Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -26,11 +26,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift - centery;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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@@ -38,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Setup a velocity-based kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().build();
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let platform_body = RigidBodyBuilder::new_kinematic_velocity_based();
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let velocity_based_platform_handle = bodies.insert(platform_body);
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let sides = [
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@@ -55,11 +53,11 @@ pub fn init_world(testbed: &mut Testbed) {
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];
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for (hx, hy, pos) in sides {
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let collider = ColliderBuilder::cuboid(hx, hy).translation(pos).build();
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let collider = ColliderBuilder::cuboid(hx, hy).translation(pos);
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colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
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}
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for (r, pos) in balls {
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let collider = ColliderBuilder::ball(r).translation(pos).build();
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let collider = ColliderBuilder::ball(r).translation(pos);
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colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
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}
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