active_island_id
};
out[island_index].push(i);

View File

@@ -1,8 +1,8 @@
use super::multibody_link::{MultibodyLink, MultibodyLinkVec};
use super::multibody_workspace::MultibodyWorkspace;
use crate::dynamics::{
solver::AnyJointVelocityConstraint, IntegrationParameters, RigidBodyForces, RigidBodyHandle,
RigidBodyMassProps, RigidBodySet, RigidBodyType, RigidBodyVelocity,
solver::AnyJointVelocityConstraint, IntegrationParameters, RigidBodyHandle, RigidBodySet,
RigidBodyType, RigidBodyVelocity,
};
#[cfg(feature = "dim3")]
use crate::math::Matrix;
@@ -376,36 +376,32 @@ impl Multibody {
for i in 0..self.links.len() {
let link = &self.links[i];
let (rb_vels, rb_mprops, rb_forces): (
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyForces,
) = bodies.index_bundle(link.rigid_body.0);
let rb = &bodies[link.rigid_body];
let mut acc = RigidBodyVelocity::zero();
if i != 0 {
let parent_id = link.parent_internal_id;
let parent_link = &self.links[parent_id];
let parent_rb_vels: &RigidBodyVelocity = bodies.index(parent_link.rigid_body.0);
let parent_rb = &bodies[parent_link.rigid_body];
acc += self.workspace.accs[parent_id];
// The 2.0 originates from the two identical terms of Jdot (the terms become
// identical once they are multiplied by the generalized velocities).
acc.linvel += 2.0 * parent_rb_vels.angvel.gcross(link.joint_velocity.linvel);
acc.linvel += 2.0 * parent_rb.vels.angvel.gcross(link.joint_velocity.linvel);
#[cfg(feature = "dim3")]
{
acc.angvel += parent_rb_vels.angvel.cross(&link.joint_velocity.angvel);
acc.angvel += parent_rb.vels.angvel.cross(&link.joint_velocity.angvel);
}
acc.linvel += parent_rb_vels
acc.linvel += parent_rb
.vels
.angvel
.gcross(parent_rb_vels.angvel.gcross(link.shift02));
.gcross(parent_rb.vels.angvel.gcross(link.shift02));
acc.linvel += self.workspace.accs[parent_id].angvel.gcross(link.shift02);
}
acc.linvel += rb_vels.angvel.gcross(rb_vels.angvel.gcross(link.shift23));
acc.linvel += rb.vels.angvel.gcross(rb.vels.angvel.gcross(link.shift23));
acc.linvel += self.workspace.accs[i].angvel.gcross(link.shift23);
self.workspace.accs[i] = acc;
@@ -413,12 +409,12 @@ impl Multibody {
// TODO: should gyroscopic forces already be computed by the rigid-body itself
// (at the same time that we add the gravity force)?
let gyroscopic;
let rb_inertia = rb_mprops.effective_angular_inertia();
let rb_mass = rb_mprops.effective_mass();
let rb_inertia = rb.mprops.effective_angular_inertia();
let rb_mass = rb.mprops.effective_mass();
#[cfg(feature = "dim3")]
{
gyroscopic = rb_vels.angvel.cross(&(rb_inertia * rb_vels.angvel));
gyroscopic = rb.vels.angvel.cross(&(rb_inertia * rb.vels.angvel));
}
#[cfg(feature = "dim2")]
{
@@ -426,8 +422,8 @@ impl Multibody {
}
let external_forces = Force::new(
rb_forces.force - rb_mass.component_mul(&acc.linvel),
rb_forces.torque - gyroscopic - rb_inertia * acc.angvel,
rb.forces.force - rb_mass.component_mul(&acc.linvel),
rb.forces.torque - gyroscopic - rb_inertia * acc.angvel,
);
self.accelerations.gemv_tr(
1.0,
@@ -456,13 +452,12 @@ impl Multibody {
.jacobian_mul_coordinates(&self.velocities.as_slice()[link.assembly_id..]);
link.joint_velocity = joint_velocity;
bodies.set_internal(link.rigid_body.0, link.joint_velocity);
bodies.index_mut_internal(link.rigid_body).vels = link.joint_velocity;
for i in 1..self.links.len() {
let (link, parent_link) = self.links.get_mut_with_parent(i);
let rb_mprops: &RigidBodyMassProps = bodies.index(link.rigid_body.0);
let (parent_rb_vels, parent_rb_mprops): (&RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(parent_link.rigid_body.0);
let rb = &bodies[link.rigid_body];
let parent_rb = &bodies[parent_link.rigid_body];
let joint_velocity = link
.joint
@@ -470,12 +465,12 @@ impl Multibody {
link.joint_velocity = joint_velocity.transformed(
&(parent_link.local_to_world.rotation * link.joint.data.local_frame1.rotation),
);
let mut new_rb_vels = *parent_rb_vels + link.joint_velocity;
let shift = rb_mprops.world_com - parent_rb_mprops.world_com;
new_rb_vels.linvel += parent_rb_vels.angvel.gcross(shift);
let mut new_rb_vels = parent_rb.vels + link.joint_velocity;
let shift = rb.mprops.world_com - parent_rb.mprops.world_com;
new_rb_vels.linvel += parent_rb.vels.angvel.gcross(shift);
new_rb_vels.linvel += link.joint_velocity.angvel.gcross(link.shift23);
bodies.set_internal(link.rigid_body.0, new_rb_vels);
bodies.index_mut_internal(link.rigid_body).vels = new_rb_vels;
}
/*
@@ -563,10 +558,9 @@ impl Multibody {
for i in 0..self.links.len() {
let link = &self.links[i];
let (rb_vels, rb_mprops): (&RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(link.rigid_body.0);
let rb_mass = rb_mprops.effective_mass();
let rb_inertia = rb_mprops.effective_angular_inertia().into_matrix();
let rb = &bodies[link.rigid_body];
let rb_mass = rb.mprops.effective_mass();
let rb_inertia = rb.mprops.effective_angular_inertia().into_matrix();
let body_jacobian = &self.body_jacobians[i];
@@ -576,8 +570,8 @@ impl Multibody {
#[cfg(feature = "dim3")]
{
// Derivative of gyroscopic forces.
let gyroscopic_matrix = rb_vels.angvel.gcross_matrix() * rb_inertia
- (rb_inertia * rb_vels.angvel).gcross_matrix();
let gyroscopic_matrix = rb.vels.angvel.gcross_matrix() * rb_inertia
- (rb_inertia * rb.vels.angvel).gcross_matrix();
augmented_inertia += gyroscopic_matrix * dt;
}
@@ -604,10 +598,10 @@ impl Multibody {
if i != 0 {
let parent_id = link.parent_internal_id;
let parent_link = &self.links[parent_id];
let parent_rb_vels: &RigidBodyVelocity = bodies.index(parent_link.rigid_body.0);
let parent_rb = &bodies[parent_link.rigid_body];
let parent_j = &self.body_jacobians[parent_id];
let parent_j_w = parent_j.fixed_rows::<ANG_DIM>(DIM);
let parent_w = parent_rb_vels.angvel.gcross_matrix();
let parent_w = parent_rb.vels.angvel.gcross_matrix();
let (coriolis_v, parent_coriolis_v) = self.coriolis_v.index_mut2(i, parent_id);
let (coriolis_w, parent_coriolis_w) = self.coriolis_w.index_mut2(i, parent_id);
@@ -620,7 +614,7 @@ impl Multibody {
coriolis_v.gemm(1.0, &shift_cross_tr, &parent_coriolis_w, 1.0);
// JDot (but the 2.0 originates from the sum of two identical terms in JDot and JDot/u * gdot)
let dvel_cross = (rb_vels.angvel.gcross(link.shift02)
let dvel_cross = (rb.vels.angvel.gcross(link.shift02)
+ 2.0 * link.joint_velocity.linvel)
.gcross_matrix_tr();
coriolis_v.gemm(1.0, &dvel_cross, &parent_j_w, 1.0);
@@ -676,13 +670,13 @@ impl Multibody {
coriolis_v.gemm(1.0, &shift_cross_tr, &coriolis_w, 1.0);
// JDot
let dvel_cross = rb_vels.angvel.gcross(link.shift23).gcross_matrix_tr();
let dvel_cross = rb.vels.angvel.gcross(link.shift23).gcross_matrix_tr();
coriolis_v.gemm(1.0, &dvel_cross, &rb_j_w, 1.0);
// JDot/u * qdot
coriolis_v.gemm(
1.0,
&(rb_vels.angvel.gcross_matrix() * shift_cross_tr),
&(rb.vels.angvel.gcross_matrix() * shift_cross_tr),
&rb_j_w,
1.0,
);

View File

@@ -231,6 +231,7 @@ pub struct RigidBodyMassProps {
pub flags: LockedAxes,
/// The local mass properties of the rigid-body.
pub local_mprops: MassProperties,
/// Mass-properties of this rigid-bodies, added to the contributions of its attached colliders.
pub additional_local_mprops: Option<Box<MassProperties>>,
/// The world-space center of mass of the rigid-body.
pub world_com: Point<Real>,
@@ -307,11 +308,11 @@ impl RigidBodyMassProps {
.unwrap_or_else(MassProperties::default);
for handle in &attached_colliders.0 {
if let Some(co) = colliders.get(handle) {
if let Some(co) = colliders.get(*handle) {
if let Some(co_parent) = co.parent {
let to_add = co
.mprops
.mass_properties(&**co.shape)
.mass_properties(&*co.shape)
.transform_by(&co_parent.pos_wrt_parent);
self.local_mprops += to_add;
}
@@ -895,21 +896,17 @@ impl RigidBodyColliders {
) {
for handle in &self.0 {
// NOTE: the ColliderParent component must exist if we enter this method.
let co_parent: &ColliderParent = colliders
.get(handle.0)
.expect("Could not find the ColliderParent component.");
let new_pos = parent_pos * co_parent.pos_wrt_parent;
let co = colliders.index_mut_internal(*handle);
let new_pos = parent_pos * co.parent.as_ref().unwrap().pos_wrt_parent;
// Set the modification flag so we can benefit from the modification-tracking
// when updating the narrow-phase/broad-phase afterwards.
colliders.map_mut_internal(handle.0, |co_changes: &mut ColliderChanges| {
if !co_changes.contains(ColliderChanges::MODIFIED) {
if !co.changes.contains(ColliderChanges::MODIFIED) {
modified_colliders.push(*handle);
}
*co_changes |= ColliderChanges::POSITION;
});
colliders.set_internal(handle.0, ColliderPosition(new_pos));
// Set the modification flag so we can benefit from the modification-tracking
// when updating the narrow-phase/broad-phase afterwards.
co.changes |= ColliderChanges::POSITION;
co.pos = ColliderPosition(new_pos);
}
}
}

View File

@@ -50,18 +50,18 @@ pub(crate) fn categorize_joints(
) {
for joint_i in joint_indices {
let joint = &impulse_joints[*joint_i].weight;
let status1 = bodies.index(joint.body1.0);
let status2 = bodies.index(joint.body2.0);
let rb1 = &bodies[joint.body1.0];
let rb2 = &bodies[joint.body2.0];
if multibody_joints.rigid_body_link(joint.body1).is_some()
|| multibody_joints.rigid_body_link(joint.body2).is_some()
{
if !status1.is_dynamic() || !status2.is_dynamic() {
if !rb1.is_dynamic() || !rb2.is_dynamic() {
generic_ground_joints.push(*joint_i);
} else {
generic_nonground_joints.push(*joint_i);
}
} else if !status1.is_dynamic() || !status2.is_dynamic() {
} else if !rb1.is_dynamic() || !rb2.is_dynamic() {
ground_joints.push(*joint_i);
} else {
nonground_joints.push(*joint_i);

