Implement multibody joints and the new solver
This commit is contained in:
@@ -2,14 +2,12 @@ use std::collections::HashMap;
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use na::{Isometry2, Vector2};
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use rapier::counters::Counters;
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use rapier::dynamics::{
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IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet,
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};
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use rapier::dynamics::{ImpulseJointSet, IntegrationParameters, RigidBodyHandle, RigidBodySet};
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use rapier::geometry::{Collider, ColliderSet};
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use std::f32;
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use wrapped2d::b2;
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use wrapped2d::dynamics::joints::{PrismaticJointDef, RevoluteJointDef, WeldJointDef};
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// use wrapped2d::dynamics::joints::{PrismaticJointDef, RevoluteJointDef, WeldJointDef};
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use wrapped2d::user_data::NoUserData;
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fn na_vec_to_b2_vec(v: Vector2<f32>) -> b2::Vec2 {
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@@ -34,7 +32,7 @@ impl Box2dWorld {
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gravity: Vector2<f32>,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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joints: &JointSet,
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impulse_joints: &ImpulseJointSet,
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) -> Self {
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let mut world = b2::World::new(&na_vec_to_b2_vec(gravity));
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world.set_continuous_physics(bodies.iter().any(|b| b.1.is_ccd_enabled()));
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@@ -46,7 +44,7 @@ impl Box2dWorld {
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res.insert_bodies(bodies);
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res.insert_colliders(colliders);
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res.insert_joints(joints);
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res.insert_joints(impulse_joints);
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res
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}
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@@ -95,8 +93,9 @@ impl Box2dWorld {
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}
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}
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fn insert_joints(&mut self, joints: &JointSet) {
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for joint in joints.iter() {
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fn insert_joints(&mut self, _impulse_joints: &ImpulseJointSet) {
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/*
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for joint in impulse_joints.iter() {
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let body_a = self.rapier2box2d[&joint.1.body1];
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let body_b = self.rapier2box2d[&joint.1.body2];
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@@ -154,6 +153,8 @@ impl Box2dWorld {
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}
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}
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}
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*/
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}
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fn create_fixture(collider: &Collider, body: &mut b2::MetaBody<NoUserData>) {
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@@ -225,7 +226,7 @@ impl Box2dWorld {
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self.world.step(
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params.dt,
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params.max_velocity_iterations as i32,
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params.max_position_iterations as i32,
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params.max_stabilization_iterations as i32,
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);
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counters.step_completed();
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}
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@@ -3,7 +3,10 @@ use crate::{
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TestbedGraphics,
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};
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use plugin::HarnessPlugin;
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use rapier::dynamics::{CCDSolver, IntegrationParameters, IslandManager, JointSet, RigidBodySet};
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use rapier::dynamics::{
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CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet,
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RigidBodySet,
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};
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use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
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use rapier::math::Vector;
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use rapier::pipeline::{ChannelEventCollector, PhysicsHooks, PhysicsPipeline, QueryPipeline};
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@@ -78,9 +81,14 @@ impl Harness {
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}
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}
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pub fn new(bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) -> Self {
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pub fn new(
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bodies: RigidBodySet,
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colliders: ColliderSet,
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impulse_joints: ImpulseJointSet,
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multibody_joints: MultibodyJointSet,
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) -> Self {
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let mut res = Self::new_empty();
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res.set_world(bodies, colliders, joints);
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res.set_world(bodies, colliders, impulse_joints, multibody_joints);
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res
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}
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@@ -100,24 +108,39 @@ impl Harness {
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&mut self.physics
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}
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pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
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self.set_world_with_params(bodies, colliders, joints, Vector::y() * -9.81, ())
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pub fn set_world(
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&mut self,
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bodies: RigidBodySet,
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colliders: ColliderSet,
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impulse_joints: ImpulseJointSet,
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multibody_joints: MultibodyJointSet,
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) {
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self.set_world_with_params(
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bodies,
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colliders,
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impulse_joints,
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multibody_joints,
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Vector::y() * -9.81,
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(),
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)
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}
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pub fn set_world_with_params(
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&mut self,
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bodies: RigidBodySet,
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colliders: ColliderSet,
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joints: JointSet,
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impulse_joints: ImpulseJointSet,
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multibody_joints: MultibodyJointSet,
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gravity: Vector<f32>,
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hooks: impl PhysicsHooks<RigidBodySet, ColliderSet> + 'static,
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) {
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// println!("Num bodies: {}", bodies.len());
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// println!("Num joints: {}", joints.len());
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// println!("Num impulse_joints: {}", impulse_joints.len());
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self.physics.gravity = gravity;
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self.physics.bodies = bodies;
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self.physics.colliders = colliders;
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self.physics.joints = joints;
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self.physics.impulse_joints = impulse_joints;
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self.physics.multibody_joints = multibody_joints;
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self.physics.hooks = Box::new(hooks);
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self.physics.islands = IslandManager::new();
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@@ -162,7 +185,8 @@ impl Harness {
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&mut physics.narrow_phase,
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&mut physics.bodies,
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&mut physics.colliders,
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&mut physics.joints,
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&mut physics.impulse_joints,
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&mut physics.multibody_joints,
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&mut physics.ccd_solver,
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&*physics.hooks,
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event_handler,
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@@ -179,7 +203,8 @@ impl Harness {
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&mut self.physics.narrow_phase,
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&mut self.physics.bodies,
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&mut self.physics.colliders,
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&mut self.physics.joints,
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&mut self.physics.impulse_joints,
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&mut self.physics.multibody_joints,
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&mut self.physics.ccd_solver,
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&*self.physics.hooks,
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&self.event_handler,
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@@ -1,12 +1,4 @@
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extern crate nalgebra as na;
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#[cfg(all(feature = "dim2", feature = "other-backends"))]
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extern crate ncollide2d as ncollide;
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#[cfg(all(feature = "dim3", feature = "other-backends"))]
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extern crate ncollide3d as ncollide;
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#[cfg(all(feature = "dim2", feature = "other-backends"))]
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extern crate nphysics2d as nphysics;
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#[cfg(all(feature = "dim3", feature = "other-backends"))]
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extern crate nphysics3d as nphysics;
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#[cfg(feature = "dim2")]
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extern crate parry2d as parry;
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#[cfg(feature = "dim3")]
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@@ -37,8 +29,6 @@ mod camera2d;
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mod camera3d;
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mod graphics;
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pub mod harness;
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#[cfg(feature = "other-backends")]
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mod nphysics_backend;
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pub mod objects;
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pub mod physics;
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#[cfg(all(feature = "dim3", feature = "other-backends"))]
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@@ -1,248 +0,0 @@
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#[cfg(feature = "dim2")]
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use ncollide::shape::ConvexPolygon;
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use ncollide::shape::{Ball, Capsule, Cuboid, HeightField, ShapeHandle};
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use nphysics::force_generator::DefaultForceGeneratorSet;
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use nphysics::joint::{
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DefaultJointConstraintSet, FixedConstraint, PrismaticConstraint, RevoluteConstraint,
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};
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use nphysics::object::{
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BodyPartHandle, ColliderDesc, DefaultBodyHandle, DefaultBodySet, DefaultColliderSet,
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RigidBodyDesc,
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};
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use nphysics::world::{DefaultGeometricalWorld, DefaultMechanicalWorld};
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use rapier::counters::Counters;
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use rapier::dynamics::{
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IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet,
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};
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use rapier::geometry::{Collider, ColliderSet};
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use rapier::math::Vector;
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use std::collections::HashMap;
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#[cfg(feature = "dim3")]
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use {ncollide::shape::TriMesh, nphysics::joint::BallConstraint};
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pub struct NPhysicsWorld {
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rapier2nphysics: HashMap<RigidBodyHandle, DefaultBodyHandle>,
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mechanical_world: DefaultMechanicalWorld<f32>,
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geometrical_world: DefaultGeometricalWorld<f32>,
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bodies: DefaultBodySet<f32>,
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colliders: DefaultColliderSet<f32>,
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joints: DefaultJointConstraintSet<f32>,
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force_generators: DefaultForceGeneratorSet<f32>,
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}
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impl NPhysicsWorld {
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pub fn from_rapier(
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gravity: Vector<f32>,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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joints: &JointSet,
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) -> Self {
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let mut rapier2nphysics = HashMap::new();
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let mechanical_world = DefaultMechanicalWorld::new(gravity);
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let geometrical_world = DefaultGeometricalWorld::new();
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let mut nphysics_bodies = DefaultBodySet::new();
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let mut nphysics_colliders = DefaultColliderSet::new();
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let mut nphysics_joints = DefaultJointConstraintSet::new();
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let force_generators = DefaultForceGeneratorSet::new();
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for (rapier_handle, rb) in bodies.iter() {
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// let material = physics.create_material(rb.collider.friction, rb.collider.friction, 0.0);
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let nphysics_rb = RigidBodyDesc::new().position(*rb.position()).build();
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let nphysics_rb_handle = nphysics_bodies.insert(nphysics_rb);
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rapier2nphysics.insert(rapier_handle, nphysics_rb_handle);
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}
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for (_, collider) in colliders.iter() {
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if let Some(parent_handle) = collider.parent() {
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let parent = &bodies[parent_handle];
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let nphysics_rb_handle = rapier2nphysics[&parent_handle];
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if let Some(collider) =
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nphysics_collider_from_rapier_collider(&collider, parent.is_dynamic())
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{
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let nphysics_collider = collider.build(BodyPartHandle(nphysics_rb_handle, 0));
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nphysics_colliders.insert(nphysics_collider);
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} else {
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eprintln!("Creating shape unknown to the nphysics backend.")
