make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in
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@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let mut k = 0;
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |window, physics, _, graphics, _| {
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testbed.harness_mut().add_callback(move |physics, _, _, _| {
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k += 1;
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 10.0, 0.0)
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@@ -41,7 +41,8 @@ pub fn init_world(testbed: &mut Testbed) {
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physics
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.colliders
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.insert(collider, handle, &mut physics.bodies);
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graphics.add(window, handle, &physics.bodies, &physics.colliders);
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// TODO: need a way to access graphics & window
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// graphics.add(window, handle, &physics.bodies, &physics.colliders);
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if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
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let mut to_remove: Vec<_> = physics
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@@ -67,7 +68,9 @@ pub fn init_world(testbed: &mut Testbed) {
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physics
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.narrow_phase
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.maintain(&mut physics.colliders, &mut physics.bodies);
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graphics.remove_body_nodes(window, *handle);
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// TODO: need a way to access graphics & window
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// graphics.remove_body_nodes(window, *handle);
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}
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}
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});
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