Implement multibody joints and the new solver

This commit is contained in:
Sébastien Crozet
2022-01-02 14:47:40 +01:00
parent b45d4b5ac2
commit f74b8401ad
182 changed files with 9871 additions and 12645 deletions

View File

@@ -1,9 +1,7 @@
#![allow(dead_code)]
use na::{
Isometry3, Matrix3, Matrix4, Point3, Quaternion, Rotation3, Translation3, Unit, UnitQuaternion,
Vector3,
};
use na::{Isometry3, Matrix4, Point3, Quaternion, Translation3, Unit, UnitQuaternion, Vector3};
use physx::articulation_joint_base::JointMap;
use physx::cooking::{
ConvexMeshCookingResult, PxConvexMeshDesc, PxCooking, PxCookingParams, PxHeightFieldDesc,
PxTriangleMeshDesc, TriangleMeshCookingResult,
@@ -13,15 +11,16 @@ use physx::prelude::*;
use physx::scene::FrictionType;
use physx::traits::Class;
use physx_sys::{
FilterShaderCallbackInfo, PxBitAndByte, PxConvexFlags, PxConvexMeshGeometryFlags,
PxHeightFieldSample, PxMeshGeometryFlags, PxMeshScale_new, PxRigidActor,
FilterShaderCallbackInfo, PxArticulationLink_getInboundJoint, PxBitAndByte, PxConvexFlags,
PxConvexMeshGeometryFlags, PxHeightFieldSample, PxMeshGeometryFlags, PxMeshScale_new,
PxRigidActor,
};
use rapier::counters::Counters;
use rapier::dynamics::{
IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet,
ImpulseJointSet, IntegrationParameters, MultibodyJointSet, RigidBodyHandle, RigidBodySet,
};
use rapier::geometry::{Collider, ColliderSet};
use rapier::utils::WBasis;
use rapier::prelude::JointAxesMask;
use std::collections::HashMap;
trait IntoNa {
@@ -145,7 +144,8 @@ impl PhysxWorld {
integration_parameters: &IntegrationParameters,
bodies: &RigidBodySet,
colliders: &ColliderSet,
joints: &JointSet,
impulse_joints: &ImpulseJointSet,
multibody_joints: &MultibodyJointSet,
use_two_friction_directions: bool,
num_threads: usize,
) -> Self {
@@ -181,6 +181,7 @@ impl PhysxWorld {
let mut scene: Owner<PxScene> = physics.create(scene_desc).unwrap();
let mut rapier2dynamic = HashMap::new();
let mut rapier2static = HashMap::new();
let mut rapier2link = HashMap::new();
let cooking_params =
PxCookingParams::new(&*physics).expect("Failed to init PhysX cooking.");
let mut cooking = PxCooking::new(physics.foundation_mut(), &cooking_params)
@@ -192,6 +193,10 @@ impl PhysxWorld {
*
*/
for (rapier_handle, rb) in bodies.iter() {
if multibody_joints.rigid_body_link(rapier_handle).is_some() {
continue;
};
let pos = rb.position().into_physx();
if rb.is_dynamic() {
let mut actor = physics.create_dynamic(&pos, rapier_handle).unwrap();
@@ -200,8 +205,10 @@ impl PhysxWorld {
actor.set_linear_velocity(&linvel, true);
actor.set_angular_velocity(&angvel, true);
actor.set_solver_iteration_counts(
integration_parameters.max_position_iterations as u32,
integration_parameters.max_velocity_iterations as u32,
// Use our number of velocity iterations as their number of position iterations.
integration_parameters.max_velocity_iterations.max(1) as u32,
// Use our number of velocity stabilization iterations as their number of velocity iterations.
integration_parameters.max_stabilization_iterations.max(1) as u32,
);
rapier2dynamic.insert(rapier_handle, actor);
@@ -211,6 +218,79 @@ impl PhysxWorld {
}
}
/*
* Articulations.