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}
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}
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}
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for joint in joints.iter() {
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let b1 = BodyPartHandle(rapier2nphysics[&joint.1.body1], 0);
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let b2 = BodyPartHandle(rapier2nphysics[&joint.1.body2], 0);
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match &joint.1.params {
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JointParams::FixedJoint(params) => {
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let c = FixedConstraint::new(
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b1,
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b2,
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params.local_frame1.translation.vector.into(),
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params.local_frame1.rotation,
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params.local_frame2.translation.vector.into(),
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params.local_frame2.rotation,
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);
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nphysics_joints.insert(c);
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}
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#[cfg(feature = "dim3")]
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JointParams::BallJoint(params) => {
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let c = BallConstraint::new(b1, b2, params.local_anchor1, params.local_anchor2);
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nphysics_joints.insert(c);
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}
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#[cfg(feature = "dim2")]
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JointParams::BallJoint(params) => {
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let c =
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RevoluteConstraint::new(b1, b2, params.local_anchor1, params.local_anchor2);
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nphysics_joints.insert(c);
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}
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#[cfg(feature = "dim3")]
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JointParams::RevoluteJoint(params) => {
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let c = RevoluteConstraint::new(
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b1,
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b2,
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params.local_anchor1,
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params.local_axis1,
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params.local_anchor2,
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params.local_axis2,
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);
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nphysics_joints.insert(c);
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}
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JointParams::PrismaticJoint(params) => {
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let mut c = PrismaticConstraint::new(
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b1,
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b2,
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params.local_anchor1,
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params.local_axis1(),
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params.local_anchor2,
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);
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if params.limits_enabled {
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c.enable_min_offset(params.limits[0]);
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c.enable_max_offset(params.limits[1]);
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}
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nphysics_joints.insert(c);
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} // JointParams::GenericJoint(_) => {
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// eprintln!(
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// "Joint type currently unsupported by the nphysics backend: GenericJoint."
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// )
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// }
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}
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}
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Self {
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rapier2nphysics,
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mechanical_world,
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geometrical_world,
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bodies: nphysics_bodies,
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colliders: nphysics_colliders,
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joints: nphysics_joints,
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force_generators,
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}
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}
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pub fn step(&mut self, counters: &mut Counters, params: &IntegrationParameters) {
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self.mechanical_world
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.integration_parameters
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.max_position_iterations = params.max_position_iterations;
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self.mechanical_world
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.integration_parameters
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.max_velocity_iterations = params.max_velocity_iterations;
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self.mechanical_world
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.integration_parameters
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.set_dt(params.dt);
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self.mechanical_world.integration_parameters.warmstart_coeff = params.warmstart_coeff;
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counters.step_started();
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self.mechanical_world.step(
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&mut self.geometrical_world,
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&mut self.bodies,
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&mut self.colliders,
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&mut self.joints,
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&mut self.force_generators,
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);
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counters.step_completed();
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}
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pub fn sync(&self, bodies: &mut RigidBodySet, colliders: &mut ColliderSet) {
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for (rapier_handle, nphysics_handle) in self.rapier2nphysics.iter() {
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let rb = bodies.get_mut(*rapier_handle).unwrap();
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let ra = self.bodies.rigid_body(*nphysics_handle).unwrap();
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let pos = *ra.position();
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rb.set_position(pos, false);
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for coll_handle in rb.colliders() {
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let collider = &mut colliders[*coll_handle];
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collider.set_position(
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pos * collider.position_wrt_parent().copied().unwrap_or(na::one()),
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);
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}
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}
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}
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}
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fn nphysics_collider_from_rapier_collider(
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collider: &Collider,
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is_dynamic: bool,
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) -> Option<ColliderDesc<f32>> {
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let mut margin = ColliderDesc::<f32>::default_margin();
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let mut pos = collider.position_wrt_parent().copied().unwrap_or(na::one());
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let shape = collider.shape();
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let shape = if let Some(cuboid) = shape.as_cuboid() {
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ShapeHandle::new(Cuboid::new(cuboid.half_extents.map(|e| e - margin)))
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} else if let Some(cuboid) = shape.as_round_cuboid() {
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margin = cuboid.border_radius;
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ShapeHandle::new(Cuboid::new(cuboid.base_shape.half_extents))
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} else if let Some(ball) = shape.as_ball() {
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ShapeHandle::new(Ball::new(ball.radius - margin))
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} else if let Some(capsule) = shape.as_capsule() {
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pos *= capsule.transform_wrt_y();
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ShapeHandle::new(Capsule::new(capsule.half_height(), capsule.radius))
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} else if let Some(heightfield) = shape.as_heightfield() {
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let heights = heightfield.heights();
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let scale = heightfield.scale();
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let heightfield = HeightField::new(heights.clone(), *scale);
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ShapeHandle::new(heightfield)
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} else {
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#[cfg(feature = "dim3")]
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if let Some(trimesh) = shape.as_trimesh() {