View File

@@ -1,8 +1,5 @@
use crate::dynamics::solver::{GenericRhs, VelocityConstraint};
use crate::dynamics::{
IntegrationParameters, MultibodyJointSet, RigidBodyIds, RigidBodyMassProps, RigidBodySet,
RigidBodyType, RigidBodyVelocity,
};
use crate::dynamics::{IntegrationParameters, MultibodyJointSet, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{Real, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::{WAngularInertia, WCross, WDot};
@@ -42,18 +39,12 @@ impl GenericVelocityConstraint {
let handle1 = manifold.data.rigid_body1.unwrap();
let handle2 = manifold.data.rigid_body2.unwrap();
let (rb_ids1, rb_vels1, rb_mprops1, rb_type1): (
&RigidBodyIds,
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyType,
) = bodies.index_bundle(handle1.0);
let (rb_ids2, rb_vels2, rb_mprops2, rb_type2): (
&RigidBodyIds,
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyType,
) = bodies.index_bundle(handle2.0);
let rb1 = &bodies[handle1];
let rb2 = &bodies[handle2];
let (vels1, mprops1, type1) = (&rb1.vels, &rb1.mprops, &rb1.body_type);
let (vels2, mprops2, type2) = (&rb2.vels, &rb2.mprops, &rb2.body_type);
let multibody1 = multibodies
.rigid_body_link(handle1)
@@ -63,15 +54,15 @@ impl GenericVelocityConstraint {
.map(|m| (&multibodies[m.multibody], m.id));
let mj_lambda1 = multibody1
.map(|mb| mb.0.solver_id)
.unwrap_or(if rb_type1.is_dynamic() {
rb_ids1.active_set_offset
.unwrap_or(if type1.is_dynamic() {
rb1.ids.active_set_offset
} else {
0
});
let mj_lambda2 = multibody2
.map(|mb| mb.0.solver_id)
.unwrap_or(if rb_type2.is_dynamic() {
rb_ids2.active_set_offset
.unwrap_or(if type2.is_dynamic() {
rb2.ids.active_set_offset
} else {
0
});
@@ -80,11 +71,8 @@ impl GenericVelocityConstraint {
#[cfg(feature = "dim2")]
let tangents1 = force_dir1.orthonormal_basis();
#[cfg(feature = "dim3")]
let tangents1 = super::compute_tangent_contact_directions(
&force_dir1,
&rb_vels1.linvel,
&rb_vels2.linvel,
);
let tangents1 =
super::compute_tangent_contact_directions(&force_dir1, &vels1.linvel, &vels2.linvel);
let multibodies_ndof = multibody1.map(|m| m.0.ndofs()).unwrap_or(0)
+ multibody2.map(|m| m.0.ndofs()).unwrap_or(0);
@@ -109,13 +97,13 @@ impl GenericVelocityConstraint {
#[cfg(feature = "dim3")]
tangent1: tangents1[0],
elements: [VelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im1: if rb_type1.is_dynamic() {
rb_mprops1.effective_inv_mass
im1: if type1.is_dynamic() {
mprops1.effective_inv_mass
} else {
na::zero()
},
im2: if rb_type2.is_dynamic() {
rb_mprops2.effective_inv_mass
im2: if type2.is_dynamic() {
mprops2.effective_inv_mass
} else {
na::zero()
},
@@ -129,11 +117,11 @@ impl GenericVelocityConstraint {
for k in 0..manifold_points.len() {
let manifold_point = &manifold_points[k];
let dp1 = manifold_point.point - rb_mprops1.world_com;
let dp2 = manifold_point.point - rb_mprops2.world_com;
let dp1 = manifold_point.point - mprops1.world_com;
let dp2 = manifold_point.point - mprops2.world_com;
let vel1 = rb_vels1.linvel + rb_vels1.angvel.gcross(dp1);
let vel2 = rb_vels2.linvel + rb_vels2.angvel.gcross(dp2);
let vel1 = vels1.linvel + vels1.angvel.gcross(dp1);
let vel2 = vels2.linvel + vels2.angvel.gcross(dp2);
constraint.limit = manifold_point.friction;
constraint.manifold_contact_id[k] = manifold_point.contact_id;
@@ -143,15 +131,15 @@ impl GenericVelocityConstraint {
let torque_dir1 = dp1.gcross(force_dir1);
let torque_dir2 = dp2.gcross(-force_dir1);
let gcross1 = if rb_type1.is_dynamic() {
rb_mprops1
let gcross1 = if type1.is_dynamic() {
mprops1
.effective_world_inv_inertia_sqrt
.transform_vector(torque_dir1)
} else {
na::zero()
};
let gcross2 = if rb_type2.is_dynamic() {
rb_mprops2
let gcross2 = if type2.is_dynamic() {
mprops2
.effective_world_inv_inertia_sqrt
.transform_vector(torque_dir2)
} else {
@@ -170,8 +158,8 @@ impl GenericVelocityConstraint {
jacobians,
)
.0
} else if rb_type1.is_dynamic() {
force_dir1.dot(&rb_mprops1.effective_inv_mass.component_mul(&force_dir1))
} else if type1.is_dynamic() {
force_dir1.dot(&mprops1.effective_inv_mass.component_mul(&force_dir1))
+ gcross1.gdot(gcross1)
} else {
0.0
@@ -189,8 +177,8 @@ impl GenericVelocityConstraint {
jacobians,
)
.0
} else if rb_type2.is_dynamic() {
force_dir1.dot(&rb_mprops2.effective_inv_mass.component_mul(&force_dir1))
} else if type2.is_dynamic() {
force_dir1.dot(&mprops2.effective_inv_mass.component_mul(&force_dir1))
+ gcross2.gdot(gcross2)
} else {
0.0
@@ -224,8 +212,8 @@ impl GenericVelocityConstraint {
for j in 0..DIM - 1 {
let torque_dir1 = dp1.gcross(tangents1[j]);
let gcross1 = if rb_type1.is_dynamic() {
rb_mprops1
let gcross1 = if type1.is_dynamic() {
mprops1
.effective_world_inv_inertia_sqrt
.transform_vector(torque_dir1)
} else {
@@ -234,8 +222,8 @@ impl GenericVelocityConstraint {
constraint.elements[k].tangent_part.gcross1[j] = gcross1;
let torque_dir2 = dp2.gcross(-tangents1[j]);
let gcross2 = if rb_type2.is_dynamic() {
rb_mprops2
let gcross2 = if type2.is_dynamic() {
mprops2
.effective_world_inv_inertia_sqrt
.transform_vector(torque_dir2)
} else {
@@ -255,9 +243,8 @@ impl GenericVelocityConstraint {
jacobians,
)
.0
} else if rb_type1.is_dynamic() {
force_dir1
.dot(&rb_mprops1.effective_inv_mass.component_mul(&force_dir1))
} else if type1.is_dynamic() {
force_dir1.dot(&mprops1.effective_inv_mass.component_mul(&force_dir1))
+ gcross1.gdot(gcross1)
} else {
0.0
@@ -275,9 +262,8 @@ impl GenericVelocityConstraint {
jacobians,
)
.0
} else if rb_type2.is_dynamic() {
force_dir1
.dot(&rb_mprops2.effective_inv_mass.component_mul(&force_dir1))
} else if type2.is_dynamic() {
force_dir1.dot(&mprops2.effective_inv_mass.component_mul(&force_dir1))
+ gcross2.gdot(gcross2)
} else {
0.0
@@ -303,8 +289,8 @@ impl GenericVelocityConstraint {
// reduce all ops to nothing because its ndofs will be zero.
let generic_constraint_mask = (multibody1.is_some() as u8)
| ((multibody2.is_some() as u8) << 1)
| (!rb_type1.is_dynamic() as u8)
| ((!rb_type2.is_dynamic() as u8) << 1);
| (!type1.is_dynamic() as u8)
| ((!type2.is_dynamic() as u8) << 1);
let constraint = GenericVelocityConstraint {
velocity_constraint: constraint,

View File

@@ -1,7 +1,5 @@
use crate::dynamics::solver::VelocityGroundConstraint;
use crate::dynamics::{
IntegrationParameters, MultibodyJointSet, RigidBodyMassProps, RigidBodySet, RigidBodyVelocity,
};
use crate::dynamics::{IntegrationParameters, MultibodyJointSet, RigidBodySet, RigidBodyVelocity};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{Point, Real, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::WCross;
@@ -48,16 +46,15 @@ impl GenericVelocityGroundConstraint {
(-manifold.data.normal, 1.0)
};
let (rb_vels1, world_com1) = if let Some(handle1) = handle1 {
let (vels1, mprops1): (&RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(handle1.0);
(*vels1, mprops1.world_com)
let (vels1, world_com1) = if let Some(handle1) = handle1 {
let rb1 = &bodies[handle1];
(rb1.vels, rb1.mprops.world_com)
} else {
(RigidBodyVelocity::zero(), Point::origin())
};
let (rb_vels2, rb_mprops2): (&RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(handle2.unwrap().0);
let rb2 = &bodies[handle2.unwrap()];
let (vels2, mprops2) = (&rb2.vels, &rb2.mprops);
let (mb2, link_id2) = handle2
.and_then(|h| multibodies.rigid_body_link(h))
@@ -68,11 +65,8 @@ impl GenericVelocityGroundConstraint {
#[cfg(feature = "dim2")]
let tangents1 = force_dir1.orthonormal_basis();
#[cfg(feature = "dim3")]
let tangents1 = super::compute_tangent_contact_directions(
&force_dir1,
&rb_vels1.linvel,
&rb_vels2.linvel,
);
let tangents1 =
super::compute_tangent_contact_directions(&force_dir1, &vels1.linvel, &vels2.linvel);
let multibodies_ndof = mb2.ndofs();
// For each solver contact we generate DIM constraints, and each constraints appends
@@ -96,7 +90,7 @@ impl GenericVelocityGroundConstraint {
#[cfg(feature = "dim3")]
tangent1: tangents1[0],
elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im2: rb_mprops2.effective_inv_mass,
im2: mprops2.effective_inv_mass,
limit: 0.0,
mj_lambda2,
manifold_id,
@@ -107,10 +101,10 @@ impl GenericVelocityGroundConstraint {
for k in 0..manifold_points.len() {
let manifold_point = &manifold_points[k];
let dp1 = manifold_point.point - world_com1;
let dp2 = manifold_point.point - rb_mprops2.world_com;
let dp2 = manifold_point.point - mprops2.world_com;
let vel1 = rb_vels1.linvel + rb_vels1.angvel.gcross(dp1);
let vel2 = rb_vels2.linvel + rb_vels2.angvel.gcross(dp2);
let vel1 = vels1.linvel + vels1.angvel.gcross(dp1);
let vel2 = vels2.linvel + vels2.angvel.gcross(dp2);
constraint.limit = manifold_point.friction;
constraint.manifold_contact_id[k] = manifold_point.contact_id;

