Implement multibody joints and the new solver
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@@ -1,4 +1,4 @@
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//! Structures related to dynamics: bodies, joints, etc.
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//! Structures related to dynamics: bodies, impulse_joints, etc.
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pub use self::ccd::CCDSolver;
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pub use self::coefficient_combine_rule::CoefficientCombineRule;
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@@ -6,18 +6,7 @@ pub use self::integration_parameters::IntegrationParameters;
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pub use self::island_manager::IslandManager;
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pub(crate) use self::joint::JointGraphEdge;
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pub(crate) use self::joint::JointIndex;
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#[cfg(feature = "dim3")]
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pub use self::joint::RevoluteJoint;
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pub use self::joint::{
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BallJoint,
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FixedJoint,
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Joint,
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JointHandle,
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JointParams,
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JointSet,
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PrismaticJoint,
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SpringModel, // GenericJoint
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};
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pub use self::joint::*;
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pub use self::rigid_body_components::*;
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#[cfg(not(feature = "parallel"))]
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pub(crate) use self::solver::IslandSolver;
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