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ShapeHandle::new(TriMesh::new(
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trimesh.vertices().to_vec(),
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trimesh
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.indices()
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.iter()
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.map(|idx| na::point![idx[0] as usize, idx[1] as usize, idx[2] as usize])
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.collect(),
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None,
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))
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} else {
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return None;
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}
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#[cfg(feature = "dim2")]
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if let Some(polygon) = shape.as_round_convex_polygon() {
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margin = polygon.border_radius;
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ShapeHandle::new(ConvexPolygon::try_from_points(polygon.base_shape.points()).unwrap())
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} else if let Some(polygon) = shape.as_convex_polygon() {
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ShapeHandle::new(ConvexPolygon::try_from_points(polygon.points()).unwrap())
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} else {
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return None;
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}
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};
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let density = if is_dynamic {
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collider.density().unwrap_or(0.0)
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} else {
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0.0
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};
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Some(
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ColliderDesc::new(shape)
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.position(pos)
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.density(density)
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.sensor(collider.is_sensor())
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.margin(margin),
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)
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}
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@@ -1,5 +1,8 @@
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use crossbeam::channel::Receiver;
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use rapier::dynamics::{CCDSolver, IntegrationParameters, IslandManager, JointSet, RigidBodySet};
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use rapier::dynamics::{
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CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet,
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RigidBodySet,
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};
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use rapier::geometry::{BroadPhase, ColliderSet, ContactEvent, IntersectionEvent, NarrowPhase};
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use rapier::math::Vector;
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use rapier::pipeline::{PhysicsHooks, PhysicsPipeline, QueryPipeline};
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@@ -10,7 +13,7 @@ pub struct PhysicsSnapshot {
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narrow_phase: Vec<u8>,
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bodies: Vec<u8>,
|
||||
colliders: Vec<u8>,
|
||||
joints: Vec<u8>,
|
||||
impulse_joints: Vec<u8>,
|
||||
}
|
||||
|
||||
impl PhysicsSnapshot {
|
||||
@@ -20,7 +23,7 @@ impl PhysicsSnapshot {
|
||||
narrow_phase: &NarrowPhase,
|
||||
bodies: &RigidBodySet,
|
||||
colliders: &ColliderSet,
|
||||
joints: &JointSet,
|
||||
impulse_joints: &ImpulseJointSet,
|
||||
) -> bincode::Result<Self> {
|
||||
Ok(Self {
|
||||
timestep_id,
|
||||
@@ -28,7 +31,7 @@ impl PhysicsSnapshot {
|
||||
narrow_phase: bincode::serialize(narrow_phase)?,
|
||||
bodies: bincode::serialize(bodies)?,
|
||||
colliders: bincode::serialize(colliders)?,
|
||||
joints: bincode::serialize(joints)?,
|
||||
impulse_joints: bincode::serialize(impulse_joints)?,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -40,7 +43,7 @@ impl PhysicsSnapshot {
|
||||
NarrowPhase,
|
||||
RigidBodySet,
|
||||
ColliderSet,
|
||||
JointSet,
|
||||
ImpulseJointSet,
|
||||
)> {
|
||||
Ok((
|
||||
self.timestep_id,
|
||||
@@ -48,7 +51,7 @@ impl PhysicsSnapshot {
|
||||
bincode::deserialize(&self.narrow_phase)?,
|
||||
bincode::deserialize(&self.bodies)?,
|
||||
bincode::deserialize(&self.colliders)?,
|
||||
bincode::deserialize(&self.joints)?,
|
||||
bincode::deserialize(&self.impulse_joints)?,
|
||||
))
|
||||
}
|
||||
|
||||
@@ -57,13 +60,13 @@ impl PhysicsSnapshot {
|
||||
+ self.narrow_phase.len()
|
||||
+ self.bodies.len()
|
||||
+ self.colliders.len()
|
||||
+ self.joints.len();
|
||||
+ self.impulse_joints.len();
|
||||
println!("Snapshot length: {}B", total);
|
||||
println!("|_ broad_phase: {}B", self.broad_phase.len());
|
||||
println!("|_ narrow_phase: {}B", self.narrow_phase.len());
|
||||
println!("|_ bodies: {}B", self.bodies.len());
|
||||
println!("|_ colliders: {}B", self.colliders.len());
|
||||
println!("|_ joints: {}B", self.joints.len());
|
||||
println!("|_ impulse_joints: {}B", self.impulse_joints.len());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +76,8 @@ pub struct PhysicsState {
|
||||
pub narrow_phase: NarrowPhase,
|
||||
pub bodies: RigidBodySet,
|
||||
pub colliders: ColliderSet,
|
||||
pub joints: JointSet,
|
||||
pub impulse_joints: ImpulseJointSet,
|
||||
pub multibody_joints: MultibodyJointSet,
|
||||
pub ccd_solver: CCDSolver,
|
||||
pub pipeline: PhysicsPipeline,
|
||||
pub query_pipeline: QueryPipeline,
|
||||
@@ -90,7 +94,8 @@ impl PhysicsState {
|
||||
narrow_phase: NarrowPhase::new(),
|
||||
bodies: RigidBodySet::new(),
|
||||
colliders: ColliderSet::new(),
|
||||
joints: JointSet::new(),
|
||||
impulse_joints: ImpulseJointSet::new(),
|
||||
multibody_joints: MultibodyJointSet::new(),
|
||||
ccd_solver: CCDSolver::new(),
|
||||
pipeline: PhysicsPipeline::new(),
|
||||
query_pipeline: QueryPipeline::new(),
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
use na::{
|
||||
Isometry3, Matrix3, Matrix4, Point3, Quaternion, Rotation3, Translation3, Unit, UnitQuaternion,
|
||||
Vector3,
|
||||
};
|
||||
use na::{Isometry3, Matrix4, Point3, Quaternion, Translation3, Unit, UnitQuaternion, Vector3};
|
||||
use physx::articulation_joint_base::JointMap;
|
||||
use physx::cooking::{
|
||||
ConvexMeshCookingResult, PxConvexMeshDesc, PxCooking, PxCookingParams, PxHeightFieldDesc,
|
||||
PxTriangleMeshDesc, TriangleMeshCookingResult,
|
||||
@@ -13,15 +11,16 @@ use physx::prelude::*;
|
||||
use physx::scene::FrictionType;
|
||||
use physx::traits::Class;
|
||||
use physx_sys::{
|
||||
FilterShaderCallbackInfo, PxBitAndByte, PxConvexFlags, PxConvexMeshGeometryFlags,
|
||||
PxHeightFieldSample, PxMeshGeometryFlags, PxMeshScale_new, PxRigidActor,
|
||||
FilterShaderCallbackInfo, PxArticulationLink_getInboundJoint, PxBitAndByte, PxConvexFlags,
|
||||
PxConvexMeshGeometryFlags, PxHeightFieldSample, PxMeshGeometryFlags, PxMeshScale_new,
|
||||
PxRigidActor,
|
||||
};
|
||||
use rapier::counters::Counters;
|
||||
use rapier::dynamics::{
|
||||
IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet,
|
||||
ImpulseJointSet, IntegrationParameters, MultibodyJointSet, RigidBodyHandle, RigidBodySet,
|
||||
};
|
||||
use rapier::geometry::{Collider, ColliderSet};
|
||||
use rapier::utils::WBasis;
|
||||
use rapier::prelude::JointAxesMask;
|
||||
use std::collections::HashMap;
|
||||
|
||||
trait IntoNa {
|
||||
@@ -145,7 +144,8 @@ impl PhysxWorld {
|
||||
integration_parameters: &IntegrationParameters,
|
||||
bodies: &RigidBodySet,
|
||||
colliders: &ColliderSet,
|
||||
joints: &JointSet,
|
||||
impulse_joints: &ImpulseJointSet,
|
||||
multibody_joints: &MultibodyJointSet,
|
||||
use_two_friction_directions: bool,
|
||||
num_threads: usize,
|
||||
) -> Self {
|
||||
@@ -181,6 +181,7 @@ impl PhysxWorld {
|
||||
let mut scene: Owner<PxScene> = physics.create(scene_desc).unwrap();
|
||||
let mut rapier2dynamic = HashMap::new();
|
||||
let mut rapier2static = HashMap::new();
|
||||
let mut rapier2link = HashMap::new();
|
||||
let cooking_params =
|
||||
PxCookingParams::new(&*physics).expect("Failed to init PhysX cooking.");
|
||||
let mut cooking = PxCooking::new(physics.foundation_mut(), &cooking_params)
|
||||
@@ -192,6 +193,10 @@ impl PhysxWorld {
|
||||
*
|
||||
*/
|
||||
for (rapier_handle, rb) in bodies.iter() {
|
||||
if multibody_joints.rigid_body_link(rapier_handle).is_some() {
|
||||
continue;
|
||||
};
|
||||
|
||||
let pos = rb.position().into_physx();
|
||||
if rb.is_dynamic() {
|
||||
let mut actor = physics.create_dynamic(&pos, rapier_handle).unwrap();
|
||||
@@ -200,8 +205,10 @@ impl PhysxWorld {
|
||||
actor.set_linear_velocity(&linvel, true);
|
||||
actor.set_angular_velocity(&angvel, true);
|
||||
actor.set_solver_iteration_counts(
|
||||
integration_parameters.max_position_iterations as u32,
|
||||
integration_parameters.max_velocity_iterations as u32,
|
||||
// Use our number of velocity iterations as their number of position iterations.
|
||||
integration_parameters.max_velocity_iterations.max(1) as u32,
|
||||
// Use our number of velocity stabilization iterations as their number of velocity iterations.
|
||||
integration_parameters.max_stabilization_iterations.max(1) as u32,
|
||||
);
|
||||
|
||||
rapier2dynamic.insert(rapier_handle, actor);
|
||||
@@ -211,6 +218,79 @@ impl PhysxWorld {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Articulations.
|
||||
*/
|
||||
for multibody in multibody_joints.multibodies() {
|
||||
let mut articulation: Owner<PxArticulationReducedCoordinate> =
|
||||
physics.create_articulation_reduced_coordinate(()).unwrap();
|
||||
let mut parent = None;
|
||||
|
||||
for link in multibody.links() {
|
||||
let is_root = parent.is_none();
|
||||
let rb_handle = link.rigid_body_handle();
|
||||
let rb = bodies.get(rb_handle).unwrap();
|
||||
|
||||
if is_root && rb.is_static() {
|
||||
articulation.set_articulation_flag(ArticulationFlag::FixBase, true);
|
||||
}
|
||||
|
||||
let link_pose = rb.position().into_physx();
|
||||
let px_link = articulation
|
||||
.create_link(parent.take(), &link_pose, rb_handle)
|
||||
.unwrap();
|
||||
|
||||
// TODO: there is no get_inbound_joint_mut?