View File

@@ -3,7 +3,6 @@ use crate::geometry::{ContactManifold, ContactManifoldIndex};
#[cfg(feature = "simd-is-enabled")]
use {
crate::data::BundleSet,
crate::math::{SIMD_LAST_INDEX, SIMD_WIDTH},
vec_map::VecMap,
};
@@ -90,14 +89,8 @@ impl ParallelInteractionGroups {
.zip(self.interaction_colors.iter_mut())
{
let mut body_pair = interactions[*interaction_id].body_pair();
let is_fixed1 = body_pair
.0
.map(|b| ComponentSet::<RigidBodyType>::index(bodies, b.0).is_fixed())
.unwrap_or(true);
let is_fixed2 = body_pair
.1
.map(|b| ComponentSet::<RigidBodyType>::index(bodies, b.0).is_fixed())
.unwrap_or(true);
let is_fixed1 = body_pair.0.map(|b| bodies[b].is_fixed()).unwrap_or(true);
let is_fixed2 = body_pair.1.map(|b| bodies[b].is_fixed()).unwrap_or(true);
let representative = |handle: RigidBodyHandle| {
if let Some(link) = multibodies.rigid_body_link(handle).copied() {
@@ -119,28 +112,28 @@ impl ParallelInteractionGroups {
match (is_fixed1, is_fixed2) {
(false, false) => {
let rb_ids1: &RigidBodyIds = bodies.index(body_pair.0.unwrap().0);
let rb_ids2: &RigidBodyIds = bodies.index(body_pair.1.unwrap().0);
let rb1 = &bodies[body_pair.0.unwrap()];
let rb2 = &bodies[body_pair.1.unwrap()];
let color_mask =
bcolors[rb_ids1.active_set_offset] | bcolors[rb_ids2.active_set_offset];
bcolors[rb1.ids.active_set_offset] | bcolors[rb2.ids.active_set_offset];
*color = (!color_mask).trailing_zeros() as usize;
color_len[*color] += 1;
bcolors[rb_ids1.active_set_offset] |= 1 << *color;
bcolors[rb_ids2.active_set_offset] |= 1 << *color;
bcolors[rb1.ids.active_set_offset] |= 1 << *color;
bcolors[rb2.ids.active_set_offset] |= 1 << *color;
}
(true, false) => {
let rb_ids2: &RigidBodyIds = bodies.index(body_pair.1.unwrap().0);
let color_mask = bcolors[rb_ids2.active_set_offset];
let rb2 = &bodies[body_pair.1.unwrap()];
let color_mask = bcolors[rb2.ids.active_set_offset];
*color = 127 - (!color_mask).leading_zeros() as usize;
color_len[*color] += 1;
bcolors[rb_ids2.active_set_offset] |= 1 << *color;
bcolors[rb2.ids.active_set_offset] |= 1 << *color;
}
(false, true) => {
let rb_ids1: &RigidBodyIds = bodies.index(body_pair.0.unwrap().0);
let color_mask = bcolors[rb_ids1.active_set_offset];
let rb1 = &bodies[body_pair.0.unwrap()];
let color_mask = bcolors[rb1.ids.active_set_offset];
*color = 127 - (!color_mask).leading_zeros() as usize;
color_len[*color] += 1;
bcolors[rb_ids1.active_set_offset] |= 1 << *color;
bcolors[rb1.ids.active_set_offset] |= 1 << *color;
}
(true, true) => unreachable!(),
}
@@ -258,13 +251,11 @@ impl InteractionGroups {
for interaction_i in interaction_indices {
let interaction = &interactions[*interaction_i].weight;
let (status1, ids1): (&RigidBodyType, &RigidBodyIds) =
bodies.index_bundle(interaction.body1.0);
let (status2, ids2): (&RigidBodyType, &RigidBodyIds) =
bodies.index_bundle(interaction.body2.0);
let rb1 = &bodies[interaction.body1];
let rb2 = &bodies[interaction.body2];
let is_fixed1 = !status1.is_dynamic();
let is_fixed2 = !status2.is_dynamic();
let is_fixed1 = !rb1.is_dynamic();
let is_fixed2 = !rb2.is_dynamic();
if is_fixed1 && is_fixed2 {
continue;
@@ -277,8 +268,8 @@ impl InteractionGroups {
}
let ijoint = interaction.data.locked_axes.bits() as usize;
let i1 = ids1.active_set_offset;
let i2 = ids2.active_set_offset;
let i1 = rb1.ids.active_set_offset;
let i2 = rb2.ids.active_set_offset;
let conflicts =
self.body_masks[i1] | self.body_masks[i2] | joint_type_conflicts[ijoint];
let conflictfree_targets = !(conflicts & occupied_mask); // The & is because we consider empty buckets as free of conflicts.
@@ -421,15 +412,15 @@ impl InteractionGroups {
let (status1, active_set_offset1) = if let Some(rb1) = interaction.data.rigid_body1
{
let data: (_, &RigidBodyIds) = bodies.index_bundle(rb1.0);
(*data.0, data.1.active_set_offset)
let rb1 = &bodies[rb1];
(rb1.body_type, rb1.ids.active_set_offset)
} else {
(RigidBodyType::Fixed, usize::MAX)
};
let (status2, active_set_offset2) = if let Some(rb2) = interaction.data.rigid_body2
{
let data: (_, &RigidBodyIds) = bodies.index_bundle(rb2.0);
(*data.0, data.1.active_set_offset)
let rb2 = &bodies[rb2];
(rb2.body_type, rb2.ids.active_set_offset)
} else {
(RigidBodyType::Fixed, usize::MAX)
};

View File

@@ -6,8 +6,7 @@ use crate::dynamics::solver::joint_constraint::joint_velocity_constraint::{
};
use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
ImpulseJoint, IntegrationParameters, JointGraphEdge, JointIndex, RigidBodyIds,
RigidBodyMassProps, RigidBodyPosition, RigidBodySet, RigidBodyType, RigidBodyVelocity,
ImpulseJoint, IntegrationParameters, JointGraphEdge, JointIndex, RigidBodySet,
};
use crate::math::{Real, SPATIAL_DIM};
use crate::prelude::MultibodyJointSet;
@@ -63,39 +62,26 @@ impl AnyJointVelocityConstraint {
) {
let local_frame1 = joint.data.local_frame1;
let local_frame2 = joint.data.local_frame2;
let rb1: (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyIds,
) = bodies.index_bundle(joint.body1.0);
let rb2: (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyIds,
) = bodies.index_bundle(joint.body2.0);
let (rb_pos1, rb_vel1, rb_mprops1, rb_ids1) = rb1;
let (rb_pos2, rb_vel2, rb_mprops2, rb_ids2) = rb2;
let frame1 = rb_pos1.position * local_frame1;
let frame2 = rb_pos2.position * local_frame2;
let rb1 = &bodies[joint.body1];
let rb2 = &bodies[joint.body2];
let frame1 = rb1.pos.position * local_frame1;
let frame2 = rb2.pos.position * local_frame2;
let body1 = SolverBody {
linvel: rb_vel1.linvel,
angvel: rb_vel1.angvel,
im: rb_mprops1.effective_inv_mass,
sqrt_ii: rb_mprops1.effective_world_inv_inertia_sqrt,
world_com: rb_mprops1.world_com,
mj_lambda: [rb_ids1.active_set_offset],
linvel: rb1.vels.linvel,
angvel: rb1.vels.angvel,
im: rb1.mprops.effective_inv_mass,
sqrt_ii: rb1.mprops.effective_world_inv_inertia_sqrt,
world_com: rb1.mprops.world_com,
mj_lambda: [rb1.ids.active_set_offset],
};
let body2 = SolverBody {
linvel: rb_vel2.linvel,
angvel: rb_vel2.angvel,
im: rb_mprops2.effective_inv_mass,
sqrt_ii: rb_mprops2.effective_world_inv_inertia_sqrt,
world_com: rb_mprops2.world_com,
mj_lambda: [rb_ids2.active_set_offset],
linvel: rb2.vels.linvel,
angvel: rb2.vels.angvel,
im: rb2.mprops.effective_inv_mass,
sqrt_ii: rb2.mprops.effective_world_inv_inertia_sqrt,
world_com: rb2.mprops.world_com,
mj_lambda: [rb2.ids.active_set_offset],
};
let mb1 = multibodies
@@ -186,16 +172,20 @@ impl AnyJointVelocityConstraint {
out: &mut Vec<Self>,
insert_at: Option<usize>,
) {
use crate::dynamics::{
RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
};
let rbs1: (
[&RigidBodyPosition; SIMD_WIDTH],
[&RigidBodyVelocity; SIMD_WIDTH],
[&RigidBodyMassProps; SIMD_WIDTH],
[&RigidBodyIds; SIMD_WIDTH],
) = (
gather![|ii| bodies.index(impulse_joints[ii].body1.0)],
gather![|ii| bodies.index(impulse_joints[ii].body1.0)],
gather![|ii| bodies.index(impulse_joints[ii].body1.0)],
gather![|ii| bodies.index(impulse_joints[ii].body1.0)],
gather![|ii| &bodies[impulse_joints[ii].body1].pos],
gather![|ii| &bodies[impulse_joints[ii].body1].vels],
gather![|ii| &bodies[impulse_joints[ii].body1].mprops],
gather![|ii| &bodies[impulse_joints[ii].body1].ids],
);
let rbs2: (
[&RigidBodyPosition; SIMD_WIDTH],
@@ -203,10 +193,10 @@ impl AnyJointVelocityConstraint {
[&RigidBodyMassProps; SIMD_WIDTH],
[&RigidBodyIds; SIMD_WIDTH],
) = (
gather![|ii| bodies.index(impulse_joints[ii].body2.0)],
gather![|ii| bodies.index(impulse_joints[ii].body2.0)],
gather![|ii| bodies.index(impulse_joints[ii].body2.0)],
gather![|ii| bodies.index(impulse_joints[ii].body2.0)],
gather![|ii| &bodies[impulse_joints[ii].body2].pos],
gather![|ii| &bodies[impulse_joints[ii].body2].vels],
gather![|ii| &bodies[impulse_joints[ii].body2].mprops],
gather![|ii| &bodies[impulse_joints[ii].body2].ids],
);
let (rb_pos1, rb_vel1, rb_mprops1, rb_ids1) = rbs1;
@@ -276,8 +266,7 @@ impl AnyJointVelocityConstraint {
) {
let mut handle1 = joint.body1;
let mut handle2 = joint.body2;
let status2: &RigidBodyType = bodies.index(handle2.0);
let flipped = !status2.is_dynamic();
let flipped = !bodies[handle2].is_dynamic();
let (local_frame1, local_frame2) = if flipped {
std::mem::swap(&mut handle1, &mut handle2);
@@ -286,35 +275,27 @@ impl AnyJointVelocityConstraint {
(joint.data.local_frame1, joint.data.local_frame2)
};
let rb1: (&RigidBodyPosition, &RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(handle1.0);
let rb2: (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
&RigidBodyIds,
) = bodies.index_bundle(handle2.0);
let rb1 = &bodies[handle1];
let rb2 = &bodies[handle2];
let (rb_pos1, rb_vel1, rb_mprops1) = rb1;
let (rb_pos2, rb_vel2, rb_mprops2, rb_ids2) = rb2;
let frame1 = rb_pos1.position * local_frame1;
let frame2 = rb_pos2.position * local_frame2;
let frame1 = rb1.pos.position * local_frame1;
let frame2 = rb2.pos.position * local_frame2;
let body1 = SolverBody {
linvel: rb_vel1.linvel,
angvel: rb_vel1.angvel,
im: rb_mprops1.effective_inv_mass,
sqrt_ii: rb_mprops1.effective_world_inv_inertia_sqrt,
world_com: rb_mprops1.world_com,
linvel: rb1.vels.linvel,
angvel: rb1.vels.angvel,
im: rb1.mprops.effective_inv_mass,
sqrt_ii: rb1.mprops.effective_world_inv_inertia_sqrt,
world_com: rb1.mprops.world_com,
mj_lambda: [crate::INVALID_USIZE],
};
let body2 = SolverBody {
linvel: rb_vel2.linvel,
angvel: rb_vel2.angvel,
im: rb_mprops2.effective_inv_mass,
sqrt_ii: rb_mprops2.effective_world_inv_inertia_sqrt,
world_com: rb_mprops2.world_com,
mj_lambda: [rb_ids2.active_set_offset],
linvel: rb2.vels.linvel,
angvel: rb2.vels.angvel,
im: rb2.mprops.effective_inv_mass,
sqrt_ii: rb2.mprops.effective_world_inv_inertia_sqrt,
world_com: rb2.mprops.world_com,
mj_lambda: [rb2.ids.active_set_offset],
};
if let Some(mb2) = multibodies
@@ -399,9 +380,13 @@ impl AnyJointVelocityConstraint {
out: &mut Vec<Self>,
insert_at: Option<usize>,
) {
use crate::dynamics::{
RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
};
let mut handles1 = gather![|ii| impulse_joints[ii].body1];
let mut handles2 = gather![|ii| impulse_joints[ii].body2];
let status2: [&RigidBodyType; SIMD_WIDTH] = gather![|ii| bodies.index(handles2[ii].0)];
let status2: [&RigidBodyType; SIMD_WIDTH] = gather![|ii| &bodies[handles2[ii]].body_type];
let mut flipped = [false; SIMD_WIDTH];
for ii in 0..SIMD_WIDTH {
@@ -429,9 +414,9 @@ impl AnyJointVelocityConstraint {
[&RigidBodyVelocity; SIMD_WIDTH],
[&RigidBodyMassProps; SIMD_WIDTH],
) = (
gather![|ii| bodies.index(handles1[ii].0)],
gather![|ii| bodies.index(handles1[ii].0)],
gather![|ii| bodies.index(handles1[ii].0)],
gather![|ii| &bodies[handles1[ii]].pos],
gather![|ii| &bodies[handles1[ii]].vels],
gather![|ii| &bodies[handles1[ii]].mprops],
);
let rbs2: (
[&RigidBodyPosition; SIMD_WIDTH],
@@ -439,10 +424,10 @@ impl AnyJointVelocityConstraint {
[&RigidBodyMassProps; SIMD_WIDTH],
[&RigidBodyIds; SIMD_WIDTH],
) = (
gather![|ii| bodies.index(handles2[ii].0)],
gather![|ii| bodies.index(handles2[ii].0)],
gather![|ii| bodies.index(handles2[ii].0)],
gather![|ii| bodies.index(handles2[ii].0)],
gather![|ii| &bodies[handles2[ii]].pos],
gather![|ii| &bodies[handles2[ii]].vels],
gather![|ii| &bodies[handles2[ii]].mprops],
gather![|ii| &bodies[handles2[ii]].ids],
);
let (rb_pos1, rb_vel1, rb_mprops1) = rbs1;

