Implement multibody joints and the new solver
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@@ -15,7 +15,8 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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@@ -52,7 +53,6 @@ pub fn init_world(testbed: &mut Testbed) {
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.iter()
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.map(|v| point![v.0, v.1, v.2])
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.collect();
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use std::iter::FromIterator;
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let indices: Vec<_> = model
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.polygons
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.into_iter()
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@@ -104,7 +104,7 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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