|
||||
if let Some(px_inbound_joint) = unsafe {
|
||||
(PxArticulationLink_getInboundJoint(px_link.as_ptr())
|
||||
as *mut physx_sys::PxArticulationJointBase
|
||||
as *mut JointMap)
|
||||
.as_mut()
|
||||
} {
|
||||
let frame1 = link.joint().data.local_frame1.into_physx();
|
||||
let frame2 = link.joint().data.local_frame2.into_physx();
|
||||
|
||||
px_inbound_joint.set_parent_pose(&frame1);
|
||||
px_inbound_joint.set_child_pose(&frame2);
|
||||
|
||||
/*
|
||||
|
||||
let px_joint = px_inbound_joint
|
||||
.as_articulation_joint_reduced_coordinate()
|
||||
.unwrap();
|
||||
|
||||
if let Some(_) = link
|
||||
.articulation()
|
||||
.downcast_ref::<SphericalMultibodyJoint>()
|
||||
{
|
||||
px_joint.set_joint_type(ArticulationJointType::Spherical);
|
||||
px_joint.set_motion(ArticulationAxis::Swing1, ArticulationMotion::Free);
|
||||
px_joint.set_motion(ArticulationAxis::Swing2, ArticulationMotion::Free);
|
||||
px_joint.set_motion(ArticulationAxis::Twist, ArticulationMotion::Free);
|
||||
} else if let Some(_) =
|
||||
link.articulation().downcast_ref::<RevoluteMultibodyJoint>()
|
||||
{
|
||||
px_joint.set_joint_type(ArticulationJointType::Revolute);
|
||||
px_joint.set_motion(ArticulationAxis::Swing1, ArticulationMotion::Free);
|
||||
px_joint.set_motion(ArticulationAxis::Swing2, ArticulationMotion::Free);
|
||||
px_joint.set_motion(ArticulationAxis::Twist, ArticulationMotion::Free);
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
// FIXME: we are using transmute here in order to erase the lifetime of
|
||||
// the &mut ref behind px_link (which is tied to the lifetime of the
|
||||
// multibody_joint). This looks necessary because we need
|
||||
// that mutable ref to create the next link. Yet, the link creation
|
||||
// methods also requires a mutable ref to the multibody_joint.
|
||||
rapier2link.insert(rb_handle, px_link as *mut PxArticulationLink);
|
||||
parent = Some(unsafe { std::mem::transmute(px_link as *mut _) });
|
||||
}
|
||||
|
||||
scene.add_articulation(articulation);
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
* Colliders
|
||||
@@ -223,7 +303,15 @@ impl PhysxWorld {
|
||||
if let Some(parent_handle) = collider.parent() {
|
||||
let parent_body = &bodies[parent_handle];
|
||||
|
||||
if !parent_body.is_dynamic() {
|
||||
if let Some(link) = rapier2link.get_mut(&parent_handle) {
|
||||
unsafe {
|
||||
physx_sys::PxRigidActor_attachShape_mut(
|
||||
*link as *mut PxRigidActor,
|
||||
px_shape.as_mut_ptr(),
|
||||
);
|
||||
}
|
||||
} else if !parent_body.is_dynamic() {
|
||||
println!("Ground collider");
|
||||
let actor = rapier2static.get_mut(&parent_handle).unwrap();
|
||||
actor.attach_shape(&mut px_shape);
|
||||
} else {
|
||||
@@ -246,8 +334,8 @@ impl PhysxWorld {
|
||||
}
|
||||
|
||||
// Update mass properties and CCD flags.
|
||||
for (rapier_handle, actor) in rapier2dynamic.iter_mut() {
|
||||
let rb = &bodies[*rapier_handle];
|
||||
for (rapier_handle, _rb) in bodies.iter() {
|
||||
let rb = &bodies[rapier_handle];
|
||||
let densities: Vec<_> = rb
|
||||
.colliders()
|
||||
.iter()
|
||||
@@ -255,8 +343,16 @@ impl PhysxWorld {
|
||||
.collect();
|
||||
|
||||
unsafe {
|
||||
let actor = if let Some(actor) = rapier2dynamic.get_mut(&rapier_handle) {
|
||||
std::mem::transmute(actor.as_mut())
|
||||
} else if let Some(actor) = rapier2link.get_mut(&rapier_handle) {
|
||||
*actor as *mut _
|
||||
} else {
|
||||
continue;
|
||||
};
|
||||
|
||||
physx_sys::PxRigidBodyExt_updateMassAndInertia_mut(
|
||||
std::mem::transmute(actor.as_mut()),
|
||||
actor,
|
||||
densities.as_ptr(),
|
||||
densities.len() as u32,
|
||||
std::ptr::null(),
|
||||
@@ -265,19 +361,10 @@ impl PhysxWorld {
|
||||
|
||||
if rb.is_ccd_enabled() {
|
||||
physx_sys::PxRigidBody_setRigidBodyFlag_mut(
|
||||
std::mem::transmute(actor.as_mut()),
|
||||
actor,
|
||||
RigidBodyFlag::EnableCCD as u32,
|
||||
true,
|
||||
);
|
||||
// physx_sys::PxRigidBody_setMinCCDAdvanceCoefficient_mut(
|
||||
// std::mem::transmute(actor.as_mut()),
|
||||
// 0.0,
|
||||
// );
|
||||
// physx_sys::PxRigidBody_setRigidBodyFlag_mut(
|
||||
// std::mem::transmute(actor.as_mut()),
|
||||
// RigidBodyFlag::EnableCCDFriction as u32,
|
||||
// true,
|
||||
// );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -289,9 +376,10 @@ impl PhysxWorld {
|
||||
*/
|
||||
Self::setup_joints(
|
||||
&mut physics,
|
||||
joints,
|
||||
impulse_joints,
|
||||
&mut rapier2static,
|
||||
&mut rapier2dynamic,
|
||||
&mut rapier2link,
|
||||
);
|
||||
|
||||
for (_, actor) in rapier2static {
|
||||
@@ -312,18 +400,22 @@ impl PhysxWorld {
|
||||
|
||||
fn setup_joints(
|
||||
physics: &mut PxPhysicsFoundation,
|
||||
joints: &JointSet,
|
||||
impulse_joints: &ImpulseJointSet,
|
||||
rapier2static: &mut HashMap<RigidBodyHandle, Owner<PxRigidStatic>>,
|
||||
rapier2dynamic: &mut HashMap<RigidBodyHandle, Owner<PxRigidDynamic>>,
|
||||
rapier2link: &mut HashMap<RigidBodyHandle, *mut PxArticulationLink>,
|
||||
) {
|
||||
unsafe {
|
||||
for joint in joints.iter() {
|
||||
for joint in impulse_joints.iter() {
|
||||
let actor1 = rapier2static
|
||||
.get_mut(&joint.1.body1)
|
||||
.map(|act| &mut **act as *mut PxRigidStatic as *mut PxRigidActor)
|
||||
.or(rapier2dynamic
|
||||
.get_mut(&joint.1.body1)
|
||||
.map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor))
|
||||
.or(rapier2link
|
||||
.get_mut(&joint.1.body1)
|
||||
.map(|lnk| *lnk as *mut PxRigidActor))
|
||||
.unwrap();
|
||||
let actor2 = rapier2static
|
||||
.get_mut(&joint.1.body2)
|
||||
@@ -331,150 +423,83 @@ impl PhysxWorld {
|
||||
.or(rapier2dynamic
|
||||
.get_mut(&joint.1.body2)
|
||||
.map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor))
|
||||
.or(rapier2link
|
||||
.get_mut(&joint.1.body2)
|
||||
.map(|lnk| *lnk as *mut PxRigidActor))
|
||||
.unwrap();
|
||||
|
||||
match &joint.1.params {
|
||||
JointParams::BallJoint(params) => {
|
||||
let frame1 = Isometry3::new(params.local_anchor1.coords, na::zero())
|
||||
.into_physx()
|
||||
.into();
|
||||
let frame2 = Isometry3::new(params.local_anchor2.coords, na::zero())
|
||||
.into_physx()
|
||||
.into();
|
||||
let px_frame1 = joint.1.data.local_frame1.into_physx();
|
||||
let px_frame2 = joint.1.data.local_frame2.into_physx();
|
||||
|
||||
physx_sys::phys_PxSphericalJointCreate(
|
||||
physics.as_mut_ptr(),
|
||||
actor1,
|
||||
&frame1 as *const _,
|
||||
actor2,
|
||||
&frame2 as *const _,
|
||||
);
|
||||
}
|
||||
JointParams::RevoluteJoint(params) => {
|
||||
// NOTE: orthonormal_basis() returns the two basis vectors.
|
||||
// However we only use one and recompute the other just to
|
||||
// make sure our basis is right-handed.