View File

@@ -7,8 +7,7 @@ use crate::dynamics::solver::{
};
use crate::dynamics::{
IntegrationParameters, IslandManager, JointGraphEdge, JointIndex, MultibodyJointSet,
RigidBodyDamping, RigidBodyForces, RigidBodyIds, RigidBodyMassProps, RigidBodyPosition,
RigidBodyType, RigidBodyVelocity,
RigidBodySet,
};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use na::DVector;
@@ -316,15 +315,13 @@ impl ParallelIslandSolver {
mj_lambdas.axpy(params.dt, &multibody.accelerations, 0.0);
}
} else {
let (ids, mprops, forces): (&RigidBodyIds, &RigidBodyMassProps, &RigidBodyForces) =
bodies.index_bundle(handle.0);
let dvel = &mut velocity_solver.mj_lambdas[ids.active_set_offset];
let rb = &bodies[*handle];
let dvel = &mut velocity_solver.mj_lambdas[rb.ids.active_set_offset];
// NOTE: `dvel.angular` is actually storing angular velocity delta multiplied
// by the square root of the inertia tensor:
dvel.angular += mprops.effective_world_inv_inertia_sqrt * forces.torque * params.dt;
dvel.linear += forces.force.component_mul(&mprops.effective_inv_mass) * params.dt;
dvel.angular += rb.mprops.effective_world_inv_inertia_sqrt * rb.forces.torque * params.dt;
dvel.linear += rb.forces.force.component_mul(&rb.mprops.effective_inv_mass) * params.dt;
}
}
}

View File

@@ -8,8 +8,7 @@ use crate::dynamics::solver::{
};
use crate::dynamics::{
ImpulseJoint, IntegrationParameters, IslandManager, JointGraphEdge, MultibodyIndex,
MultibodyJointSet, RigidBodyHandle, RigidBodyIds, RigidBodyMassProps, RigidBodyPosition,
RigidBodyType, RigidBodyVelocity,
MultibodyJointSet, RigidBodyHandle, RigidBodySet,
};
use crate::geometry::ContactManifold;
use crate::math::{Real, SPATIAL_DIM};

View File

@@ -2,8 +2,7 @@ use super::{AnyJointVelocityConstraint, AnyVelocityConstraint, DeltaVel, ThreadC
use crate::concurrent_loop;
use crate::dynamics::{
solver::ParallelSolverConstraints, IntegrationParameters, IslandManager, JointGraphEdge,
MultibodyJointSet, RigidBodyDamping, RigidBodyForces, RigidBodyIds, RigidBodyMassProps,
RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
MultibodyJointSet, RigidBodySet,
};
use crate::geometry::ContactManifold;
use crate::math::Real;
@@ -210,33 +209,22 @@ impl ParallelVelocitySolver {
multibody.velocities = prev_vels;
}
} else {
let (rb_ids, rb_mprops): (&RigidBodyIds, &RigidBodyMassProps) =
bodies.index_bundle(handle.0);
let dvel = self.mj_lambdas[rb_ids.active_set_offset];
let dangvel = rb_mprops
let rb = bodies.index_mut_internal(*handle);
let dvel = self.mj_lambdas[rb.ids.active_set_offset];
let dangvel = rb.mprops
.effective_world_inv_inertia_sqrt
.transform_vector(dvel.angular);
// Update positions.
let (rb_pos, rb_vels, rb_damping, rb_mprops): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyDamping,
&RigidBodyMassProps,
) = bodies.index_bundle(handle.0);
let mut new_pos = *rb_pos;
let mut new_vels = *rb_vels;
let mut new_vels = rb.vels;
new_vels.linvel += dvel.linear;
new_vels.angvel += dangvel;
new_vels = new_vels.apply_damping(params.dt, rb_damping);
new_pos.next_position = new_vels.integrate(
new_vels = new_vels.apply_damping(params.dt, &rb.damping);
rb.pos.next_position = new_vels.integrate(
params.dt,
&rb_pos.position,
&rb_mprops.local_mprops.local_com,
&rb.pos.position,
&rb.mprops.local_mprops.local_com,
);
bodies.set_internal(handle.0, new_pos);
}
}
}
@@ -321,23 +309,14 @@ impl ParallelVelocitySolver {
multibody.velocities += mj_lambdas;
}
} else {
let (rb_ids, rb_damping, rb_mprops): (
&RigidBodyIds,
&RigidBodyDamping,
&RigidBodyMassProps,
) = bodies.index_bundle(handle.0);
let dvel = self.mj_lambdas[rb_ids.active_set_offset];
let dangvel = rb_mprops
let rb = bodies.index_mut_internal(*handle);
let dvel = self.mj_lambdas[rb.ids.active_set_offset];
let dangvel = rb.mprops
.effective_world_inv_inertia_sqrt
.transform_vector(dvel.angular);
let damping = *rb_damping; // To avoid borrow issues.
bodies.map_mut_internal(handle.0, |vels: &mut RigidBodyVelocity| {
vels.linvel += dvel.linear;
vels.angvel += dangvel;
*vels = vels.apply_damping(params.dt, &damping);
});
rb.vels.linvel += dvel.linear;
rb.vels.angvel += dangvel;
rb.vels = rb.vels.apply_damping(params.dt, &rb.damping);
}
}
}

View File

@@ -3,9 +3,7 @@ use crate::dynamics::solver::{
};
#[cfg(feature = "simd-is-enabled")]
use crate::dynamics::solver::{WVelocityConstraint, WVelocityGroundConstraint};
use crate::dynamics::{
IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodySet, RigidBodyVelocity,
};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::{self, WAngularInertia, WBasis, WCross, WDot};
@@ -160,13 +158,14 @@ impl VelocityConstraint {
let handle1 = manifold.data.rigid_body1.unwrap();
let handle2 = manifold.data.rigid_body2.unwrap();
let (ids1, vels1, mprops1): (&RigidBodyIds, &RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(handle1.0);
let (ids2, vels2, mprops2): (&RigidBodyIds, &RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(handle2.0);
let mj_lambda1 = ids1.active_set_offset;
let mj_lambda2 = ids2.active_set_offset;
let rb1 = &bodies[handle1];
let (vels1, mprops1) = (&rb1.vels, &rb1.mprops);
let rb2 = &bodies[handle2];
let (vels2, mprops2) = (&rb2.vels, &rb2.mprops);
let mj_lambda1 = rb1.ids.active_set_offset;
let mj_lambda2 = rb2.ids.active_set_offset;
let force_dir1 = -manifold.data.normal;
#[cfg(feature = "dim2")]

View File

@@ -1,7 +1,9 @@
use super::{
AnyVelocityConstraint, DeltaVel, VelocityConstraintElement, VelocityConstraintNormalPart,
};
use crate::dynamics::{IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyVelocity};
use crate::dynamics::{
IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodySet, RigidBodyVelocity,
};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{
AngVector, AngularInertia, Point, Real, SimdReal, Vector, DIM, MAX_MANIFOLD_POINTS, SIMD_WIDTH,
@@ -49,12 +51,12 @@ impl WVelocityConstraint {
let handles1 = gather![|ii| manifolds[ii].data.rigid_body1.unwrap()];
let handles2 = gather![|ii| manifolds[ii].data.rigid_body2.unwrap()];
let vels1: [&RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| bodies.index(handles1[ii].0)];
let vels2: [&RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| bodies.index(handles2[ii].0)];
let ids1: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| bodies.index(handles1[ii].0)];
let ids2: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| bodies.index(handles2[ii].0)];
let mprops1: [&RigidBodyMassProps; SIMD_WIDTH] = gather![|ii| bodies.index(handles1[ii].0)];
let mprops2: [&RigidBodyMassProps; SIMD_WIDTH] = gather![|ii| bodies.index(handles2[ii].0)];
let vels1: [&RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| &bodies[handles1[ii]].vels];
let vels2: [&RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| &bodies[handles2[ii]].vels];
let ids1: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| &bodies[handles1[ii]].ids];
let ids2: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| &bodies[handles2[ii]].ids];
let mprops1: [&RigidBodyMassProps; SIMD_WIDTH] = gather![|ii| &bodies[handles1[ii]].mprops];
let mprops2: [&RigidBodyMassProps; SIMD_WIDTH] = gather![|ii| &bodies[handles2[ii]].mprops];
let world_com1 = Point::from(gather![|ii| mprops1[ii].world_com]);
let im1 = Vector::from(gather![|ii| mprops1[ii].effective_inv_mass]);

View File

@@ -7,9 +7,7 @@ use crate::math::{Point, Real, Vector, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::WBasis;
use crate::utils::{self, WAngularInertia, WCross, WDot};
use crate::dynamics::{
IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodySet, RigidBodyVelocity,
};
use crate::dynamics::{IntegrationParameters, RigidBodySet, RigidBodyVelocity};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
#[derive(Copy, Clone, Debug)]
@@ -51,15 +49,15 @@ impl VelocityGroundConstraint {
};
let (vels1, world_com1) = if let Some(handle1) = handle1 {
let (vels1, mprops1): (&RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(handle1.0);
(*vels1, mprops1.world_com)
let rb1 = &bodies[handle1];
(rb1.vels, rb1.mprops.world_com)
} else {
(RigidBodyVelocity::zero(), Point::origin())
};
let (ids2, vels2, mprops2): (&RigidBodyIds, &RigidBodyVelocity, &RigidBodyMassProps) =
bodies.index_bundle(handle2.unwrap().0);
let rb2 = &bodies[handle2.unwrap()];
let vels2 = &rb2.vels;
let mprops2 = &rb2.mprops;
#[cfg(feature = "dim2")]
let tangents1 = force_dir1.orthonormal_basis();
@@ -67,7 +65,7 @@ impl VelocityGroundConstraint {
let tangents1 =
super::compute_tangent_contact_directions(&force_dir1, &vels1.linvel, &vels2.linvel);
let mj_lambda2 = ids2.active_set_offset;
let mj_lambda2 = rb2.ids.active_set_offset;
for (_l, manifold_points) in manifold
.data

View File

@@ -2,7 +2,9 @@ use super::{
AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement,
VelocityGroundConstraintNormalPart,
};
use crate::dynamics::{IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyVelocity};
use crate::dynamics::{
IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodySet, RigidBodyVelocity,
};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{
AngVector, AngularInertia, Point, Real, SimdReal, Vector, DIM, MAX_MANIFOLD_POINTS, SIMD_WIDTH,
@@ -54,20 +56,20 @@ impl WVelocityGroundConstraint {
let vels1: [RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| {
handles1[ii]
.map(|h| *bodies.index(h.0))
.map(|h| bodies[h].vels)
.unwrap_or_else(RigidBodyVelocity::zero)
}];
let world_com1 = Point::from(gather![|ii| {
handles1[ii]
.map(|h| ComponentSet::<RigidBodyMassProps>::index(bodies, h.0).world_com)
.map(|h| bodies[h].mprops.world_com)
.unwrap_or_else(Point::origin)
}]);
let vels2: [&RigidBodyVelocity; SIMD_WIDTH] =
gather![|ii| bodies.index(handles2[ii].unwrap().0)];
let ids2: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| bodies.index(handles2[ii].unwrap().0)];
gather![|ii| &bodies[handles2[ii].unwrap()].vels];
let ids2: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| &bodies[handles2[ii].unwrap()].ids];
let mprops2: [&RigidBodyMassProps; SIMD_WIDTH] =
gather![|ii| bodies.index(handles2[ii].unwrap().0)];
gather![|ii| &bodies[handles2[ii].unwrap()].mprops];
let flipped_sign = SimdReal::from(flipped);