*/
for multibody in multibody_joints.multibodies() {
let mut articulation: Owner<PxArticulationReducedCoordinate> =
physics.create_articulation_reduced_coordinate(()).unwrap();
let mut parent = None;
for link in multibody.links() {
let is_root = parent.is_none();
let rb_handle = link.rigid_body_handle();
let rb = bodies.get(rb_handle).unwrap();
if is_root && rb.is_static() {
articulation.set_articulation_flag(ArticulationFlag::FixBase, true);
}
let link_pose = rb.position().into_physx();
let px_link = articulation
.create_link(parent.take(), &link_pose, rb_handle)
.unwrap();
// TODO: there is no get_inbound_joint_mut?
if let Some(px_inbound_joint) = unsafe {
(PxArticulationLink_getInboundJoint(px_link.as_ptr())
as *mut physx_sys::PxArticulationJointBase
as *mut JointMap)
.as_mut()
} {
let frame1 = link.joint().data.local_frame1.into_physx();
let frame2 = link.joint().data.local_frame2.into_physx();
px_inbound_joint.set_parent_pose(&frame1);
px_inbound_joint.set_child_pose(&frame2);
/*
let px_joint = px_inbound_joint
.as_articulation_joint_reduced_coordinate()
.unwrap();
if let Some(_) = link
.articulation()
.downcast_ref::<SphericalMultibodyJoint>()
{
px_joint.set_joint_type(ArticulationJointType::Spherical);
px_joint.set_motion(ArticulationAxis::Swing1, ArticulationMotion::Free);
px_joint.set_motion(ArticulationAxis::Swing2, ArticulationMotion::Free);
px_joint.set_motion(ArticulationAxis::Twist, ArticulationMotion::Free);
} else if let Some(_) =
link.articulation().downcast_ref::<RevoluteMultibodyJoint>()
{
px_joint.set_joint_type(ArticulationJointType::Revolute);
px_joint.set_motion(ArticulationAxis::Swing1, ArticulationMotion::Free);
px_joint.set_motion(ArticulationAxis::Swing2, ArticulationMotion::Free);
px_joint.set_motion(ArticulationAxis::Twist, ArticulationMotion::Free);
}
*/
}
// FIXME: we are using transmute here in order to erase the lifetime of
// the &mut ref behind px_link (which is tied to the lifetime of the
// multibody_joint). This looks necessary because we need
// that mutable ref to create the next link. Yet, the link creation
// methods also requires a mutable ref to the multibody_joint.
rapier2link.insert(rb_handle, px_link as *mut PxArticulationLink);
parent = Some(unsafe { std::mem::transmute(px_link as *mut _) });
}
scene.add_articulation(articulation);
}
/*
*
* Colliders
@@ -223,7 +303,15 @@ impl PhysxWorld {
if let Some(parent_handle) = collider.parent() {
let parent_body = &bodies[parent_handle];
if !parent_body.is_dynamic() {
if let Some(link) = rapier2link.get_mut(&parent_handle) {
unsafe {
physx_sys::PxRigidActor_attachShape_mut(
*link as *mut PxRigidActor,
px_shape.as_mut_ptr(),
);
}
} else if !parent_body.is_dynamic() {
println!("Ground collider");
let actor = rapier2static.get_mut(&parent_handle).unwrap();
actor.attach_shape(&mut px_shape);
} else {
@@ -246,8 +334,8 @@ impl PhysxWorld {
}
// Update mass properties and CCD flags.
