Implement multibody joints and the new solver
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@@ -58,10 +58,10 @@ pub fn main() {
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("Stacks", stacks3::init_world),
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("Pyramid", pyramid3::init_world),
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("Trimesh", trimesh3::init_world),
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("Joint ball", joint_ball3::init_world),
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("Joint fixed", joint_fixed3::init_world),
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("Joint revolute", joint_revolute3::init_world),
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("Joint prismatic", joint_prismatic3::init_world),
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("ImpulseJoint ball", joint_ball3::init_world),
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("ImpulseJoint fixed", joint_fixed3::init_world),
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("ImpulseJoint revolute", joint_revolute3::init_world),
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("ImpulseJoint prismatic", joint_prismatic3::init_world),
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("Keva tower", keva3::init_world),
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];
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