View File

@@ -1,9 +1,7 @@
use super::AnyJointVelocityConstraint;
use crate::dynamics::{
solver::{AnyVelocityConstraint, DeltaVel},
IntegrationParameters, IslandManager, JointGraphEdge, MultibodyJointSet, RigidBodyDamping,
RigidBodyForces, RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodySet,
RigidBodyVelocity,
IntegrationParameters, IslandManager, JointGraphEdge, MultibodyJointSet, RigidBodySet,
};
use crate::geometry::ContactManifold;
use crate::math::Real;
@@ -59,15 +57,15 @@ impl VelocitySolver {
mj_lambdas.axpy(params.dt, &multibody.accelerations, 0.0);
}
} else {
let (ids, mprops, forces): (&RigidBodyIds, &RigidBodyMassProps, &RigidBodyForces) =
bodies.index_bundle(handle.0);
let dvel = &mut self.mj_lambdas[ids.active_set_offset];
let rb = &bodies[*handle];
let dvel = &mut self.mj_lambdas[rb.ids.active_set_offset];
// NOTE: `dvel.angular` is actually storing angular velocity delta multiplied
// by the square root of the inertia tensor:
dvel.angular += mprops.effective_world_inv_inertia_sqrt * forces.torque * params.dt;
dvel.linear += forces.force.component_mul(&mprops.effective_inv_mass) * params.dt;
dvel.angular +=
rb.mprops.effective_world_inv_inertia_sqrt * rb.forces.torque * params.dt;
dvel.linear +=
rb.forces.force.component_mul(&rb.mprops.effective_inv_mass) * params.dt;
}
}
@@ -151,33 +149,26 @@ impl VelocitySolver {
multibody.velocities = prev_vels;
}
} else {
let (rb_ids, rb_mprops): (&RigidBodyIds, &RigidBodyMassProps) =
bodies.index_bundle(handle.0);
let rb = bodies.index_mut_internal(*handle);
let dvel = self.mj_lambdas[rb_ids.active_set_offset];
let dangvel = rb_mprops
let dvel = self.mj_lambdas[rb.ids.active_set_offset];
let dangvel = rb
.mprops
.effective_world_inv_inertia_sqrt
.transform_vector(dvel.angular);
// Update positions.
let (rb_pos, rb_vels, rb_damping, rb_mprops): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyDamping,
&RigidBodyMassProps,
) = bodies.index_bundle(handle.0);
let mut new_pos = *rb_pos;
let mut new_vels = *rb_vels;
let mut new_pos = rb.pos;
let mut new_vels = rb.vels;
new_vels.linvel += dvel.linear;
new_vels.angvel += dangvel;
new_vels = new_vels.apply_damping(params.dt, rb_damping);
new_vels = new_vels.apply_damping(params.dt, &rb.damping);
new_pos.next_position = new_vels.integrate(
params.dt,
&rb_pos.position,
&rb_mprops.local_mprops.local_com,
&rb.pos.position,
&rb.mprops.local_mprops.local_com,
);
bodies.set_internal(handle.0, new_pos);
rb.pos = new_pos;
}
}
@@ -234,23 +225,16 @@ impl VelocitySolver {
multibody.velocities += mj_lambdas;
}
} else {
let (rb_ids, rb_damping, rb_mprops): (
&RigidBodyIds,
&RigidBodyDamping,
&RigidBodyMassProps,
) = bodies.index_bundle(handle.0);
let dvel = self.mj_lambdas[rb_ids.active_set_offset];
let dangvel = rb_mprops
let rb = bodies.index_mut_internal(*handle);
let dvel = self.mj_lambdas[rb.ids.active_set_offset];
let dangvel = rb
.mprops
.effective_world_inv_inertia_sqrt
.transform_vector(dvel.angular);
let damping = *rb_damping; // To avoid borrow issues.
bodies.map_mut_internal(handle.0, |vels: &mut RigidBodyVelocity| {
vels.linvel += dvel.linear;
vels.angvel += dangvel;
*vels = vels.apply_damping(params.dt, &damping);
});
rb.vels.linvel += dvel.linear;
rb.vels.angvel += dangvel;
rb.vels = rb.vels.apply_damping(params.dt, &rb.damping);
}
}

View File

@@ -451,7 +451,7 @@ impl BroadPhase {
for handle in modified_colliders {
// NOTE: we use `get` because the collider may no longer
// exist if it has been removed.
if let Some(co) = colliders.get(*handle) {
if let Some(co) = colliders.get_mut_internal(*handle) {
if !co.changes.needs_broad_phase_update() {
continue;
}
@@ -471,12 +471,9 @@ impl BroadPhase {
// Make sure we have the new proxy index in case
// the collider was added for the first time.
colliders.set_internal(
handle.0,
ColliderBroadPhaseData {
co.bf_data = ColliderBroadPhaseData {
proxy_index: new_proxy_id,
},
);
};
}
}
}

View File

@@ -73,7 +73,7 @@ impl ColliderSet {
// Make sure the internal links are reset, they may not be
// if this rigid-body was obtained by cloning another one.
coll.reset_internal_references();
coll.co_parent = None;
coll.parent = None;
let handle = ColliderHandle(self.colliders.insert(coll));
self.modified_colliders.push(handle);
handle
@@ -91,12 +91,12 @@ impl ColliderSet {
// if this collider was obtained by cloning another one.
coll.reset_internal_references();
if let Some(prev_parent) = &mut coll.co_parent {
if let Some(prev_parent) = &mut coll.parent {
prev_parent.handle = parent_handle;
} else {
coll.co_parent = Some(ColliderParent {
coll.parent = Some(ColliderParent {
handle: parent_handle,
pos_wrt_parent: coll.co_pos.0,
pos_wrt_parent: coll.pos.0,
});
}
@@ -111,10 +111,10 @@ impl ColliderSet {
let coll = self.colliders.get_mut(handle.0).unwrap();
parent.add_collider(
handle,
coll.co_parent.as_mut().unwrap(),
&mut coll.co_pos,
&coll.co_shape,
&coll.co_mprops,
coll.parent.as_mut().unwrap(),
&mut coll.pos,
&coll.shape,
&coll.mprops,
);
handle
}
@@ -128,12 +128,12 @@ impl ColliderSet {
bodies: &mut RigidBodySet,
) {
if let Some(collider) = self.get_mut(handle) {
let curr_parent = collider.co_parent.map(|p| p.handle);
let curr_parent = collider.parent.map(|p| p.handle);
if new_parent_handle == curr_parent {
return; // Nothing to do, this is the same parent.
}
collider.co_changes |= ColliderChanges::PARENT;
collider.changes |= ColliderChanges::PARENT;
if let Some(parent_handle) = curr_parent {
if let Some(rb) = bodies.get_mut(parent_handle) {
@@ -143,10 +143,10 @@ impl ColliderSet {
match new_parent_handle {
Some(new_parent_handle) => {
if let Some(co_parent) = &mut collider.co_parent {
co_parent.handle = new_parent_handle;
if let Some(parent) = &mut collider.parent {
parent.handle = new_parent_handle;
} else {
collider.co_parent = Some(ColliderParent {
collider.parent = Some(ColliderParent {
handle: new_parent_handle,
pos_wrt_parent: Isometry::identity(),
})
@@ -155,14 +155,14 @@ impl ColliderSet {
if let Some(rb) = bodies.get_mut(new_parent_handle) {
rb.add_collider(
handle,
collider.co_parent.as_ref().unwrap(),
&mut collider.co_pos,
&collider.co_shape,
&collider.co_mprops,
collider.parent.as_ref().unwrap(),
&mut collider.pos,
&collider.shape,
&collider.mprops,
);
}
}
None => collider.co_parent = None,
None => collider.parent = None,
}
}
}
@@ -185,14 +185,14 @@ impl ColliderSet {
*/
// NOTE: we use `get_mut_internal_with_modification_tracking` instead of `get_mut_internal` so that the
// modification flag is updated properly.
if let Some(co_parent) = &collider.co_parent {
if let Some(parent) =
bodies.get_mut_internal_with_modification_tracking(co_parent.handle)
if let Some(parent) = &collider.parent {
if let Some(parent_rb) =
bodies.get_mut_internal_with_modification_tracking(parent.handle)
{
parent.remove_collider_internal(handle, &collider);
parent_rb.remove_collider_internal(handle, &collider);
if wake_up {
islands.wake_up(bodies, co_parent.handle, true);
islands.wake_up(bodies, parent.handle, true);
}
}
}
@@ -247,8 +247,8 @@ impl ColliderSet {
collider: &mut Collider,
modified_colliders: &mut Vec<ColliderHandle>,
) {
if !collider.co_changes.contains(ColliderChanges::MODIFIED) {
collider.co_changes = ColliderChanges::MODIFIED;
if !collider.changes.contains(ColliderChanges::MODIFIED) {
collider.changes = ColliderChanges::MODIFIED;
modified_colliders.push(handle);
}
}
@@ -261,6 +261,10 @@ impl ColliderSet {
Some(result)
}
pub(crate) fn index_mut_internal(&mut self, handle: ColliderHandle) -> &mut Collider {
&mut self.colliders[handle.0]
}
pub(crate) fn get_mut_internal(&mut self, handle: ColliderHandle) -> Option<&mut Collider> {
self.colliders.get_mut(handle.0)
}