for (rapier_handle, actor) in rapier2dynamic.iter_mut() {
let rb = &bodies[*rapier_handle];
for (rapier_handle, _rb) in bodies.iter() {
let rb = &bodies[rapier_handle];
let densities: Vec<_> = rb
.colliders()
.iter()
@@ -255,8 +343,16 @@ impl PhysxWorld {
.collect();
unsafe {
let actor = if let Some(actor) = rapier2dynamic.get_mut(&rapier_handle) {
std::mem::transmute(actor.as_mut())
} else if let Some(actor) = rapier2link.get_mut(&rapier_handle) {
*actor as *mut _
} else {
continue;
};
physx_sys::PxRigidBodyExt_updateMassAndInertia_mut(
std::mem::transmute(actor.as_mut()),
actor,
densities.as_ptr(),
densities.len() as u32,
std::ptr::null(),
@@ -265,19 +361,10 @@ impl PhysxWorld {
if rb.is_ccd_enabled() {
physx_sys::PxRigidBody_setRigidBodyFlag_mut(
std::mem::transmute(actor.as_mut()),
actor,
RigidBodyFlag::EnableCCD as u32,
true,
);
// physx_sys::PxRigidBody_setMinCCDAdvanceCoefficient_mut(
// std::mem::transmute(actor.as_mut()),
// 0.0,
// );
// physx_sys::PxRigidBody_setRigidBodyFlag_mut(
// std::mem::transmute(actor.as_mut()),
// RigidBodyFlag::EnableCCDFriction as u32,
// true,
// );
}
}
}
@@ -289,9 +376,10 @@ impl PhysxWorld {
*/
Self::setup_joints(
&mut physics,
joints,
impulse_joints,
&mut rapier2static,
&mut rapier2dynamic,
&mut rapier2link,
);
for (_, actor) in rapier2static {
@@ -312,18 +400,22 @@ impl PhysxWorld {
fn setup_joints(
physics: &mut PxPhysicsFoundation,
joints: &JointSet,
impulse_joints: &ImpulseJointSet,
rapier2static: &mut HashMap<RigidBodyHandle, Owner<PxRigidStatic>>,
rapier2dynamic: &mut HashMap<RigidBodyHandle, Owner<PxRigidDynamic>>,
rapier2link: &mut HashMap<RigidBodyHandle, *mut PxArticulationLink>,
) {
unsafe {
for joint in joints.iter() {
for joint in impulse_joints.iter() {
let actor1 = rapier2static
.get_mut(&joint.1.body1)
.map(|act| &mut **act as *mut PxRigidStatic as *mut PxRigidActor)
.or(rapier2dynamic
.get_mut(&joint.1.body1)
.map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor))
.or(rapier2link
.get_mut(&joint.1.body1)
.map(|lnk| *lnk as *mut PxRigidActor))
.unwrap();
let actor2 = rapier2static
.get_mut(&joint.1.body2)
@@ -331,150 +423,83 @@ impl PhysxWorld {
.or(rapier2dynamic
.get_mut(&joint.1.body2)
.map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor))
.or(rapier2link
.get_mut(&joint.1.body2)
.map(|lnk| *lnk as *mut PxRigidActor))
.unwrap();
match &joint.1.params {
JointParams::BallJoint(params) => {
let frame1 = Isometry3::new(params.local_anchor1.coords, na::zero())
.into_physx()
.into();
let frame2 = Isometry3::new(params.local_anchor2.coords, na::zero())
.into_physx()
.into();
let px_frame1 = joint.1.data.local_frame1.into_physx();
let px_frame2 = joint.1.data.local_frame2.into_physx();
physx_sys::phys_PxSphericalJointCreate(
physics.as_mut_ptr(),
actor1,
&frame1 as *const _,
actor2,
&frame2 as *const _,
);
}
JointParams::RevoluteJoint(params) => {
// NOTE: orthonormal_basis() returns the two basis vectors.