|
||||
let basis1a = params.local_axis1.orthonormal_basis()[0];
|
||||
let basis2a = params.local_axis2.orthonormal_basis()[0];
|
||||
let basis1b = params.local_axis1.cross(&basis1a);
|
||||
let basis2b = params.local_axis2.cross(&basis2a);
|
||||
let px_joint = physx_sys::phys_PxD6JointCreate(
|
||||
physics.as_mut_ptr(),
|
||||
actor1,
|
||||
px_frame1.as_ptr(),
|
||||
actor2,
|
||||
px_frame2.as_ptr(),
|
||||
);
|
||||
|
||||
let rotmat1 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[
|
||||
params.local_axis1.into_inner(),
|
||||
basis1a,
|
||||
basis1b,
|
||||
]));
|
||||
let rotmat2 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[
|
||||
params.local_axis2.into_inner(),
|
||||
basis2a,
|
||||
basis2b,
|
||||
]));
|
||||
let axisangle1 = rotmat1.scaled_axis();
|
||||
let axisangle2 = rotmat2.scaled_axis();
|
||||
let motion_x = if joint.1.data.limit_axes.contains(JointAxesMask::X) {
|
||||
physx_sys::PxD6Motion::eLIMITED
|
||||
} else if !joint.1.data.locked_axes.contains(JointAxesMask::X) {
|
||||
physx_sys::PxD6Motion::eFREE
|
||||
} else {
|
||||
physx_sys::PxD6Motion::eLOCKED
|
||||
};
|
||||
let motion_y = if joint.1.data.limit_axes.contains(JointAxesMask::Y) {
|
||||
physx_sys::PxD6Motion::eLIMITED
|
||||
} else if !joint.1.data.locked_axes.contains(JointAxesMask::Y) {
|
||||
physx_sys::PxD6Motion::eFREE
|
||||
} else {
|
||||
physx_sys::PxD6Motion::eLOCKED
|
||||
};
|
||||
let motion_z = if joint.1.data.limit_axes.contains(JointAxesMask::Z) {
|
||||
physx_sys::PxD6Motion::eLIMITED
|
||||
} else if !joint.1.data.locked_axes.contains(JointAxesMask::Z) {
|
||||
physx_sys::PxD6Motion::eFREE
|
||||
} else {
|
||||
physx_sys::PxD6Motion::eLOCKED
|
||||
};
|
||||
let motion_ax = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_X) {
|
||||
physx_sys::PxD6Motion::eLIMITED
|
||||
} else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_X) {
|
||||
physx_sys::PxD6Motion::eFREE
|
||||
} else {
|
||||
physx_sys::PxD6Motion::eLOCKED
|
||||
};
|
||||
let motion_ay = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_Y) {
|
||||
physx_sys::PxD6Motion::eLIMITED
|
||||
} else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_Y) {
|
||||
physx_sys::PxD6Motion::eFREE
|
||||
} else {
|
||||
physx_sys::PxD6Motion::eLOCKED
|
||||
};
|
||||
let motion_az = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_Z) {
|
||||
physx_sys::PxD6Motion::eLIMITED
|
||||
} else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_Z) {
|
||||
physx_sys::PxD6Motion::eFREE
|
||||
} else {
|
||||
physx_sys::PxD6Motion::eLOCKED
|
||||
};
|
||||
|
||||
let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1)
|
||||
.into_physx()
|
||||
.into();
|
||||
let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2)
|
||||
.into_physx()
|
||||
.into();
|
||||
|
||||
let revolute_joint = physx_sys::phys_PxRevoluteJointCreate(
|
||||
physics.as_mut_ptr(),
|
||||
actor1,
|
||||
&frame1 as *const _,
|
||||
actor2,
|
||||
&frame2 as *const _,
|
||||
);
|
||||
|
||||
physx_sys::PxRevoluteJoint_setDriveVelocity_mut(
|
||||
revolute_joint,
|
||||
params.motor_target_vel,
|
||||
true,
|
||||
);
|
||||
|
||||
if params.motor_damping != 0.0 {
|
||||
physx_sys::PxRevoluteJoint_setRevoluteJointFlag_mut(
|
||||
revolute_joint,
|
||||
physx_sys::PxRevoluteJointFlag::eDRIVE_ENABLED,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
JointParams::PrismaticJoint(params) => {
|
||||
// NOTE: orthonormal_basis() returns the two basis vectors.
|
||||
// However we only use one and recompute the other just to
|
||||
// make sure our basis is right-handed.
|
||||
let basis1a = params.local_axis1().orthonormal_basis()[0];
|
||||
let basis2a = params.local_axis2().orthonormal_basis()[0];
|
||||
let basis1b = params.local_axis1().cross(&basis1a);
|
||||
let basis2b = params.local_axis2().cross(&basis2a);
|
||||
|
||||
let rotmat1 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[
|
||||
params.local_axis1().into_inner(),
|
||||
basis1a,
|
||||
basis1b,
|
||||
]));
|
||||
let rotmat2 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[
|
||||
params.local_axis2().into_inner(),
|
||||
basis2a,
|
||||
basis2b,
|
||||
]));
|
||||
|
||||
let axisangle1 = rotmat1.scaled_axis();
|
||||
let axisangle2 = rotmat2.scaled_axis();
|
||||
|
||||
let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1)
|
||||
.into_physx()
|
||||
.into();
|
||||
let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2)
|
||||
.into_physx()
|
||||
.into();
|
||||
|
||||
let joint = physx_sys::phys_PxPrismaticJointCreate(
|
||||
physics.as_mut_ptr(),
|
||||
actor1,
|
||||
&frame1 as *const _,
|
||||
actor2,
|
||||
&frame2 as *const _,
|
||||
);
|
||||
|
||||
if params.limits_enabled {
|
||||
let limits = physx_sys::PxJointLinearLimitPair {
|
||||
restitution: 0.0,
|
||||
bounceThreshold: 0.0,
|
||||
stiffness: 0.0,
|
||||
damping: 0.0,
|
||||
contactDistance: 0.01,
|
||||
lower: params.limits[0],
|
||||
upper: params.limits[1],
|
||||
};
|
||||
physx_sys::PxPrismaticJoint_setLimit_mut(joint, &limits);
|
||||
physx_sys::PxPrismaticJoint_setPrismaticJointFlag_mut(
|
||||
joint,
|
||||
physx_sys::PxPrismaticJointFlag::eLIMIT_ENABLED,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
JointParams::FixedJoint(params) => {
|
||||
let frame1 = params.local_frame1.into_physx().into();
|
||||
let frame2 = params.local_frame2.into_physx().into();
|
||||
|
||||
physx_sys::phys_PxFixedJointCreate(
|
||||
physics.as_mut_ptr(),
|
||||
actor1,
|
||||
&frame1 as *const _,
|
||||
actor2,
|
||||
&frame2 as *const _,
|
||||
);
|
||||
} // JointParams::GenericJoint(_) => {
|
||||
// eprintln!(
|
||||
// "Joint type currently unsupported by the PhysX backend: GenericJoint."