View File

@@ -3,13 +3,11 @@ use rayon::prelude::*;
use crate::data::Coarena;
use crate::dynamics::{
CoefficientCombineRule, IslandManager, RigidBodyActivation, RigidBodyDominance, RigidBodyIds,
RigidBodySet, RigidBodyType,
CoefficientCombineRule, IslandManager, RigidBodyDominance, RigidBodySet, RigidBodyType,
};
use crate::geometry::{
BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderMaterial,
ColliderPair, ColliderParent, ColliderPosition, ColliderSet, ColliderShape, ColliderType,
CollisionEvent, ContactData, ContactManifold, ContactManifoldData, ContactPair,
BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderPair,
ColliderSet, CollisionEvent, ContactData, ContactManifold, ContactManifoldData, ContactPair,
InteractionGraph, IntersectionPair, SolverContact, SolverFlags,
};
use crate::math::{Real, Vector};
@@ -17,7 +15,6 @@ use crate::pipeline::{
ActiveEvents, ActiveHooks, ContactModificationContext, EventHandler, PairFilterContext,
PhysicsHooks,
};
use crate::prelude::ColliderFlags;
use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
use parry::utils::IsometryOpt;
use std::collections::HashMap;
@@ -311,12 +308,12 @@ impl NarrowPhase {
// Wake up every body in contact with the deleted collider and generate Stopped collision events.
if let Some(islands) = islands.as_deref_mut() {
for (a, b, pair) in self.contact_graph.interactions_with(contact_graph_id) {
if let Some(parent) = colliders.get(a.0).map(|c| c.handle) {
islands.wake_up(bodies, parent, true)
if let Some(parent) = colliders.get(a).and_then(|c| c.parent.as_ref()) {
islands.wake_up(bodies, parent.handle, true)
}
if let Some(parent) = colliders.get(b.0).map(|c| c.handle) {
islands.wake_up(bodies, parent, true)
if let Some(parent) = colliders.get(b).and_then(|c| c.parent.as_ref()) {
islands.wake_up(bodies, parent.handle, true)
}
if pair.start_event_emited {
@@ -379,10 +376,8 @@ impl NarrowPhase {
for handle in modified_colliders {
// NOTE: we use `get` because the collider may no longer
// exist if it has been removed.
let co_changes: Option<&ColliderChanges> = colliders.get(handle.0);
if let Some(co_changes) = co_changes {
if co_changes.needs_narrow_phase_update() {
if let Some(co) = colliders.get(*handle) {
if co.changes.needs_narrow_phase_update() {
// No flag relevant to the narrow-phase is enabled for this collider.
continue;
}
@@ -392,13 +387,8 @@ impl NarrowPhase {
// so that the narrow-phase properly takes into account the change in, e.g.,
// collision groups. Waking up the modified collider's parent isn't enough because
// it could be a fixed or kinematic body which don't propagate the wake-up state.
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
let (co_changes, co_type): (&ColliderChanges, &ColliderType) =
colliders.index_bundle(handle.0);
if let Some(islands) = islands.as_deref_mut() {
if let Some(co_parent) = co_parent {
if let Some(co_parent) = &co.parent {
islands.wake_up(bodies, co_parent.handle, true);
}
@@ -407,8 +397,9 @@ impl NarrowPhase {
.interactions_with(gid.contact_graph_index)
{
let other_handle = if *handle == inter.0 { inter.1 } else { inter.0 };
let other_parent: Option<&ColliderParent> =
colliders.get(other_handle.0);
let other_parent = colliders
.get(other_handle)
.and_then(|co| co.parent.as_ref());
if let Some(other_parent) = other_parent {
islands.wake_up(bodies, other_parent.handle, true);
@@ -420,8 +411,8 @@ impl NarrowPhase {
// to transfer their contact/intersection graph edges to the intersection/contact graph.
// To achieve this we will remove the relevant contact/intersection pairs form the
// contact/intersection graphs, and then add them into the other graph.
if co_changes.contains(ColliderChanges::TYPE) {
if co_type.is_sensor() {
if co.changes.contains(ColliderChanges::TYPE) {
if co.is_sensor() {
// Find the contact pairs for this collider and
// push them to `pairs_to_remove`.
for inter in self
@@ -441,9 +432,7 @@ impl NarrowPhase {
.intersection_graph
.interactions_with(gid.intersection_graph_index)
.filter(|(h1, h2, _)| {
let co_type1: &ColliderType = colliders.index(h1.0);
let co_type2: &ColliderType = colliders.index(h2.0);
!co_type1.is_sensor() && !co_type2.is_sensor()
!colliders[*h1].is_sensor() && !colliders[*h2].is_sensor()
})
{
pairs_to_remove.push((
@@ -484,10 +473,9 @@ impl NarrowPhase {
events: &dyn EventHandler,
mode: PairRemovalMode,
) {
let co_type1: Option<&ColliderType> = colliders.get(pair.collider1.0);
let co_type2: Option<&ColliderType> = colliders.get(pair.collider2.0);
if let (Some(co_type1), Some(co_type2)) = (co_type1, co_type2) {
if let (Some(co1), Some(co2)) =
(colliders.get(pair.collider1), colliders.get(pair.collider2))
{
// TODO: could we just unwrap here?
// Don't we have the guarantee that we will get a `AddPair` before a `DeletePair`?
if let (Some(gid1), Some(gid2)) = (
@@ -495,8 +483,7 @@ impl NarrowPhase {
self.graph_indices.get(pair.collider2.0),
) {
if mode == PairRemovalMode::FromIntersectionGraph
|| (mode == PairRemovalMode::Auto
&& (co_type1.is_sensor() || co_type2.is_sensor()))
|| (mode == PairRemovalMode::Auto && (co1.is_sensor() || co2.is_sensor()))
{
let intersection = self
.intersection_graph
@@ -505,10 +492,7 @@ impl NarrowPhase {
// Emit an intersection lost event if we had an intersection before removing the edge.
if let Some(mut intersection) = intersection {
if intersection.intersecting {
let co_flag1: &ColliderFlags = colliders.index(pair.collider1.0);
let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0);
if (co_flag1.active_events | co_flag2.active_events)
if (co1.flags.active_events | co2.flags.active_events)
.contains(ActiveEvents::COLLISION_EVENTS)
{
intersection.emit_stop_event(pair.collider1, pair.collider2, events)
@@ -524,25 +508,17 @@ impl NarrowPhase {
// Also wake up the dynamic bodies that were in contact.
if let Some(mut ctct) = contact_pair {
if ctct.has_any_active_contact {
let co_parent1: Option<&ColliderParent> =
colliders.get(pair.collider1.0);
let co_parent2: Option<&ColliderParent> =
colliders.get(pair.collider2.0);
if let Some(islands) = islands {
if let Some(co_parent1) = co_parent1 {
if let Some(co_parent1) = &co1.parent {
islands.wake_up(bodies, co_parent1.handle, true);
}
if let Some(co_parent2) = co_parent2 {
if let Some(co_parent2) = co2.parent {
islands.wake_up(bodies, co_parent2.handle, true);
}
}
let co_flag1: &ColliderFlags = colliders.index(pair.collider1.0);
let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0);
if (co_flag1.active_events | co_flag2.active_events)
if (co1.flags.active_events | co2.flags.active_events)
.contains(ActiveEvents::COLLISION_EVENTS)
{
ctct.emit_stop_event(events);
@@ -555,15 +531,11 @@ impl NarrowPhase {
}
fn add_pair(&mut self, colliders: &ColliderSet, pair: &ColliderPair) {
let co_type1: Option<&ColliderType> = colliders.get(pair.collider1.0);
let co_type2: Option<&ColliderType> = colliders.get(pair.collider2.0);
if let (Some(co_type1), Some(co_type2)) = (co_type1, co_type2) {
let co_parent1: Option<&ColliderParent> = colliders.get(pair.collider1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(pair.collider2.0);
if co_parent1.map(|p| p.handle) == co_parent2.map(|p| p.handle) {
if co_parent1.is_some() {
if let (Some(co1), Some(co2)) =
(colliders.get(pair.collider1), colliders.get(pair.collider2))
{
if co1.parent.map(|p| p.handle) == co2.parent.map(|p| p.handle) {
if co1.parent.is_some() {
// Same parents. Ignore collisions.
return;
}
@@ -577,7 +549,7 @@ impl NarrowPhase {
ColliderGraphIndices::invalid(),
);
if co_type1.is_sensor() || co_type2.is_sensor() {
if co1.is_sensor() || co2.is_sensor() {
// NOTE: the collider won't have a graph index as long
// as it does not interact with anything.
if !InteractionGraph::<(), ()>::is_graph_index_valid(gid1.intersection_graph_index)
@@ -682,27 +654,13 @@ impl NarrowPhase {
let handle1 = nodes[edge.source().index()].weight;
let handle2 = nodes[edge.target().index()].weight;
let had_intersection = edge.weight.intersecting;
let co1 = &colliders[handle1];
let co2 = &colliders[handle2];
// TODO: remove the `loop` once labels on blocks is stabilized.
'emit_events: loop {
let co_parent1: Option<&ColliderParent> = colliders.get(handle1.0);
let (co_changes1, co_shape1, co_pos1, co_flags1): (
&ColliderChanges,
&ColliderShape,
&ColliderPosition,
&ColliderFlags,
) = colliders.index_bundle(handle1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(handle2.0);
let (co_changes2, co_shape2, co_pos2, co_flags2): (
&ColliderChanges,
&ColliderShape,
&ColliderPosition,
&ColliderFlags,
) = colliders.index_bundle(handle2.0);
if !co_changes1.needs_narrow_phase_update()
&& !co_changes2.needs_narrow_phase_update()
if !co1.changes.needs_narrow_phase_update()
&& !co2.changes.needs_narrow_phase_update()
{
// No update needed for these colliders.
return;
@@ -712,36 +670,36 @@ impl NarrowPhase {
let mut rb_type1 = RigidBodyType::Fixed;
let mut rb_type2 = RigidBodyType::Fixed;
if let Some(co_parent1) = co_parent1 {
rb_type1 = *bodies.index(co_parent1.handle.0);
if let Some(co_parent1) = &co1.parent {
rb_type1 = bodies[co_parent1.handle].body_type;
}
if let Some(co_parent2) = co_parent2 {
rb_type2 = *bodies.index(co_parent2.handle.0);
if let Some(co_parent2) = &co2.parent {
rb_type2 = bodies[co_parent2.handle].body_type;
}
// Filter based on the rigid-body types.
if !co_flags1.active_collision_types.test(rb_type1, rb_type2)
&& !co_flags2.active_collision_types.test(rb_type1, rb_type2)
if !co1.flags.active_collision_types.test(rb_type1, rb_type2)
&& !co2.flags.active_collision_types.test(rb_type1, rb_type2)
{
edge.weight.intersecting = false;
break 'emit_events;
}
// Filter based on collision groups.
if !co_flags1.collision_groups.test(co_flags2.collision_groups) {
if !co1.flags.collision_groups.test(co2.flags.collision_groups) {
edge.weight.intersecting = false;
break 'emit_events;
}
let active_hooks = co_flags1.active_hooks | co_flags2.active_hooks;
let active_hooks = co1.flags.active_hooks | co2.flags.active_hooks;
if active_hooks.contains(ActiveHooks::FILTER_INTERSECTION_PAIR) {
let context = PairFilterContext {
bodies,
colliders,
rigid_body1: co_parent1.map(|p| p.handle),
rigid_body2: co_parent2.map(|p| p.handle),
rigid_body1: co1.parent.map(|p| p.handle),
rigid_body2: co2.parent.map(|p| p.handle),
collider1: handle1,
collider2: handle2,
};
@@ -753,16 +711,14 @@ impl NarrowPhase {
}
}
let pos12 = co_pos1.inv_mul(co_pos2);
let pos12 = co1.pos.inv_mul(&co2.pos);
edge.weight.intersecting = query_dispatcher
.intersection_test(&pos12, &**co_shape1, &**co_shape2)
.intersection_test(&pos12, &*co1.shape, &*co2.shape)
.unwrap_or(false);
break 'emit_events;
}
let co_flags1: &ColliderFlags = colliders.index(handle1.0);
let co_flags2: &ColliderFlags = colliders.index(handle2.0);
let active_events = co_flags1.active_events | co_flags2.active_events;
let active_events = co1.flags.active_events | co2.flags.active_events;
if active_events.contains(ActiveEvents::COLLISION_EVENTS)
&& had_intersection != edge.weight.intersecting
@@ -795,29 +751,13 @@ impl NarrowPhase {
par_iter_mut!(&mut self.contact_graph.graph.edges).for_each(|edge| {
let pair = &mut edge.weight;
let had_any_active_contact = pair.has_any_active_contact;
let co1 = &colliders[pair.collider1];
let co2 = &colliders[pair.collider2];
// TODO: remove the `loop` once labels on blocks are supported.
'emit_events: loop {
let co_parent1: Option<&ColliderParent> = colliders.get(pair.collider1.0);
let (co_changes1, co_shape1, co_pos1, co_material1, co_flags1): (
&ColliderChanges,
&ColliderShape,
&ColliderPosition,
&ColliderMaterial,
&ColliderFlags,
) = colliders.index_bundle(pair.collider1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(pair.collider2.0);
let (co_changes2, co_shape2, co_pos2, co_material2, co_flags2): (
&ColliderChanges,
&ColliderShape,
&ColliderPosition,
&ColliderMaterial,
&ColliderFlags,
) = colliders.index_bundle(pair.collider2.0);
if !co_changes1.needs_narrow_phase_update()
&& !co_changes2.needs_narrow_phase_update()
if !co1.changes.needs_narrow_phase_update()
&& !co2.changes.needs_narrow_phase_update()
{
// No update needed for these colliders.
return;
@@ -827,36 +767,36 @@ impl NarrowPhase {
let mut rb_type1 = RigidBodyType::Fixed;
let mut rb_type2 = RigidBodyType::Fixed;
if let Some(co_parent1) = co_parent1 {
rb_type1 = *bodies.index(co_parent1.handle.0);
if let Some(co_parent1) = &co1.parent {
rb_type1 = bodies[co_parent1.handle].body_type;
}
if let Some(co_parent2) = co_parent2 {
rb_type2 = *bodies.index(co_parent2.handle.0);
if let Some(co_parent2) = &co2.parent {
rb_type2 = bodies[co_parent2.handle].body_type;
}
// Filter based on the rigid-body types.
if !co_flags1.active_collision_types.test(rb_type1, rb_type2)
&& !co_flags2.active_collision_types.test(rb_type1, rb_type2)
if !co1.flags.active_collision_types.test(rb_type1, rb_type2)
&& !co2.flags.active_collision_types.test(rb_type1, rb_type2)
{
pair.clear();
break 'emit_events;
}
// Filter based on collision groups.
if !co_flags1.collision_groups.test(co_flags2.collision_groups) {
if !co1.flags.collision_groups.test(co2.flags.collision_groups) {
pair.clear();
break 'emit_events;
}
let active_hooks = co_flags1.active_hooks | co_flags2.active_hooks;
let active_hooks = co1.flags.active_hooks | co2.flags.active_hooks;
let mut solver_flags = if active_hooks.contains(ActiveHooks::FILTER_CONTACT_PAIRS) {
let context = PairFilterContext {
bodies,
colliders,
rigid_body1: co_parent1.map(|p| p.handle),
rigid_body2: co_parent2.map(|p| p.handle),
rigid_body1: co1.parent.map(|p| p.handle),
rigid_body2: co2.parent.map(|p| p.handle),
collider1: pair.collider1,
collider2: pair.collider2,
};
@@ -872,53 +812,55 @@ impl NarrowPhase {
SolverFlags::default()
};
if !co_flags1.solver_groups.test(co_flags2.solver_groups) {
if !co1.flags.solver_groups.test(co2.flags.solver_groups) {
solver_flags.remove(SolverFlags::COMPUTE_IMPULSES);
}
if co_changes1.contains(ColliderChanges::SHAPE)
|| co_changes2.contains(ColliderChanges::SHAPE)
if co1.changes.contains(ColliderChanges::SHAPE)
|| co2.changes.contains(ColliderChanges::SHAPE)
{
// The shape changed so the workspace is no longer valid.
pair.workspace = None;
}
let pos12 = co_pos1.inv_mul(co_pos2);
let pos12 = co1.pos.inv_mul(&co2.pos);
let _ = query_dispatcher.contact_manifolds(
&pos12,
&**co_shape1,
&**co_shape2,
&*co1.shape,
&*co2.shape,
prediction_distance,
&mut pair.manifolds,
&mut pair.workspace,
);
let friction = CoefficientCombineRule::combine(
co_material1.friction,
co_material2.friction,
co_material1.friction_combine_rule as u8,
co_material2.friction_combine_rule as u8,
co1.material.friction,
co2.material.friction,
co1.material.friction_combine_rule as u8,
co2.material.friction_combine_rule as u8,
);
let restitution = CoefficientCombineRule::combine(
co_material1.restitution,
co_material2.restitution,
co_material1.restitution_combine_rule as u8,
co_material2.restitution_combine_rule as u8,
co1.material.restitution,
co2.material.restitution,
co1.material.restitution_combine_rule as u8,
co2.material.restitution_combine_rule as u8,
);
let zero = RigidBodyDominance(0); // The value doesn't matter, it will be MAX because of the effective groups.
let dominance1 = co_parent1
.map(|p1| *bodies.index(p1.handle.0))
let dominance1 = co1
.parent
.map(|p1| bodies[p1.handle].dominance)
.unwrap_or(zero);
let dominance2 = co_parent2
.map(|p2| *bodies.index(p2.handle.0))
let dominance2 = co2
.parent
.map(|p2| bodies[p2.handle].dominance)
.unwrap_or(zero);
for manifold in &mut pair.manifolds {
let world_pos1 = manifold.subshape_pos1.prepend_to(co_pos1);
let world_pos1 = manifold.subshape_pos1.prepend_to(&co1.pos);
manifold.data.solver_contacts.clear();
manifold.data.rigid_body1 = co_parent1.map(|p| p.handle);
manifold.data.rigid_body2 = co_parent2.map(|p| p.handle);
manifold.data.rigid_body1 = co1.parent.map(|p| p.handle);
manifold.data.rigid_body2 = co2.parent.map(|p| p.handle);
manifold.data.solver_flags = solver_flags;
manifold.data.relative_dominance = dominance1.effective_group(&rb_type1)
- dominance2.effective_group(&rb_type2);
@@ -960,8 +902,8 @@ impl NarrowPhase {
let mut context = ContactModificationContext {
bodies,
colliders,
rigid_body1: co_parent1.map(|p| p.handle),
rigid_body2: co_parent2.map(|p| p.handle),
rigid_body1: co1.parent.map(|p| p.handle),
rigid_body2: co2.parent.map(|p| p.handle),
collider1: pair.collider1,
collider2: pair.collider2,
manifold,
@@ -981,9 +923,7 @@ impl NarrowPhase {
break 'emit_events;
}
let co_flags1: &ColliderFlags = colliders.index(pair.collider1.0);
let co_flags2: &ColliderFlags = colliders.index(pair.collider2.0);
let active_events = co_flags1.active_events | co_flags2.active_events;
let active_events = co1.flags.active_events | co2.flags.active_events;
if pair.has_any_active_contact != had_any_active_contact {
if active_events.contains(ActiveEvents::COLLISION_EVENTS) {
@@ -1021,18 +961,24 @@ impl NarrowPhase {
{
let (active_island_id1, rb_type1, sleeping1) =
if let Some(handle1) = manifold.data.rigid_body1 {
let data: (&RigidBodyIds, &RigidBodyType, &RigidBodyActivation) =
bodies.index_bundle(handle1.0);
(data.0.active_island_id, *data.1, data.2.sleeping)
let rb1 = &bodies[handle1];
(
rb1.ids.active_island_id,
rb1.body_type,
rb1.activation.sleeping,
)
} else {
(0, RigidBodyType::Fixed, true)
};
let (active_island_id2, rb_type2, sleeping2) =
if let Some(handle2) = manifold.data.rigid_body2 {
let data: (&RigidBodyIds, &RigidBodyType, &RigidBodyActivation) =
bodies.index_bundle(handle2.0);
(data.0.active_island_id, *data.1, data.2.sleeping)
let rb2 = &bodies[handle2];
(
rb2.ids.active_island_id,
rb2.body_type,
rb2.activation.sleeping,
)
} else {
(0, RigidBodyType::Fixed, true)
};

