Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -15,25 +15,23 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let ground_size = 25.0;
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let rigid_body = RigidBodyBuilder::new_static().build();
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let rigid_body = RigidBodyBuilder::new_static();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
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let collider = ColliderBuilder::cuboid(ground_size, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![ground_size, ground_size * 2.0])
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.build();
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.translation(vector![ground_size, ground_size * 2.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![-ground_size, ground_size * 2.0])
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.build();
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.translation(vector![-ground_size, ground_size * 2.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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@@ -52,11 +50,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery + 2.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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