// However we only use one and recompute the other just to
// make sure our basis is right-handed.
let basis1a = params.local_axis1.orthonormal_basis()[0];
let basis2a = params.local_axis2.orthonormal_basis()[0];
let basis1b = params.local_axis1.cross(&basis1a);
let basis2b = params.local_axis2.cross(&basis2a);
let px_joint = physx_sys::phys_PxD6JointCreate(
physics.as_mut_ptr(),
actor1,
px_frame1.as_ptr(),
actor2,
px_frame2.as_ptr(),
);
let rotmat1 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[
params.local_axis1.into_inner(),
basis1a,
basis1b,
]));
let rotmat2 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[
params.local_axis2.into_inner(),
basis2a,
basis2b,
]));
let axisangle1 = rotmat1.scaled_axis();
let axisangle2 = rotmat2.scaled_axis();
let motion_x = if joint.1.data.limit_axes.contains(JointAxesMask::X) {
physx_sys::PxD6Motion::eLIMITED
} else if !joint.1.data.locked_axes.contains(JointAxesMask::X) {
physx_sys::PxD6Motion::eFREE
} else {
physx_sys::PxD6Motion::eLOCKED
};
let motion_y = if joint.1.data.limit_axes.contains(JointAxesMask::Y) {
physx_sys::PxD6Motion::eLIMITED
} else if !joint.1.data.locked_axes.contains(JointAxesMask::Y) {
physx_sys::PxD6Motion::eFREE
} else {
physx_sys::PxD6Motion::eLOCKED
};
let motion_z = if joint.1.data.limit_axes.contains(JointAxesMask::Z) {
physx_sys::PxD6Motion::eLIMITED
} else if !joint.1.data.locked_axes.contains(JointAxesMask::Z) {
physx_sys::PxD6Motion::eFREE
} else {
physx_sys::PxD6Motion::eLOCKED
};
let motion_ax = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_X) {
physx_sys::PxD6Motion::eLIMITED
} else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_X) {
physx_sys::PxD6Motion::eFREE
} else {
physx_sys::PxD6Motion::eLOCKED
};
let motion_ay = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_Y) {
physx_sys::PxD6Motion::eLIMITED
} else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_Y) {
physx_sys::PxD6Motion::eFREE
} else {
physx_sys::PxD6Motion::eLOCKED
};
let motion_az = if joint.1.data.limit_axes.contains(JointAxesMask::ANG_Z) {
physx_sys::PxD6Motion::eLIMITED
} else if !joint.1.data.locked_axes.contains(JointAxesMask::ANG_Z) {
physx_sys::PxD6Motion::eFREE
} else {
physx_sys::PxD6Motion::eLOCKED
};
let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1)
.into_physx()
.into();
let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2)
.into_physx()
.into();
let revolute_joint = physx_sys::phys_PxRevoluteJointCreate(
physics.as_mut_ptr(),
actor1,
&frame1 as *const _,
actor2,
&frame2 as *const _,
);
physx_sys::PxRevoluteJoint_setDriveVelocity_mut(
revolute_joint,
params.motor_target_vel,
true,
);
if params.motor_damping != 0.0 {
physx_sys::PxRevoluteJoint_setRevoluteJointFlag_mut(
revolute_joint,
physx_sys::PxRevoluteJointFlag::eDRIVE_ENABLED,
true,
);
}
}
JointParams::PrismaticJoint(params) => {
// NOTE: orthonormal_basis() returns the two basis vectors.
// However we only use one and recompute the other just to
// make sure our basis is right-handed.
