Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -19,11 +19,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 5.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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@@ -31,10 +29,9 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![0.0, 3.0])
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.lock_translations()
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.build();
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.lock_translations();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(2.0, 0.6).build();
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let collider = ColliderBuilder::cuboid(2.0, 0.6);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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@@ -43,10 +40,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![0.0, 5.0])
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.rotation(1.0)
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.lock_rotations()
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.build();
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.lock_rotations();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(0.6, 0.4).build();
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let collider = ColliderBuilder::capsule_y(0.6, 0.4);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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