make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in

This commit is contained in:
rezural
2020-12-31 13:24:29 +11:00
parent d992ebc488
commit f782013947
9 changed files with 36 additions and 20 deletions

View File

@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |window, physics, _, graphics, _| {
testbed.harness_mut().add_callback(move |physics, _, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)
@@ -41,7 +41,8 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, handle, &mut physics.bodies);
graphics.add(window, handle, &physics.bodies, &physics.colliders);
// TODO: need a way to access graphics & window
// graphics.add(window, handle, &physics.bodies, &physics.colliders);
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
let mut to_remove: Vec<_> = physics
@@ -67,7 +68,9 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies);
graphics.remove_body_nodes(window, *handle);
// TODO: need a way to access graphics & window
// graphics.remove_body_nodes(window, *handle);
}
}
});