Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -23,10 +23,9 @@ fn create_tower_circle(
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* Translation::new(0.0, y, radius);
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().position(pos).build();
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let rigid_body = RigidBodyBuilder::new_dynamic().position(pos);
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let handle = bodies.insert(rigid_body);
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let collider =
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ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
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let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
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colliders.insert_with_parent(collider, handle, bodies);
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}
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}
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@@ -50,12 +49,9 @@ fn create_wall(
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- stack_height as f32 * half_extents.z;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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let collider =
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ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
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let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
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colliders.insert_with_parent(collider, handle, bodies);
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}
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}
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@@ -83,12 +79,10 @@ fn create_pyramid(
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- stack_height as f32 * half_extents.z;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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let collider =
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ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
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ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
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colliders.insert_with_parent(collider, handle, bodies);
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}
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}
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@@ -110,11 +104,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 200.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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