|
||||
// )
|
||||
// }
|
||||
}
|
||||
physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eX, motion_x);
|
||||
physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eY, motion_y);
|
||||
physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eZ, motion_z);
|
||||
physx_sys::PxD6Joint_setMotion_mut(
|
||||
px_joint,
|
||||
physx_sys::PxD6Axis::eTWIST,
|
||||
motion_ax,
|
||||
);
|
||||
physx_sys::PxD6Joint_setMotion_mut(
|
||||
px_joint,
|
||||
physx_sys::PxD6Axis::eSWING1,
|
||||
motion_ay,
|
||||
);
|
||||
physx_sys::PxD6Joint_setMotion_mut(
|
||||
px_joint,
|
||||
physx_sys::PxD6Axis::eSWING2,
|
||||
motion_az,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -497,9 +522,7 @@ impl PhysxWorld {
|
||||
}
|
||||
|
||||
pub fn sync(&mut self, bodies: &mut RigidBodySet, colliders: &mut ColliderSet) {
|
||||
for actor in self.scene.as_mut().unwrap().get_dynamic_actors() {
|
||||
let handle = actor.get_user_data();
|
||||
let pos = actor.get_global_pose().into_na();
|
||||
let mut sync_pos = |handle: &RigidBodyHandle, pos: Isometry3<f32>| {
|
||||
let rb = &mut bodies[*handle];
|
||||
rb.set_position(pos, false);
|
||||
|
||||
@@ -509,6 +532,22 @@ impl PhysxWorld {
|
||||
pos * collider.position_wrt_parent().copied().unwrap_or(na::one()),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
for actor in self.scene.as_mut().unwrap().get_dynamic_actors() {
|
||||
let handle = actor.get_user_data();
|
||||
let pos = actor.get_global_pose().into_na();
|
||||
sync_pos(handle, pos);
|
||||
}
|
||||
|
||||
for articulation in self.scene.as_mut().unwrap().get_articulations() {
|
||||
if let Some(articulation) = articulation.as_articulation_reduced_coordinate() {
|
||||
for link in articulation.get_links() {
|
||||
let handle = link.get_user_data();
|
||||
let pos = link.get_global_pose().into_na();
|
||||
sync_pos(handle, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -673,7 +712,7 @@ fn physx_collider_from_rapier_collider(
|
||||
type PxPhysicsFoundation = PhysicsFoundation<DefaultAllocator, PxShape>;
|
||||
type PxMaterial = physx::material::PxMaterial<()>;
|
||||
type PxShape = physx::shape::PxShape<(), PxMaterial>;
|
||||
type PxArticulationLink = physx::articulation_link::PxArticulationLink<(), PxShape>;
|
||||
type PxArticulationLink = physx::articulation_link::PxArticulationLink<RigidBodyHandle, PxShape>;
|
||||
type PxRigidStatic = physx::rigid_static::PxRigidStatic<(), PxShape>;
|
||||
type PxRigidDynamic = physx::rigid_dynamic::PxRigidDynamic<RigidBodyHandle, PxShape>;
|
||||
type PxArticulation = physx::articulation::PxArticulation<(), PxArticulationLink>;
|
||||
|
||||
@@ -11,7 +11,8 @@ use crate::{graphics::GraphicsManager, harness::RunState};
|
||||
|
||||
use na::{self, Point2, Point3, Vector3};
|
||||
use rapier::dynamics::{
|
||||
IntegrationParameters, JointSet, RigidBodyActivation, RigidBodyHandle, RigidBodySet,
|
||||
ImpulseJointSet, IntegrationParameters, MultibodyJointSet, RigidBodyActivation,
|
||||
RigidBodyHandle, RigidBodySet,
|
||||
};
|
||||
use rapier::geometry::{ColliderHandle, ColliderSet, NarrowPhase};
|
||||
#[cfg(feature = "dim3")]
|
||||
@@ -22,8 +23,6 @@ use rapier::pipeline::PhysicsHooks;
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
use crate::box2d_backend::Box2dWorld;
|
||||
use crate::harness::Harness;
|
||||
#[cfg(feature = "other-backends")]
|
||||
use crate::nphysics_backend::NPhysicsWorld;
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
use crate::physx_backend::PhysxWorld;
|
||||
use bevy::render::camera::Camera;
|
||||
@@ -38,12 +37,10 @@ use crate::camera3d::{OrbitCamera, OrbitCameraPlugin};
|
||||
use bevy::render::pipeline::PipelineDescriptor;
|
||||
|
||||
const RAPIER_BACKEND: usize = 0;
|
||||
#[cfg(feature = "other-backends")]
|
||||
const NPHYSICS_BACKEND: usize = 1;
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
const BOX2D_BACKEND: usize = 2;
|
||||
pub(crate) const PHYSX_BACKEND_PATCH_FRICTION: usize = 2;
|
||||
pub(crate) const PHYSX_BACKEND_TWO_FRICTION_DIR: usize = 3;
|
||||
const BOX2D_BACKEND: usize = 1;
|
||||
pub(crate) const PHYSX_BACKEND_PATCH_FRICTION: usize = 1;
|
||||
pub(crate) const PHYSX_BACKEND_TWO_FRICTION_DIR: usize = 2;
|
||||
|
||||
#[derive(PartialEq)]
|
||||
pub enum RunMode {
|
||||
@@ -128,7 +125,6 @@ struct OtherBackends {
|
||||
box2d: Option<Box2dWorld>,
|
||||
#[cfg(feature = "dim3")]
|
||||
physx: Option<PhysxWorld>,
|
||||
nphysics: Option<NPhysicsWorld>,
|
||||
}
|
||||
struct Plugins(Vec<Box<dyn TestbedPlugin>>);
|
||||
|
||||
@@ -169,8 +165,6 @@ impl TestbedApp {
|
||||
|
||||
#[allow(unused_mut)]
|
||||
let mut backend_names = vec!["rapier"];
|
||||
#[cfg(feature = "other-backends")]
|
||||
backend_names.push("nphysics");
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
backend_names.push("box2d");
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
@@ -207,7 +201,6 @@ impl TestbedApp {
|
||||
box2d: None,
|
||||
#[cfg(feature = "dim3")]
|
||||
physx: None,
|
||||
nphysics: None,
|
||||
};
|
||||
|
||||
TestbedApp {
|
||||
@@ -271,28 +264,15 @@ impl TestbedApp {
|
||||
for (backend_id, backend) in backend_names.iter().enumerate() {
|
||||
println!("|_ using backend {}", backend);
|
||||
self.state.selected_backend = backend_id;
|
||||
if cfg!(feature = "dim3")
|
||||
&& (backend_id == PHYSX_BACKEND_PATCH_FRICTION
|
||||
|| backend_id == PHYSX_BACKEND_TWO_FRICTION_DIR)
|
||||
{
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_velocity_iterations = 1;
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_position_iterations = 4;
|
||||
} else {
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_velocity_iterations = 4;
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_position_iterations = 1;
|
||||
}
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_velocity_iterations = 4;
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_stabilization_iterations = 1;
|
||||
|
||||
// Init world.
|
||||
let mut testbed = Testbed {
|
||||
graphics: None,
|
||||
@@ -341,20 +321,6 @@ impl TestbedApp {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "other-backends")]
|
||||
{
|
||||
if self.state.selected_backend == NPHYSICS_BACKEND {
|
||||
self.other_backends.nphysics.as_mut().unwrap().step(
|
||||
&mut self.harness.physics.pipeline.counters,
|
||||
&self.harness.physics.integration_parameters,
|
||||
);
|
||||
self.other_backends.nphysics.as_mut().unwrap().sync(
|
||||
&mut self.harness.physics.bodies,
|
||||
&mut self.harness.physics.colliders,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Skip the first update.
|
||||
@@ -498,20 +464,40 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
|
||||
&mut self.harness
|
||||
}
|
||||
|
||||
pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
|
||||
self.set_world_with_params(bodies, colliders, joints, Vector::y() * -9.81, ())
|
||||
pub fn set_world(
|
||||
&mut self,
|
||||
bodies: RigidBodySet,
|
||||
colliders: ColliderSet,
|
||||
impulse_joints: ImpulseJointSet,
|
||||
multibody_joints: MultibodyJointSet,
|
||||
) {
|
||||
self.set_world_with_params(
|
||||
bodies,
|
||||
colliders,
|
||||
impulse_joints,
|
||||
multibody_joints,
|
||||
Vector::y() * -9.81,
|
||||
(),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn set_world_with_params(
|
||||
&mut self,
|
||||
bodies: RigidBodySet,
|
||||
colliders: ColliderSet,
|
||||
joints: JointSet,
|
||||
impulse_joints: ImpulseJointSet,
|
||||
multibody_joints: MultibodyJointSet,
|
||||
gravity: Vector<f32>,
|
||||
hooks: impl PhysicsHooks<RigidBodySet, ColliderSet> + 'static,
|
||||
) {
|
||||
self.harness
|
||||
.set_world_with_params(bodies, colliders, joints, gravity, hooks);
|
||||
self.harness.set_world_with_params(
|
||||
bodies,
|
||||
colliders,
|
||||
impulse_joints,
|
||||
multibody_joints,
|
||||
gravity,
|
||||
hooks,
|
||||
);
|
||||
|
||||
self.state
|
||||
.action_flags
|
||||
@@ -526,7 +512,7 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
|
||||
self.harness.physics.gravity,
|
||||
&self.harness.physics.bodies,
|
||||
&self.harness.physics.colliders,
|
||||
&self.harness.physics.joints,
|
||||
&self.harness.physics.impulse_joints,
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -541,24 +527,13 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
|
||||
&self.harness.physics.integration_parameters,
|
||||
&self.harness.physics.bodies,
|
||||
&self.harness.physics.colliders,
|
||||
&self.harness.physics.joints,
|
||||
&self.harness.physics.impulse_joints,
|
||||
&self.harness.physics.multibody_joints,
|
||||
self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR,
|
||||
self.harness.state.num_threads,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "other-backends")]
|
||||
{
|
||||
if self.state.selected_backend == NPHYSICS_BACKEND {
|
||||
self.other_backends.nphysics = Some(NPhysicsWorld::from_rapier(
|
||||
self.harness.physics.gravity,
|
||||
&self.harness.physics.bodies,
|
||||
&self.harness.physics.colliders,
|
||||
&self.harness.physics.joints,
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim2")]
|
||||
@@ -634,85 +609,134 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
|
||||
self.plugins.0.push(Box::new(plugin));
|
||||
}
|
||||
|
||||
// fn handle_common_event<'b>(&mut self, event: Event<'b>) -> Event<'b> {
|
||||
// match event.value {
|
||||
// WindowEvent::Key(Key::T, Action::Release, _) => {
|
||||
// if self.state.running == RunMode::Stop {
|
||||
// self.state.running = RunMode::Running;
|
||||
// } else {
|
||||
// self.state.running = RunMode::Stop;
|
||||
// }
|
||||
// }
|
||||
// WindowEvent::Key(Key::S, Action::Release, _) => self.state.running = RunMode::Step,
|
||||
// WindowEvent::Key(Key::R, Action::Release, _) => self
|
||||
// .state
|
||||
// .action_flags
|
||||
// .set(TestbedActionFlags::EXAMPLE_CHANGED, true),
|
||||
// WindowEvent::Key(Key::C, Action::Release, _) => {
|
||||
// // Delete 1 collider of 10% of the remaining dynamic bodies.