View File

@@ -97,7 +97,7 @@ impl CollisionPipeline {
modified_colliders: &mut Vec<ColliderHandle>,
) {
for handle in modified_colliders.drain(..) {
colliders.set_internal(handle.0, ColliderChanges::empty())
colliders.index_mut_internal(handle).changes = ColliderChanges::empty();
}
}

View File

@@ -5,8 +5,7 @@ use crate::counters::Counters;
use crate::dynamics::IslandSolver;
use crate::dynamics::{
CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet,
RigidBodyColliders, RigidBodyForces, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition,
RigidBodyType, RigidBodyVelocity,
RigidBodyHandle, RigidBodyPosition, RigidBodyType,
};
#[cfg(feature = "parallel")]
use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
@@ -72,7 +71,9 @@ impl PhysicsPipeline {
modified_colliders: &mut Vec<ColliderHandle>,
) {
for handle in modified_colliders.drain(..) {
colliders.set_internal(handle.0, ColliderChanges::empty())
if let Some(co) = colliders.get_mut_internal(handle) {
co.changes = ColliderChanges::empty();
}
}
}
@@ -187,18 +188,11 @@ impl PhysicsPipeline {
self.counters.stages.update_time.resume();
for handle in islands.active_dynamic_bodies() {
let poss: &RigidBodyPosition = bodies.index(handle.0);
let position = poss.position;
let effective_inv_mass = bodies
.map_mut_internal(handle.0, |mprops: &mut RigidBodyMassProps| {
mprops.update_world_mass_properties(&position);
mprops.effective_mass()
})
.unwrap();
bodies.map_mut_internal(handle.0, |forces: &mut RigidBodyForces| {
forces.compute_effective_force_and_torque(&gravity, &effective_inv_mass)
});
let rb = bodies.index_mut_internal(*handle);
rb.mprops.update_world_mass_properties(&rb.pos.position);
let effective_mass = rb.mprops.effective_mass();
rb.forces
.compute_effective_force_and_torque(&gravity, &effective_mass);
}
for multibody in &mut multibody_joints.multibodies {
@@ -319,13 +313,10 @@ impl PhysicsPipeline {
) {
// Set the rigid-bodies and kinematic bodies to their final position.
for handle in islands.iter_active_bodies() {
bodies.map_mut_internal(handle.0, |poss: &mut RigidBodyPosition| {
poss.position = poss.next_position
});
let (rb_poss, rb_colls): (&RigidBodyPosition, &RigidBodyColliders) =
bodies.index_bundle(handle.0);
rb_colls.update_positions(colliders, modified_colliders, &rb_poss.position);
let rb = bodies.index_mut_internal(handle);
rb.pos.position = rb.pos.next_position;
rb.colliders
.update_positions(colliders, modified_colliders, &rb.pos.position);
}
}
@@ -341,29 +332,22 @@ impl PhysicsPipeline {
// there to determine if this kinematic body should wake-up dynamic
// bodies it is touching.
for handle in islands.active_kinematic_bodies() {
let (rb_type, rb_pos, rb_vel, rb_mprops): (
&RigidBodyType,
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyMassProps,
) = bodies.index_bundle(handle.0);
let rb = bodies.index_mut_internal(*handle);
match rb_type {
match rb.body_type {
RigidBodyType::KinematicPositionBased => {
let rb_pos: &RigidBodyPosition = bodies.index(handle.0);
let new_vel = rb_pos.interpolate_velocity(
rb.vels = rb.pos.interpolate_velocity(
integration_parameters.inv_dt(),
&rb_mprops.local_mprops.local_com,
&rb.mprops.local_mprops.local_com,
);
bodies.set_internal(handle.0, new_vel);
}
RigidBodyType::KinematicVelocityBased => {
let new_pos = rb_vel.integrate(
let new_pos = rb.vels.integrate(
integration_parameters.dt,
&rb_pos.position,
&rb_mprops.local_mprops.local_com,
&rb.pos.position,
&rb.mprops.local_mprops.local_com,
);
bodies.set_internal(handle.0, RigidBodyPosition::from(new_pos));
rb.pos = RigidBodyPosition::from(new_pos);
}
_ => {}
}

