Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 100.1;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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@@ -50,8 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.linvel(vector![0.0, -1000.0, 0.0])
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.ccd_enabled(true)
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.build();
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.ccd_enabled(true);
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let handle = bodies.insert(rigid_body);
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let collider = match j % 5 {
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@@ -64,7 +61,7 @@ pub fn init_world(testbed: &mut Testbed) {
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_ => ColliderBuilder::capsule_y(rad, rad),
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};
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colliders.insert_with_parent(collider.build(), handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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