|
||||
// let mut colliders: Vec<_> = self
|
||||
// .harness
|
||||
// .physics
|
||||
// .bodies
|
||||
// .iter()
|
||||
// .filter(|e| e.1.is_dynamic())
|
||||
// .filter(|e| !e.1.colliders().is_empty())
|
||||
// .map(|e| e.1.colliders().to_vec())
|
||||
// .collect();
|
||||
// colliders.sort_by_key(|co| -(co.len() as isize));
|
||||
//
|
||||
// let num_to_delete = (colliders.len() / 10).max(1);
|
||||
// for to_delete in &colliders[..num_to_delete] {
|
||||
// self.harness.physics.colliders.remove(
|
||||
// to_delete[0],
|
||||
// &mut self.harness.physics.islands,
|
||||
// &mut self.harness.physics.bodies,
|
||||
// true,
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
// WindowEvent::Key(Key::D, Action::Release, _) => {
|
||||
// // Delete 10% of the remaining dynamic bodies.
|
||||
// let dynamic_bodies: Vec<_> = self
|
||||
// .harness
|
||||
// .physics
|
||||
// .bodies
|
||||
// .iter()
|
||||
// .filter(|e| !e.1.is_static())
|
||||
// .map(|e| e.0)
|
||||
// .collect();
|
||||
// let num_to_delete = (dynamic_bodies.len() / 10).max(1);
|
||||
// for to_delete in &dynamic_bodies[..num_to_delete] {
|
||||
// self.harness.physics.bodies.remove(
|
||||
// *to_delete,
|
||||
// &mut self.harness.physics.islands,
|
||||
// &mut self.harness.physics.colliders,
|
||||
// &mut self.harness.physics.joints,
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
// WindowEvent::Key(Key::J, Action::Release, _) => {
|
||||
// // Delete 10% of the remaining joints.
|
||||
// let joints: Vec<_> = self.harness.physics.joints.iter().map(|e| e.0).collect();
|
||||
// let num_to_delete = (joints.len() / 10).max(1);
|
||||
// for to_delete in &joints[..num_to_delete] {
|
||||
// self.harness.physics.joints.remove(
|
||||
// *to_delete,
|
||||
// &mut self.harness.physics.islands,
|
||||
// &mut self.harness.physics.bodies,
|
||||
// true,
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
// WindowEvent::CursorPos(x, y, _) => {
|
||||
// self.state.cursor_pos.x = x as f32;
|
||||
// self.state.cursor_pos.y = y as f32;
|
||||
// }
|
||||
// _ => {}
|
||||
// }
|
||||
//
|
||||
// event
|
||||
// }
|
||||
fn handle_common_events(&mut self, events: &Input<KeyCode>) {
|
||||
for key in events.get_just_released() {
|
||||
match *key {
|
||||
KeyCode::T => {
|
||||
if self.state.running == RunMode::Stop {
|
||||
self.state.running = RunMode::Running;
|
||||
} else {
|
||||
self.state.running = RunMode::Stop;
|
||||
}
|
||||
}
|
||||
KeyCode::S => self.state.running = RunMode::Step,
|
||||
KeyCode::R => self
|
||||
.state
|
||||
.action_flags
|
||||
.set(TestbedActionFlags::EXAMPLE_CHANGED, true),
|
||||
KeyCode::C => {
|
||||
// Delete 1 collider of 10% of the remaining dynamic bodies.
|
||||
let mut colliders: Vec<_> = self
|
||||
.harness
|
||||
.physics
|
||||
.bodies
|
||||
.iter()
|
||||
.filter(|e| e.1.is_dynamic())
|
||||
.filter(|e| !e.1.colliders().is_empty())
|
||||
.map(|e| e.1.colliders().to_vec())
|
||||
.collect();
|
||||
colliders.sort_by_key(|co| -(co.len() as isize));
|
||||
|
||||
let num_to_delete = (colliders.len() / 10).max(1);
|
||||
for to_delete in &colliders[..num_to_delete] {
|
||||
if let Some(graphics) = self.graphics.as_mut() {
|
||||
graphics.remove_collider(to_delete[0], &self.harness.physics.colliders);
|
||||
}
|
||||
self.harness.physics.colliders.remove(
|
||||
to_delete[0],
|
||||
&mut self.harness.physics.islands,
|
||||
&mut self.harness.physics.bodies,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
KeyCode::D => {
|
||||
// Delete 10% of the remaining dynamic bodies.
|
||||
let dynamic_bodies: Vec<_> = self
|
||||
.harness
|
||||
.physics
|
||||
.bodies
|
||||
.iter()
|
||||
.filter(|e| !e.1.is_static())
|
||||
.map(|e| e.0)
|
||||
.collect();
|
||||
let num_to_delete = (dynamic_bodies.len() / 10).max(1);
|
||||
for to_delete in &dynamic_bodies[..num_to_delete] {
|
||||
if let Some(graphics) = self.graphics.as_mut() {
|
||||
graphics.remove_body(*to_delete);
|
||||
}
|
||||
self.harness.physics.bodies.remove(
|
||||
*to_delete,
|
||||
&mut self.harness.physics.islands,
|
||||
&mut self.harness.physics.colliders,
|
||||
&mut self.harness.physics.impulse_joints,
|
||||
&mut self.harness.physics.multibody_joints,
|
||||
);
|
||||
}
|
||||
}
|
||||
KeyCode::J => {
|
||||
// Delete 10% of the remaining impulse_joints.
|
||||
let impulse_joints: Vec<_> = self
|
||||
.harness
|
||||
.physics
|
||||
.impulse_joints
|
||||
.iter()
|
||||
.map(|e| e.0)
|
||||
.collect();
|
||||
let num_to_delete = (impulse_joints.len() / 10).max(1);
|
||||
for to_delete in &impulse_joints[..num_to_delete] {
|
||||
self.harness.physics.impulse_joints.remove(
|
||||
*to_delete,
|
||||
&mut self.harness.physics.islands,
|
||||
&mut self.harness.physics.bodies,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
KeyCode::A => {
|
||||
// Delete 10% of the remaining multibody_joints.
|
||||
let multibody_joints: Vec<_> = self
|
||||
.harness
|
||||
.physics
|
||||
.multibody_joints
|
||||
.iter()
|
||||
.map(|e| e.0)
|
||||
.collect();
|
||||
let num_to_delete = (multibody_joints.len() / 10).max(1);
|
||||
for to_delete in &multibody_joints[..num_to_delete] {
|
||||
self.harness.physics.multibody_joints.remove(
|
||||
*to_delete,
|
||||
&mut self.harness.physics.islands,
|
||||
&mut self.harness.physics.bodies,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
KeyCode::M => {
|
||||
// Delete one remaining multibody.