View File

@@ -1,10 +1,6 @@
use crate::dynamics::{
IslandManager, RigidBodyColliders, RigidBodyForces, RigidBodyMassProps, RigidBodyPosition,
RigidBodyVelocity,
};
use crate::dynamics::IslandManager;
use crate::geometry::{
ColliderFlags, ColliderHandle, ColliderParent, ColliderPosition, ColliderShape,
InteractionGroups, PointProjection, Ray, RayIntersection, AABB, QBVH,
ColliderHandle, InteractionGroups, PointProjection, Ray, RayIntersection, AABB, QBVH,
};
use crate::math::{Isometry, Point, Real, Vector};
use parry::partitioning::QBVHDataGenerator;
@@ -75,7 +71,7 @@ impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
if co.flags.collision_groups.test(self.query_groups)
&& self.filter.map(|f| f(shape_id)).unwrap_or(true)
{
f(Some(co.pos), &**co.shape)
f(Some(&co.pos), &*co.shape)
}
}
}
@@ -189,54 +185,35 @@ impl QueryPipeline {
fn for_each(&mut self, mut f: impl FnMut(ColliderHandle, AABB)) {
match self.mode {
QueryPipelineMode::CurrentPosition => {
self.colliders.for_each(|h, co_shape: &ColliderShape| {
let co_pos: &ColliderPosition = self.colliders.index(h);
f(ColliderHandle(h), co_shape.compute_aabb(&co_pos))
})
for (h, co) in self.colliders.iter() {
f(h, co.shape.compute_aabb(&co.pos))
}
}
QueryPipelineMode::SweepTestWithNextPosition => {
self.colliders.for_each(|h, co_shape: &ColliderShape| {
let co_parent: Option<&ColliderParent> = self.colliders.get(h);
let co_pos: &ColliderPosition = self.colliders.index(h);
if let Some(co_parent) = co_parent {
let rb_pos: &RigidBodyPosition =
self.bodies.index(co_parent.handle.0);
let next_position = rb_pos.next_position * co_parent.pos_wrt_parent;
f(
ColliderHandle(h),
co_shape.compute_swept_aabb(&co_pos, &next_position),
)
for (h, co) in self.colliders.iter() {
if let Some(co_parent) = co.parent {
let rb_next_pos = &self.bodies[co_parent.handle].pos.next_position;
let next_position = rb_next_pos * co_parent.pos_wrt_parent;
f(h, co.shape.compute_swept_aabb(&co.pos, &next_position))
} else {
f(ColliderHandle(h), co_shape.compute_aabb(&co_pos))
f(h, co.shape.compute_aabb(&co.pos))
}
}
})
}
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
self.colliders.for_each(|h, co_shape: &ColliderShape| {
let co_parent: Option<&ColliderParent> = self.colliders.get(h);
let co_pos: &ColliderPosition = self.colliders.index(h);
if let Some(co_parent) = co_parent {
let (rb_pos, vels, forces, mprops): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyForces,
&RigidBodyMassProps,
) = self.bodies.index_bundle(co_parent.handle.0);
let predicted_pos = rb_pos
.integrate_forces_and_velocities(dt, forces, vels, mprops);
for (h, co) in self.colliders.iter() {
if let Some(co_parent) = co.parent {
let rb = &self.bodies[co_parent.handle];
let predicted_pos = rb.pos.integrate_forces_and_velocities(
dt, &rb.forces, &rb.vels, &rb.mprops,
);
let next_position = predicted_pos * co_parent.pos_wrt_parent;
f(
ColliderHandle(h),
co_shape.compute_swept_aabb(&co_pos, &next_position),
)
f(h, co.shape.compute_swept_aabb(&co.pos, &next_position))
} else {
f(ColliderHandle(h), co_shape.compute_aabb(&co_pos))
f(h, co.shape.compute_aabb(&co.pos))
}
}
})
}
}
}
@@ -256,8 +233,8 @@ impl QueryPipeline {
}
for handle in islands.iter_active_bodies() {
let body_colliders: &RigidBodyColliders = bodies.index(handle.0);
for handle in &body_colliders.0 {
let rb = &bodies[handle];
for handle in &rb.colliders.0 {
self.qbvh.pre_update(*handle)
}
}
@@ -266,9 +243,8 @@ impl QueryPipeline {
QueryPipelineMode::CurrentPosition => {
self.qbvh.update(
|handle| {
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
colliders.index_bundle(handle.0);
co_shape.compute_aabb(&co_pos)
let co = &colliders[*handle];
co.shape.compute_aabb(&co.pos)
},
self.dilation_factor,
);
@@ -276,10 +252,10 @@ impl QueryPipeline {
QueryPipelineMode::SweepTestWithNextPosition => {
self.qbvh.update(
|handle| {
let co = &colliders[handle];
if let Some(parent) = co.parent {
let rb_pos: &RigidBodyPosition = bodies.index(co.parent.handle.0);
let next_position = rb_pos.next_position * co.parent.pos_wrt_parent;
let co = &colliders[*handle];
if let Some(parent) = &co.parent {
let rb_next_pos = &bodies[parent.handle].pos.next_position;
let next_position = rb_next_pos * parent.pos_wrt_parent;
co.shape.compute_swept_aabb(&co.pos, &next_position)
} else {
co.shape.compute_aabb(&co.pos)
@@ -291,12 +267,12 @@ impl QueryPipeline {
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
self.qbvh.update(
|handle| {
let co = &colliders[handle];
let co = &colliders[*handle];
if let Some(parent) = co.parent {
let rb = &bodies[parent.handle];
let predicted_pos = rb
.pos
.integrate_forces_and_velocities(dt, rb.forces, rb.vels, rb.mprops);
let predicted_pos = rb.pos.integrate_forces_and_velocities(
dt, &rb.forces, &rb.vels, &rb.mprops,
);
let next_position = predicted_pos * parent.pos_wrt_parent;
co.shape.compute_swept_aabb(&co.pos, &next_position)
@@ -394,7 +370,7 @@ impl QueryPipeline {
/// * `callback`: function executed on each collider for which a ray intersection has been found.
/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
/// this method will exit early, ignore any further raycast.
pub fn intersections_with_ray<'a, ColliderSet>(
pub fn intersections_with_ray<'a>(
&self,
colliders: &'a ColliderSet,
ray: &Ray,
@@ -405,14 +381,13 @@ impl QueryPipeline {
mut callback: impl FnMut(ColliderHandle, RayIntersection) -> bool,
) {
let mut leaf_callback = &mut |handle: &ColliderHandle| {
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
if let Some(co_shape) = co_shape {
let (co_flags, co_pos): (&ColliderFlags, &ColliderPosition) =
colliders.index_bundle(handle.0);
if co_flags.collision_groups.test(query_groups)
if let Some(co) = colliders.get(*handle) {
if co.flags.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle)).unwrap_or(true)
{
if let Some(hit) = co_shape.cast_ray_and_get_normal(co_pos, ray, max_toi, solid)
if let Some(hit) = co
.shape
.cast_ray_and_get_normal(&co.pos, ray, max_toi, solid)
{
return callback(*handle, hit);
}
@@ -502,7 +477,7 @@ impl QueryPipeline {
/// is either `None` or returns `true`.
/// * `callback` - A function called with each collider with a shape
/// containing the `point`.
pub fn intersections_with_point<'a, ColliderSet>(
pub fn intersections_with_point<'a>(
&self,
colliders: &'a ColliderSet,
point: &Point<Real>,
@@ -511,15 +486,10 @@ impl QueryPipeline {
mut callback: impl FnMut(ColliderHandle) -> bool,
) {
let mut leaf_callback = &mut |handle: &ColliderHandle| {
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
if let Some(co_shape) = co_shape {
let (co_flags, co_pos): (&ColliderFlags, &ColliderPosition) =
colliders.index_bundle(handle.0);
if co_flags.collision_groups.test(query_groups)
if let Some(co) = colliders.get(*handle) {
if co.flags.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle)).unwrap_or(true)
&& co_shape.contains_point(co_pos, point)
&& co.shape.contains_point(&co.pos, point)
{
return callback(*handle);
}
@@ -677,7 +647,7 @@ impl QueryPipeline {
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
pub fn intersections_with_shape<'a, ColliderSet>(
pub fn intersections_with_shape<'a>(
&self,
colliders: &'a ColliderSet,
shape_pos: &Isometry<Real>,
@@ -690,18 +660,13 @@ impl QueryPipeline {
let inv_shape_pos = shape_pos.inverse();
let mut leaf_callback = &mut |handle: &ColliderHandle| {
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
if let Some(co_shape) = co_shape {
let (co_flags, co_pos): (&ColliderFlags, &ColliderPosition) =
colliders.index_bundle(handle.0);
if co_flags.collision_groups.test(query_groups)
if let Some(co) = colliders.get(*handle) {
if co.flags.collision_groups.test(query_groups)
&& filter.map(|f| f(*handle)).unwrap_or(true)
{
let pos12 = inv_shape_pos * co_pos.as_ref();
let pos12 = inv_shape_pos * co.pos.as_ref();
if dispatcher.intersection_test(&pos12, shape, &**co_shape) == Ok(true) {
if dispatcher.intersection_test(&pos12, shape, &*co.shape) == Ok(true) {
return callback(*handle);
}
}

View File

@@ -1,6 +1,6 @@
use crate::dynamics::{
IslandManager, RigidBodyActivation, RigidBodyChanges, RigidBodyHandle, RigidBodyIds,
RigidBodyPosition, RigidBodySet, RigidBodyType,
RigidBodySet, RigidBodyType,
};
use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
use parry::utils::hashmap::HashMap;
@@ -17,15 +17,13 @@ pub(crate) fn handle_user_changes_to_colliders(
for handle in modified_colliders {
// NOTE: we use `get` because the collider may no longer
// exist if it has been removed.
if let Some(co) = colliders.get(*handle) {
if let Some(co) = colliders.get_mut_internal(*handle) {
if co.changes.contains(ColliderChanges::PARENT) {
if let Some(co_parent) = co.parent {
let parent_pos: &RigidBodyPosition = bodies.index(co_parent.handle.0);
let parent_rb = &bodies[co_parent.handle];
let new_pos = parent_pos.position * co_parent.pos_wrt_parent;
let new_changes = co.changes | ColliderChanges::POSITION;
colliders.set_internal(handle.0, ColliderPosition(new_pos));
colliders.set_internal(handle.0, new_changes);
co.pos = ColliderPosition(parent_rb.pos.position * co_parent.pos_wrt_parent);
co.changes |= ColliderChanges::POSITION;
}
}
@@ -38,18 +36,12 @@ pub(crate) fn handle_user_changes_to_colliders(
}
for (to_update, _) in mprops_to_update {
let rb = &bodies[to_update];
let position = rb.position();
// FIXME: remove the clone once we remove the ComponentSets.
let attached_colliders = rb.colliders().clone();
bodies.map_mut_internal(to_update.0, |rb_mprops| {
rb_mprops.recompute_mass_properties_from_colliders(
let rb = bodies.index_mut_internal(to_update);
rb.mprops.recompute_mass_properties_from_colliders(
colliders,
&attached_colliders,
&position,
)
});
&rb.colliders,
&rb.pos.position,
);
}
}
@@ -73,7 +65,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
continue;
}
let rb = &bodies[handle];
let rb = bodies.index_mut_internal(*handle);
let mut changes = rb.changes;
let mut ids: RigidBodyIds = rb.ids;
let mut activation: RigidBodyActivation = rb.activation;
@@ -83,7 +75,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
// it is on the correct active set.
if let Some(islands) = islands.as_deref_mut() {
if changes.contains(RigidBodyChanges::TYPE) {
match rb.status {
match rb.body_type {
RigidBodyType::Dynamic => {
// Remove from the active kinematic set if it was there.
if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
@@ -162,20 +154,19 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
|| changes.contains(RigidBodyChanges::TYPE)
{
for handle in rb.colliders.0.iter() {
colliders.map_mut_internal(handle.0, |co_changes: &mut ColliderChanges| {
if !co_changes.contains(ColliderChanges::MODIFIED) {
let co = colliders.index_mut_internal(*handle);
if !co.changes.contains(ColliderChanges::MODIFIED) {
modified_colliders.push(*handle);
}
*co_changes |=
co.changes |=
ColliderChanges::MODIFIED | ColliderChanges::PARENT_EFFECTIVE_DOMINANCE;
});
}
}
bodies.set_internal(handle.0, RigidBodyChanges::empty());
bodies.set_internal(handle.0, ids);
bodies.set_internal(handle.0, activation);
rb.changes = RigidBodyChanges::empty();
rb.ids = ids;
rb.activation = activation;
}
// Adjust some ids, if needed.
@@ -187,9 +178,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
};
if id < active_set.len() {
bodies.map_mut_internal(active_set[id].0, |ids2: &mut RigidBodyIds| {
ids2.active_set_id = id;
});
bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
}
}
}

View File

@@ -156,7 +156,7 @@ impl Harness {
impulse_joints: ImpulseJointSet,
multibody_joints: MultibodyJointSet,
gravity: Vector<Real>,
hooks: impl PhysicsHooks<RigidBodySet, ColliderSet> + 'static,
hooks: impl PhysicsHooks + 'static,
) {
// println!("Num bodies: {}", bodies.len());
// println!("Num impulse_joints: {}", impulse_joints.len());

View File

@@ -83,7 +83,7 @@ pub struct PhysicsState {
pub query_pipeline: QueryPipeline,
pub integration_parameters: IntegrationParameters,
pub gravity: Vector<Real>,
pub hooks: Box<dyn PhysicsHooks<RigidBodySet, ColliderSet>>,
pub hooks: Box<dyn PhysicsHooks>,
}
impl PhysicsState {

View File

@@ -493,7 +493,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
impulse_joints: ImpulseJointSet,
multibody_joints: MultibodyJointSet,
gravity: Vector<Real>,
hooks: impl PhysicsHooks<RigidBodySet, ColliderSet> + 'static,
hooks: impl PhysicsHooks + 'static,
) {
self.harness.set_world_with_params(
bodies,