let basis1a = params.local_axis1().orthonormal_basis()[0];
let basis2a = params.local_axis2().orthonormal_basis()[0];
let basis1b = params.local_axis1().cross(&basis1a);
let basis2b = params.local_axis2().cross(&basis2a);
let rotmat1 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[
params.local_axis1().into_inner(),
basis1a,
basis1b,
]));
let rotmat2 = Rotation3::from_matrix_unchecked(Matrix3::from_columns(&[
params.local_axis2().into_inner(),
basis2a,
basis2b,
]));
let axisangle1 = rotmat1.scaled_axis();
let axisangle2 = rotmat2.scaled_axis();
let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1)
.into_physx()
.into();
let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2)
.into_physx()
.into();
let joint = physx_sys::phys_PxPrismaticJointCreate(
physics.as_mut_ptr(),
actor1,
&frame1 as *const _,
actor2,
&frame2 as *const _,
);
if params.limits_enabled {
let limits = physx_sys::PxJointLinearLimitPair {
restitution: 0.0,
bounceThreshold: 0.0,
stiffness: 0.0,
damping: 0.0,
contactDistance: 0.01,
lower: params.limits[0],
upper: params.limits[1],
};
physx_sys::PxPrismaticJoint_setLimit_mut(joint, &limits);
physx_sys::PxPrismaticJoint_setPrismaticJointFlag_mut(
joint,
physx_sys::PxPrismaticJointFlag::eLIMIT_ENABLED,
true,
);
}
}
JointParams::FixedJoint(params) => {
let frame1 = params.local_frame1.into_physx().into();
let frame2 = params.local_frame2.into_physx().into();
physx_sys::phys_PxFixedJointCreate(
physics.as_mut_ptr(),
actor1,
&frame1 as *const _,
actor2,
&frame2 as *const _,
);
} // JointParams::GenericJoint(_) => {
// eprintln!(
// "Joint type currently unsupported by the PhysX backend: GenericJoint."
// )
// }
}
physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eX, motion_x);
physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eY, motion_y);
physx_sys::PxD6Joint_setMotion_mut(px_joint, physx_sys::PxD6Axis::eZ, motion_z);
physx_sys::PxD6Joint_setMotion_mut(
px_joint,
physx_sys::PxD6Axis::eTWIST,
motion_ax,
);
physx_sys::PxD6Joint_setMotion_mut(
px_joint,
physx_sys::PxD6Axis::eSWING1,
motion_ay,
);
physx_sys::PxD6Joint_setMotion_mut(
px_joint,
physx_sys::PxD6Axis::eSWING2,
motion_az,
);
}
}
}
@@ -497,9 +522,7 @@ impl PhysxWorld {
}
pub fn sync(&mut self, bodies: &mut RigidBodySet, colliders: &mut ColliderSet) {
for actor in self.scene.as_mut().unwrap().get_dynamic_actors() {
let handle = actor.get_user_data();
let pos = actor.get_global_pose().into_na();
let mut sync_pos = |handle: &RigidBodyHandle, pos: Isometry3<f32>| {
let rb = &mut bodies[*handle];
rb.set_position(pos, false);
@@ -509,6 +532,22 @@ impl PhysxWorld {
pos * collider.position_wrt_parent().copied().unwrap_or(na::one()),
);
}
};
for actor in self.scene.as_mut().unwrap().get_dynamic_actors() {
let handle = actor.get_user_data();
let pos = actor.get_global_pose().into_na();
sync_pos(handle, pos);
}
for articulation in self.scene.as_mut().unwrap().get_articulations() {
if let Some(articulation) = articulation.as_articulation_reduced_coordinate() {
for link in articulation.get_links() {
let handle = link.get_user_data();
let pos = link.get_global_pose().into_na();
sync_pos(handle, pos);
}
}
}
}
}
@@ -673,7 +712,7 @@ fn physx_collider_from_rapier_collider(
type PxPhysicsFoundation = PhysicsFoundation<DefaultAllocator, PxShape>;
type PxMaterial = physx::material::PxMaterial<()>;
type PxShape = physx::shape::PxShape<(), PxMaterial>;
type PxArticulationLink = physx::articulation_link::PxArticulationLink<(), PxShape>;
type PxArticulationLink = physx::articulation_link::PxArticulationLink<RigidBodyHandle, PxShape>;
type PxRigidStatic = physx::rigid_static::PxRigidStatic<(), PxShape>;
type PxRigidDynamic = physx::rigid_dynamic::PxRigidDynamic<RigidBodyHandle, PxShape>;
type PxArticulation = physx::articulation::PxArticulation<(), PxArticulationLink>;