make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in

This commit is contained in:
rezural
2020-12-31 13:24:29 +11:00
parent d992ebc488
commit f782013947
9 changed files with 36 additions and 20 deletions

View File

@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |window, physics, _, graphics, _| {
testbed.harness_mut().add_callback(move |physics, _, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0)
.build();
@@ -19,7 +19,9 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, handle, &mut physics.bodies);
graphics.add(window, handle, &physics.bodies, &physics.colliders);
// TODO: need a way to access graphics & window
// graphics.add(window, handle, &physics.bodies, &physics.colliders);
let to_remove: Vec<_> = physics
.bodies
@@ -31,7 +33,9 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.bodies
.remove(handle, &mut physics.colliders, &mut physics.joints);
graphics.remove_body_nodes(window, handle);
// TODO: need a way to access graphics & window
// graphics.remove_body_nodes(window, handle);
}
});

View File

@@ -60,7 +60,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Setup a callback to control the platform.
*/
testbed.add_callback(move |_, physics, _, _, run_state| {
testbed.harness_mut().add_callback(move |physics, _, run_state, _| {
let platform = physics.bodies.get_mut(platform_handle).unwrap();
let mut next_pos = *platform.position();

View File

@@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |_, physics, events, graphics, _| {
testbed.harness_mut().add_callback(move |physics, events, _, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -80,10 +80,12 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color);
// TODO: need a way to access graphics & window
// graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
graphics.set_body_color(parent_handle2, color);
// TODO: need a way to access graphics & window
// graphics.set_body_color(parent_handle2, color);
}
}
});