Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -14,11 +14,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let platform_handles = positions
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.into_iter()
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.map(|pos| {
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let rigid_body = RigidBodyBuilder::new_kinematic_position_based()
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.translation(pos)
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.build();
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let rigid_body = RigidBodyBuilder::new_kinematic_position_based().translation(pos);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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handle
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})
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@@ -35,11 +33,9 @@ pub fn init_world(testbed: &mut Testbed) {
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if state.timestep_id % 10 == 0 {
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let x = rand::random::<f32>() * 10.0 - 5.0;
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let y = rand::random::<f32>() * 10.0 + 10.0;
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let handle = physics.bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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let collider = ColliderBuilder::cuboid(rad, rad);
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physics
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.colliders
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.insert_with_parent(collider, handle, &mut physics.bodies);
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