|
||||
let to_delete = self
|
||||
.harness
|
||||
.physics
|
||||
.multibody_joints
|
||||
.iter()
|
||||
.next()
|
||||
.map(|a| a.2.rigid_body_handle());
|
||||
if let Some(to_delete) = to_delete {
|
||||
self.harness
|
||||
.physics
|
||||
.multibody_joints
|
||||
.remove_multibody_articulations(
|
||||
to_delete,
|
||||
&mut self.harness.physics.islands,
|
||||
&mut self.harness.physics.bodies,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// #[cfg(feature = "dim2")]
|
||||
// fn handle_special_event(&mut self) {}
|
||||
@@ -878,11 +902,37 @@ fn update_testbed(
|
||||
ui_context: Res<EguiContext>,
|
||||
mut gfx_components: Query<(&mut Transform,)>,
|
||||
mut cameras: Query<(&Camera, &GlobalTransform, &mut OrbitCamera)>,
|
||||
keys: Res<Input<KeyCode>>,
|
||||
) {
|
||||
let meshes = &mut *meshes;
|
||||
let materials = &mut *materials;
|
||||
let prev_example = state.selected_example;
|
||||
|
||||
// Handle inputs
|
||||
{
|
||||
let graphics_context = TestbedGraphics {
|
||||
pipelines: &mut *pipelines,
|
||||
shaders: &mut *shaders,
|
||||
graphics: &mut *graphics,
|
||||
commands: &mut commands,
|
||||
meshes: &mut *meshes,
|
||||
materials: &mut *materials,
|
||||
components: &mut gfx_components,
|
||||
camera: &mut cameras.iter_mut().next().unwrap().2,
|
||||
};
|
||||
|
||||
let mut testbed = Testbed {
|
||||
graphics: Some(graphics_context),
|
||||
state: &mut *state,
|
||||
harness: &mut *harness,
|
||||
#[cfg(feature = "other-backends")]
|
||||
other_backends: &mut *other_backends,
|
||||
plugins: &mut *plugins,
|
||||
};
|
||||
|
||||
testbed.handle_common_events(&*keys);
|
||||
}
|
||||
|
||||
// Update UI
|
||||
{
|
||||
let harness = &mut *harness;
|
||||
@@ -943,28 +993,6 @@ fn update_testbed(
|
||||
|
||||
if state.selected_example != prev_example {
|
||||
harness.physics.integration_parameters = IntegrationParameters::default();
|
||||
|
||||
if cfg!(feature = "dim3")
|
||||
&& (state.selected_backend == PHYSX_BACKEND_PATCH_FRICTION
|
||||
|| state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR)
|
||||
{
|
||||
let max_position_iterations = harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_position_iterations;
|
||||
let max_velocity_iterations = harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_velocity_iterations;
|
||||
harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_velocity_iterations = max_position_iterations;
|
||||
harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_position_iterations = max_velocity_iterations;
|
||||
}
|
||||
}
|
||||
|
||||
let selected_example = state.selected_example;
|
||||
@@ -1009,7 +1037,7 @@ fn update_testbed(
|
||||
&harness.physics.narrow_phase,
|
||||
&harness.physics.bodies,
|
||||
&harness.physics.colliders,
|
||||
&harness.physics.joints,
|
||||
&harness.physics.impulse_joints,
|
||||
)
|
||||
.ok();
|
||||
|
||||
@@ -1172,22 +1200,6 @@ fn update_testbed(
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "other-backends")]
|
||||
{
|
||||
if state.selected_backend == NPHYSICS_BACKEND {
|
||||
let harness = &mut *harness;
|
||||
other_backends.nphysics.as_mut().unwrap().step(
|
||||
&mut harness.physics.pipeline.counters,
|
||||
&harness.physics.integration_parameters,
|
||||
);
|
||||
other_backends
|
||||
.nphysics
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
.sync(&mut harness.physics.bodies, &mut harness.physics.colliders);
|
||||
}
|
||||
}
|
||||
|
||||
for plugin in &mut plugins.0 {
|
||||
plugin.run_callbacks(&mut harness);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
use rapier::counters::Counters;
|
||||
|
||||
use crate::harness::Harness;
|
||||
use crate::testbed::{RunMode, TestbedActionFlags, TestbedState, TestbedStateFlags};
|
||||
use crate::testbed::{
|
||||
RunMode, TestbedActionFlags, TestbedState, TestbedStateFlags, PHYSX_BACKEND_PATCH_FRICTION,
|
||||
PHYSX_BACKEND_TWO_FRICTION_DIR,
|
||||
};
|
||||
|
||||
use crate::PhysicsState;
|
||||
use bevy_egui::egui::Slider;
|
||||
@@ -10,8 +13,6 @@ use bevy_egui::{egui, EguiContext};
|
||||
pub fn update_ui(ui_context: &EguiContext, state: &mut TestbedState, harness: &mut Harness) {
|
||||
egui::Window::new("Parameters").show(ui_context.ctx(), |ui| {
|
||||
if state.backend_names.len() > 1 && !state.example_names.is_empty() {
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
let prev_selected_backend = state.selected_backend;
|
||||
let mut changed = false;
|
||||
egui::ComboBox::from_label("backend")
|
||||
.width(150.0)
|
||||
@@ -29,30 +30,6 @@ pub fn update_ui(ui_context: &EguiContext, state: &mut TestbedState, harness: &m
|
||||
state
|
||||
.action_flags
|
||||
.set(TestbedActionFlags::BACKEND_CHANGED, true);
|
||||
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
fn is_physx(id: usize) -> bool {
|
||||
id == crate::testbed::PHYSX_BACKEND_PATCH_FRICTION
|
||||
|| id == crate::testbed::PHYSX_BACKEND_TWO_FRICTION_DIR
|
||||
}
|
||||
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
if (is_physx(state.selected_backend) && !is_physx(prev_selected_backend))
|
||||
|| (!is_physx(state.selected_backend) && is_physx(prev_selected_backend))
|
||||
{
|
||||
// PhysX defaults (4 position iterations, 1 velocity) are the
|
||||
// opposite of rapier's (4 velocity iterations, 1 position).
|
||||
std::mem::swap(
|
||||
&mut harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_position_iterations,
|
||||
&mut harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_velocity_iterations,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
ui.separator();
|
||||
@@ -113,14 +90,47 @@ pub fn update_ui(ui_context: &EguiContext, state: &mut TestbedState, harness: &m
|
||||
});
|
||||
|
||||
let integration_parameters = &mut harness.physics.integration_parameters;
|
||||
ui.add(
|
||||
Slider::new(&mut integration_parameters.max_velocity_iterations, 0..=200)
|
||||
.text("vels. iters."),
|
||||
);
|
||||
ui.add(
|
||||
Slider::new(&mut integration_parameters.max_position_iterations, 0..=200)
|
||||
.text("pos. iters."),
|
||||
|
||||
ui.checkbox(
|
||||
&mut integration_parameters.interleave_restitution_and_friction_resolution,
|
||||
"interleave friction resolution",
|
||||
);
|
||||
|
||||
if state.selected_backend == PHYSX_BACKEND_PATCH_FRICTION
|
||||
|| state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR
|
||||
{
|
||||
ui.add(
|
||||
Slider::new(&mut integration_parameters.max_velocity_iterations, 0..=200)
|
||||
.text("pos. iters."),
|
||||
);
|
||||
ui.add(
|
||||
Slider::new(
|
||||
&mut integration_parameters.max_stabilization_iterations,
|
||||
0..=200,
|
||||
)
|
||||
.text("vel. iters."),
|
||||
);
|
||||
} else {
|
||||
ui.add(
|
||||
Slider::new(&mut integration_parameters.max_velocity_iterations, 0..=200)
|
||||
.text("vel. rest. iters."),
|
||||
);
|
||||
ui.add(
|
||||
Slider::new(
|
||||
&mut integration_parameters.max_velocity_friction_iterations,
|
||||
0..=200,
|
||||
)
|
||||
.text("vel. frict. iters."),
|
||||
);
|
||||
ui.add(
|
||||
Slider::new(
|
||||
&mut integration_parameters.max_stabilization_iterations,
|
||||
0..=200,
|
||||
)
|
||||
.text("vel. stab. iters."),
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(feature = "parallel")]
|
||||
{
|
||||
ui.add(
|
||||
@@ -135,10 +145,6 @@ pub fn update_ui(ui_context: &EguiContext, state: &mut TestbedState, harness: &m
|
||||
Slider::new(&mut integration_parameters.min_island_size, 1..=10_000)
|
||||
.text("min island size"),
|
||||
);
|
||||
ui.add(
|
||||
Slider::new(&mut integration_parameters.warmstart_coeff, 0.0..=1.0)
|
||||
.text("warmstart coeff"),
|
||||
);
|
||||
let mut frequency = integration_parameters.inv_dt().round() as u32;
|
||||
ui.add(Slider::new(&mut frequency, 0..=240).text("frequency (Hz)"));
|
||||
integration_parameters.set_inv_dt(frequency as f32);
|
||||
@@ -247,7 +253,7 @@ fn serialization_string(timestep_id: usize, physics: &PhysicsState) -> String {
|
||||
let cs = bincode::serialize(&physics.colliders).unwrap();
|
||||
// println!("cs: {}", instant::now() - t);
|
||||
// let t = instant::now();
|
||||
let js = bincode::serialize(&physics.joints).unwrap();
|
||||
let js = bincode::serialize(&physics.impulse_joints).unwrap();
|
||||
// println!("js: {}", instant::now() - t);
|
||||
let serialization_time = instant::now() - t;
|
||||
let hash_bf = md5::compute(&bf);
|
||||
|
||||
Reference in New Issue
Block a user